epochOutbreak Server Configuration Guide

Searchable reference for all 919 settings/entries across the supplied INI, SandboxVars, and spawn-region files.

Security: passwords/tokens/webhooks are redacted. Rotate live credentials if the original config has been shared outside trusted admins.

Current configuration at a glance

How to read this

documented means the file itself supplied an explanatory comment. inferred means the source had no comment, so the short explanation is derived only from the setting name and should be verified in the relevant mod documentation before a high-impact change.

1. epochOutbreak(1).ini

Multiplayer/server behavior: access, PvP, networking, mods, safehouses, voice, logging, backups, moderation, anti-cheat, and performance.

PvP, chat, login & spawning

PVP

documented

Current value: true

What it does: Players can hurt and kill other players

Current meaning: Enabled / true

Source: line 2 of epochOutbreak(1).ini

PVPLogToolChat

documented

Current value: true

What it does: PVP is logged to admin chat

Current meaning: Enabled / true

Source: line 5 of epochOutbreak(1).ini

PVPLogToolFile

documented

Current value: true

What it does: PVP is logged to file

Current meaning: Enabled / true

Source: line 8 of epochOutbreak(1).ini

PauseEmpty

documented

Current value: true

What it does: Game time stops when there are no players online

Current meaning: Enabled / true

Source: line 11 of epochOutbreak(1).ini

GlobalChat

documented

Current value: true

What it does: Toggles global chat on or off.

Current meaning: Enabled / true

Source: line 14 of epochOutbreak(1).ini

ChatStreams

inferred

Current value: s,r,a,w,y,sh,f,all

What it does: Controls the chat streams setting.

Show all 8 entries
srawyshfall

Source: line 16 of epochOutbreak(1).ini

Open

documented

Current value: true

What it does: Clients may join without already having an account in the whitelist. If set to false, administrators must manually create username/password combos.

Current meaning: Enabled / true

Source: line 19 of epochOutbreak(1).ini

ServerWelcomeMessage

documented

Current value: Server Testing in progress

What it does: The first welcome message visible in the chat panel. This will be displayed immediately after player login. you can use RGB colours to chance the colour of the welcome message. You can also use < LINE>, without the space, to create a separate lines within your text. Use: \ This message will show up red!

Source: line 22 of epochOutbreak(1).ini

DisplayUserName

documented

Current value: true

What it does: Display usernames above player's heads in-game.

Current meaning: Enabled / true

Source: line 25 of epochOutbreak(1).ini

ShowFirstAndLastName

documented

Current value: true

What it does: Display first & last name above player's heads.

Current meaning: Enabled / true

Source: line 28 of epochOutbreak(1).ini

UsernameDisguises

inferred

Current value: false

What it does: Controls whether rname disguises is used.

Current meaning: Disabled / false

Source: line 30 of epochOutbreak(1).ini

HideDisguisedUserName

inferred

Current value: false

What it does: Controls the hide disguised user name setting.

Current meaning: Disabled / false

Source: line 32 of epochOutbreak(1).ini

SwitchZombiesOwnershipEachUpdate

inferred

Current value: false

What it does: Controls the switch zombies ownership each update setting.

Current meaning: Disabled / false

Source: line 34 of epochOutbreak(1).ini

SpawnPoint

documented

Current value: 0,0,0

What it does: Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com. (Ignored when 0,0,0)

Source: line 37 of epochOutbreak(1).ini

SafetySystem

documented

Current value: true

What it does: Players can enter and leave PVP on an individual basis. A player can only hurt another player when at least one of them is in PVP mode - as shown by the unobscured skull and crossbones on the left of the screen. When SafetySystem=false, players are free to hurt each other at any time if PVP is enabled.

Current meaning: Enabled / true

Source: line 40 of epochOutbreak(1).ini

ShowSafety

documented

Current value: true

What it does: Display a skull icon over the head of players who have entered PVP mode

Current meaning: Enabled / true

Source: line 43 of epochOutbreak(1).ini

SafetyToggleTimer

documented

Current value: 2

What it does: The time it takes for a player to enter and leave PVP mode

Limits/defaults: Min: 0 Max: 1000 Default: 2

Source: line 46 of epochOutbreak(1).ini

SafetyCooldownTimer

documented

Current value: 3

What it does: The delay before a player can enter or leave PVP mode again, having recently done so

Limits/defaults: Min: 0 Max: 1000 Default: 3

Source: line 49 of epochOutbreak(1).ini

SafetyDisconnectDelay

inferred

Current value: 60

What it does: Controls the safety disconnect delay setting.

Limits/defaults: Min: 0 Max: 60 Default: 60

Source: line 52 of epochOutbreak(1).ini

SpawnItems

documented

Current value:

What it does: Item types new players spawn with. Separate multiple item types with commas. Example: Base.Axe,Base.Bag_BigHikingBag

Source: line 55 of epochOutbreak(1).ini

Networking, mods & public server listing

DefaultPort

documented

Current value: 16261

What it does: Default starting port for player data. If UDP, this is this one of two ports used.

Limits/defaults: Min: 0 Max: 65535 Default: 16261

Source: line 58 of epochOutbreak(1).ini

UDPPort

inferred

Current value: 16262

What it does: Controls the udp port setting.

Limits/defaults: Min: 0 Max: 65535 Default: 16262

Source: line 61 of epochOutbreak(1).ini

ResetID

documented

Current value: 514954027

What it does: Reset ID determines if the server has undergone a soft-reset. If this number does match the client, the client must create a new character. Used in conjunction with PlayerServerID. It is strongly advised that you backup these IDs somewhere

Limits/defaults: Min: 0 Max: 2147483647 Default: 937895736

Source: line 64 of epochOutbreak(1).ini

Mods

documented

Current value: ModLoadOrderSorter_b42;ModManager;HBVCEFb42;M13ReadingTweaks;NeatUI_Framework;B42FRUsedCarsAnimAlpha;FRCert_RVsOnly_B42;InvisiblePatches;SPNCC;SPNCCDetails;SPNCCDetailsHD;PROJECTRVInterior42;RVInteriorExpansion;RVInteriorExpansionPart2;RVmilitaryaddon;ThisIsYourLife;damnlib;59meteor;63beetle;63Type2Van;65banshee;66pontiacLeMans;67commando;67gt500;68firebird;69camaro;69charger;69fordMustang;69fordMustangExtra;69mini;70barracuda;70chevelle;70dodge;70fordEscort;70roadRunner;73fordFalcon;73nissanGTR;75grandPrix;76chevyKseries;76chryslerNewYorker;77firebird;78amgeneralM35A2;78amgeneralM35A2extra;78amgeneralM49A2C;78amgeneralM50A3;78amgeneralM62;78lamboCountach;79camaro;80manKat1;81deloreanDMC12;82firebird;82jeepJ10;82oshkoshM911;82porsche911;84buickElectra;84cadillacDeVille;84corvette;84jeepXJ;84merc;84oldsmobile98;85buickLeSabre;85chevyCaprice;85chevyStepVan;85chevyStepVanexpanded;85oldsmobileDelta88;85pontiacParisienne;86chevyCUCV;86fordE150;86fordE150expanded;86oshkoshP19A;87buickRegal;87chevySuburban;87fordB700;87toyotaCorolla;87toyotaMR2;88chevyS10;88toyotaHilux;89defender;89dodgeCaravan;89fordBronco;89trooper;89volvo200;90bmwE30;90fordF350ambulance;90pierceArrow;91fordLTD;91fordRanger;91geoMetro;91lexusLS400;91nissan240sx;91range;92amgeneralM998;92amgeneralM998extra;92fordCVPI;92jeepYJ;92jeepYJJP18;92nissanGTR;93chevySuburban;93chevySuburbanExpanded;93fordElgin;93fordF350;93fordTaurus;93mustangSSP;93townCar;95impreza;96lancerEVO;96saturnSseries;98stagea;99fordCVPI;tsarslib;agrotsar42;KI5trailers;CargoTrailer_BubbysVariants;DashRoamerB42;FiliDumper;hrsys_paint_my_ki5;hrsys_towbars;isoContainers;KI5campers;Military_Tool_Kit;rSemiTruck;U.S. M163 VADS by Papa_Chad by Papa_Chad;U.S. M41 Walker Bulldog by Papa_Chad;U.S. M4A1 Sherman by Papa_Chad;U.S. M4A1 Sherman Drive and Shoot by Papa_Chad;U.S. M548 Cargo Carrier by Papa_Chad;U.S. M60A3 by Papa_Chad;U.S. M60A3 Drive and Shoot by Papa_Chad;U.S. M998 Humvee by Papa_Chad;U.S.M113_APC_by_Papa_Chad;better-auto-mechanics;CleanHotBar;CleanUI;DismantleAllAtOnce;ElyonLib;EURY_CONTAINERS;FixBlowTorchPropaneTank;ForgeIronPipe;ForgeWire;KillCount;KWRR_Security;ChuckleberryFinnAlertSystem;errorMagnifier;MGRS (FMCCYAYFGLE);MiniHealthPanel;ModernStatus;Neat_Building_UIOnly;Neat_Building_AddonXP;Neat_Crafting;Neat_Crafting_AddonXP;Neat_Rocco;NeatUI_Hairstyler;NeatUI_XPDrop;OCsPacking;P4HasBeenRead;phunzones2;PlayerJoinLeaveMessage;Project_Cook;PropaneTankRefill;ReloadAllMagazines;SafeUserLogin;SpareEnginePartsCrafting;StarlitLibrary;TheShortcut;twistdarkermap;UpdatePlz;VehicleRepairOverhaul;VehicleSalvageOverhaulB42;YAPZLib;VVR;WayMoreCars;1VCESTANDARD;AliceGear;alicesWeaponSling;GanydeBielovzki's Frockin Splendor! Vol.2;GanydeBielovzki's Frockin Shirts n Ties;GanydeBielovzki's Frockin Splendor! Vol.3;GanydeBielovzki's Frockin Splendor! Vol.4;GanydeBielovzki's Frockin Splendor! Vol.5;GanydeBielovzki's Frockin Wiseguys;MilitaryPonchosRELOADED;SapphCooking_B42;SpnOpenClothBase;SpnCloth;VanillaGearExpanded;Ahu'sToolWeaponNoTraits;amclub;ammomaker;AquatsarYachtClubB42;B42Horticulture;blankets;CVI;DEON_CVG;Excavation;FunctionalAppliances2;GanydeBielovzki's Frockin Splendor!;guns93;ItemArrange;JB_Fireflys;Killboard42;KnoxBuildworks;Ladders4220;LEGION18;LongTermPreservationExtended;Machinery;NeatLockpicking;NWMF1;P4Decoholic;phunsprinters2;PropaneExchangeCabinet;Quartermaster;RepairAnyClothes;SaucedCarts;SaucedTrolleys;SEG_Animalsdonotthump;SimpleOverhaulTraitsAndOccupations;SkillRecoveryJournal;SpnOpenCloth;SuperBulldozer;TableSaw;TheOnlyCure;UsefulBarrelsMP;VanillaFoodsExpanded;Waterpipes;KnoxBuildworksVanillaExpanded

What it does: Enter the mod loading ID here. It can be found in \Steam\steamapps\workshop\modID\mods\modName\info.txt

Show all 225 entries
ModLoadOrderSorter_b42ModManagerHBVCEFb42M13ReadingTweaksNeatUI_FrameworkB42FRUsedCarsAnimAlphaFRCert_RVsOnly_B42InvisiblePatchesSPNCCSPNCCDetailsSPNCCDetailsHDPROJECTRVInterior42RVInteriorExpansionRVInteriorExpansionPart2RVmilitaryaddonThisIsYourLifedamnlib59meteor63beetle63Type2Van65banshee66pontiacLeMans67commando67gt50068firebird69camaro69charger69fordMustang69fordMustangExtra69mini70barracuda70chevelle70dodge70fordEscort70roadRunner73fordFalcon73nissanGTR75grandPrix76chevyKseries76chryslerNewYorker77firebird78amgeneralM35A278amgeneralM35A2extra78amgeneralM49A2C78amgeneralM50A378amgeneralM6278lamboCountach79camaro80manKat181deloreanDMC1282firebird82jeepJ1082oshkoshM91182porsche91184buickElectra84cadillacDeVille84corvette84jeepXJ84merc84oldsmobile9885buickLeSabre85chevyCaprice85chevyStepVan85chevyStepVanexpanded85oldsmobileDelta8885pontiacParisienne86chevyCUCV86fordE15086fordE150expanded86oshkoshP19A87buickRegal87chevySuburban87fordB70087toyotaCorolla87toyotaMR288chevyS1088toyotaHilux89defender89dodgeCaravan89fordBronco89trooper89volvo20090bmwE3090fordF350ambulance90pierceArrow91fordLTD91fordRanger91geoMetro91lexusLS40091nissan240sx91range92amgeneralM99892amgeneralM998extra92fordCVPI92jeepYJ92jeepYJJP1892nissanGTR93chevySuburban93chevySuburbanExpanded93fordElgin93fordF35093fordTaurus93mustangSSP93townCar95impreza96lancerEVO96saturnSseries98stagea99fordCVPItsarslibagrotsar42KI5trailersCargoTrailer_BubbysVariantsDashRoamerB42FiliDumperhrsys_paint_my_ki5hrsys_towbarsisoContainersKI5campersMilitary_Tool_KitrSemiTruckU.S. M163 VADS by Papa_Chad by Papa_ChadU.S. M41 Walker Bulldog by Papa_ChadU.S. M4A1 Sherman by Papa_ChadU.S. M4A1 Sherman Drive and Shoot by Papa_ChadU.S. M548 Cargo Carrier by Papa_ChadU.S. M60A3 by Papa_ChadU.S. M60A3 Drive and Shoot by Papa_ChadU.S. M998 Humvee by Papa_ChadU.S.M113_APC_by_Papa_Chadbetter-auto-mechanicsCleanHotBarCleanUIDismantleAllAtOnceElyonLibEURY_CONTAINERSFixBlowTorchPropaneTankForgeIronPipeForgeWireKillCountKWRR_SecurityChuckleberryFinnAlertSystemerrorMagnifierMGRS (FMCCYAYFGLE)MiniHealthPanelModernStatusNeat_Building_UIOnlyNeat_Building_AddonXPNeat_CraftingNeat_Crafting_AddonXPNeat_RoccoNeatUI_HairstylerNeatUI_XPDropOCsPackingP4HasBeenReadphunzones2PlayerJoinLeaveMessageProject_CookPropaneTankRefillReloadAllMagazinesSafeUserLoginSpareEnginePartsCraftingStarlitLibraryTheShortcuttwistdarkermapUpdatePlzVehicleRepairOverhaulVehicleSalvageOverhaulB42YAPZLibVVRWayMoreCars1VCESTANDARDAliceGearalicesWeaponSlingGanydeBielovzki's Frockin Splendor! Vol.2GanydeBielovzki's Frockin Shirts n TiesGanydeBielovzki's Frockin Splendor! Vol.3GanydeBielovzki's Frockin Splendor! Vol.4GanydeBielovzki's Frockin Splendor! Vol.5GanydeBielovzki's Frockin WiseguysMilitaryPonchosRELOADEDSapphCooking_B42SpnOpenClothBaseSpnClothVanillaGearExpandedAhu'sToolWeaponNoTraitsamclubammomakerAquatsarYachtClubB42B42HorticultureblanketsCVIDEON_CVGExcavationFunctionalAppliances2GanydeBielovzki's Frockin Splendor!guns93ItemArrangeJB_FireflysKillboard42KnoxBuildworksLadders4220LEGION18LongTermPreservationExtendedMachineryNeatLockpickingNWMF1P4Decoholicphunsprinters2PropaneExchangeCabinetQuartermasterRepairAnyClothesSaucedCartsSaucedTrolleysSEG_AnimalsdonotthumpSimpleOverhaulTraitsAndOccupationsSkillRecoveryJournalSpnOpenClothSuperBulldozerTableSawTheOnlyCureUsefulBarrelsMPVanillaFoodsExpandedWaterpipesKnoxBuildworksVanillaExpanded

Source: line 67 of epochOutbreak(1).ini

Map

documented

Current value: map_distanciado;rvupdate;rv2;map_rv;This Is Your Life;Muldraugh, KY

What it does: Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\

Show all 6 entries
map_distanciadorvupdaterv2map_rvThis Is Your LifeMuldraugh, KY

Source: line 70 of epochOutbreak(1).ini

DoLuaChecksum

documented

Current value: true

What it does: Kick clients whose game files don't match the server's.

Current meaning: Enabled / true

Source: line 73 of epochOutbreak(1).ini

DenyLoginOnOverloadedServer

inferred

Current value: true

What it does: Controls the deny login on overloaded server setting.

Current meaning: Enabled / true

Source: line 75 of epochOutbreak(1).ini

Public

documented

Current value: true

What it does: Shows the server on the in-game browser. (Note: Steam-enabled servers are always visible in the Steam server browser)

Current meaning: Enabled / true

Source: line 78 of epochOutbreak(1).ini

PublicName

documented

Current value: epochOutbreak

What it does: Name of the server displayed in the in-game browser and, if applicable, the Steam browser

Source: line 81 of epochOutbreak(1).ini

PublicDescription

documented

Current value: This is the testing server of the soon to be launched epochOutbreak server. You can find more details at epochOutbreak.com

What it does: Description displayed in the in-game public server browser. Typing will create a new line in your description

Source: line 84 of epochOutbreak(1).ini

MaxPlayers

documented

Current value: 64

What it does: Maximum number of players that can be on the server at one time. This excludes admins. WARNING: Server player counts above 32 will potentially result in poor map streaming and desync. Please advance with caution.

Limits/defaults: Min: 1 Max: 254 Default: 32

Source: line 88 of epochOutbreak(1).ini

PingLimit

documented

Current value: 0

What it does: Ping limit, in milliseconds, before a player is kicked from the server. (Set to 0 to disable)

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 91 of epochOutbreak(1).ini

Safehouses, destruction & war

SafehousePreventsLootRespawn

documented

Current value: true

What it does: Items will not respawn in buildings that players have claimed as a safehouse

Current meaning: Enabled / true

Source: line 94 of epochOutbreak(1).ini

DropOffWhiteListAfterDeath

documented

Current value: false

What it does: Remove player accounts from the whitelist after death. This prevents players creating a new character after death on Open=false servers

Current meaning: Disabled / false

Source: line 97 of epochOutbreak(1).ini

NoFire

documented

Current value: false

What it does: All forms of fire are disabled - except for campfires

Current meaning: Disabled / false

Source: line 100 of epochOutbreak(1).ini

AnnounceDeath

documented

Current value: true

What it does: If checked, every time a player dies a global message will be displayed in the chat

Current meaning: Enabled / true

Source: line 103 of epochOutbreak(1).ini

AnnounceAnimalDeath

documented

Current value: false

What it does: If checked, every time an animal dies a global message will be displayed in the chat

Current meaning: Disabled / false

Source: line 106 of epochOutbreak(1).ini

SaveWorldEveryMinutes

documented

Current value: 60

What it does: Loaded parts of the map are saved after this set number of real-world minutes have passed. (The map is usually saved only after clients leave a loaded area)

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 109 of epochOutbreak(1).ini

PlayerSafehouse

documented

Current value: true

What it does: Both admins and players can claim safehouses

Current meaning: Enabled / true

Source: line 112 of epochOutbreak(1).ini

AdminSafehouse

documented

Current value: false

What it does: Only admins can claim safehouses

Current meaning: Disabled / false

Source: line 115 of epochOutbreak(1).ini

SafehouseAllowTrepass

documented

Current value: false

What it does: Allow non-members to enter a safehouse without being invited

Current meaning: Disabled / false

Source: line 118 of epochOutbreak(1).ini

SafehouseAllowFire

documented

Current value: false

What it does: Allow fire to damage safehouses

Current meaning: Disabled / false

Source: line 121 of epochOutbreak(1).ini

SafehouseAllowLoot

documented

Current value: false

What it does: Allow non-members to take items from safehouses

Current meaning: Disabled / false

Source: line 124 of epochOutbreak(1).ini

SafehouseAllowRespawn

documented

Current value: true

What it does: Players will respawn in a safehouse that they were a member of before they died

Current meaning: Enabled / true

Source: line 127 of epochOutbreak(1).ini

SafehouseDaySurvivedToClaim

documented

Current value: 0

What it does: Players must have survived this number of in-game days before they are allowed to claim a safehouse

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 130 of epochOutbreak(1).ini

SafeHouseRemovalTime

documented

Current value: 144

What it does: Players are automatically removed from a safehouse they have not visited for this many real-world hours

Limits/defaults: Min: 0 Max: 2147483647 Default: 144

Source: line 133 of epochOutbreak(1).ini

SafehouseAllowNonResidential

documented

Current value: false

What it does: Governs whether players can claim non-residential buildings.

Current meaning: Disabled / false

Source: line 136 of epochOutbreak(1).ini

SafehouseDisableDisguises

inferred

Current value: true

What it does: Controls the safehouse disable disguises setting.

Current meaning: Enabled / true

Source: line 138 of epochOutbreak(1).ini

MaxSafezoneSize

inferred

Current value: 20000

What it does: Controls the max safezone size setting.

Limits/defaults: Min: 0 Max: 2147483647 Default: 20000

Source: line 141 of epochOutbreak(1).ini

AllowDestructionBySledgehammer

documented

Current value: true

What it does: Allow players to destroy world objects with sledgehammers

Current meaning: Enabled / true

Source: line 144 of epochOutbreak(1).ini

SledgehammerOnlyInSafehouse

documented

Current value: false

What it does: Allow players to destroy world objects only in their safehouse (require AllowDestructionBySledgehammer to true).

Current meaning: Disabled / false

Source: line 147 of epochOutbreak(1).ini

War

inferred

Current value: false

What it does: Controls the war setting.

Current meaning: Disabled / false

Source: line 149 of epochOutbreak(1).ini

WarStartDelay

documented

Current value: 600

What it does: Time in seconds before the war starts.

Limits/defaults: Min: 60 Max: 2147483647 Default: 600

Source: line 152 of epochOutbreak(1).ini

WarDuration

documented

Current value: 3600

What it does: War duration in seconds.

Limits/defaults: Min: 60 Max: 2147483647 Default: 3600

Source: line 155 of epochOutbreak(1).ini

WarSafehouseHitPoints

documented

Current value: 3

What it does: Safehouse hit points limit.

Limits/defaults: Min: 0 Max: 2147483647 Default: 3

Source: line 158 of epochOutbreak(1).ini

Admin access, integrations & core multiplayer rules

ServerPlayerID

documented

Current value: 399229299

What it does: ServerPlayerID determines if a character is from another server, or single player. This value may be changed by soft resets. If this number does match the client, the client must create a new character. This is used in conjunction with ResetID. It is strongly advised that you backup these IDs somewhere

Source: line 161 of epochOutbreak(1).ini

RCONPort

documented

Current value: 27015

What it does: The port for the RCON (Remote Console)

Limits/defaults: Min: 0 Max: 65535 Default: 27015

Source: line 164 of epochOutbreak(1).ini

RCONPassword

documented

Current value: [REDACTED]

What it does: RCON password (Pick a strong password)

Source: line 167 of epochOutbreak(1).ini

DiscordEnable

documented

Current value: false

What it does: Enables global text chat integration with a Discord channel

Current meaning: Disabled / false

Source: line 170 of epochOutbreak(1).ini

DiscordToken

documented

Current value: (blank)

What it does: Discord bot access token

Source: line 173 of epochOutbreak(1).ini

DiscordChatChannel

documented

Current value:

What it does: The Discord chat channel name

Source: line 176 of epochOutbreak(1).ini

DiscordLogChannel

documented

Current value:

What it does: The Discord logs channel name

Source: line 179 of epochOutbreak(1).ini

DiscordCommandChannel

documented

Current value:

What it does: The Discord commands channel name

Source: line 182 of epochOutbreak(1).ini

WebhookAddress

documented

Current value: (blank)

What it does: The Slack incoming webhook URL

Source: line 185 of epochOutbreak(1).ini

Password

documented

Current value: [REDACTED]

What it does: Clients must know this password to join the server. (Ignored when hosting a server via the Host button)

Source: line 188 of epochOutbreak(1).ini

MaxAccountsPerUser

documented

Current value: 0

What it does: Limits the number of different accounts a single Steam user may create on this server. Ignored when using the Hosts button.

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 191 of epochOutbreak(1).ini

AllowCoop

documented

Current value: true

What it does: Allow co-op/splitscreen players

Current meaning: Enabled / true

Source: line 194 of epochOutbreak(1).ini

SleepAllowed

documented

Current value: false

What it does: Players are allowed to sleep when their survivor becomes tired, but they do not NEED to sleep

Current meaning: Disabled / false

Source: line 197 of epochOutbreak(1).ini

SleepNeeded

documented

Current value: false

What it does: Players get tired and need to sleep. (Ignored if SleepAllowed=false)

Current meaning: Disabled / false

Source: line 200 of epochOutbreak(1).ini

KnockedDownAllowed

documented

Current value: false

What it does: WIP: Activating this setting may cause visual desynchronization of player positions.

Current meaning: Disabled / false

Source: line 203 of epochOutbreak(1).ini

SneakModeHideFromOtherPlayers

inferred

Current value: true

What it does: Controls the sneak mode hide from other players setting.

Current meaning: Enabled / true

Source: line 205 of epochOutbreak(1).ini

UltraSpeedDoesnotAffectToAnimals

inferred

Current value: false

What it does: Controls the ultra speed doesnot affect to animals setting.

Current meaning: Disabled / false

Source: line 207 of epochOutbreak(1).ini

WorkshopItems

documented

Current value: 3423660713;3567084868;3610677934;2776874515;3508537032;3683878228;3664207077;3386522939;3414634809;3543229299;3618427553;3622163276;3614959302;3773911887;3171167894;2772575623;3005903549;3041122351;3566868353;3447272250;2478247379;3026723485;3258343790;2991201484;3631989559;3756938756;2937786633;2913633066;3766571591;2873290424;3670063857;3642935062;3490370700;3743371090;3213391371;3161951724;3730833846;3346905070;2799152995;3726526329;3703948448;3248388837;3253385114;3320947974;2886832257;2618213077;3379334330;3596903773;3592777775;3684254299;3409287192;2805630347;3601417745;3418252689;3413704851;3614034284;3418253716;3413706334;3428008364;2870394916;2566953935;3226885926;3196180339;3110911330;3779315249;3052360250;2886832936;3435796523;3570973322;3034636011;2886833398;2932549988;3292659291;3110913021;2952802178;2942793445;3366300557;3539691958;3008795514;3770890864;3504401781;2409333430;2642541073;2962175696;3287727378;2846036306;3152529790;2969343830;3073430075;3088951320;3001592312;2932547723;3647735736;3647736504;3679880253;3315443103;2971246021;3402491515;3587117139;3330403100;3630693325;3775809123;2964155927;3782524328;2625625421;3670064951;2705406713;3409472393;3598575779;3608725379;3783055980;3424497614;3739363702;3554424111;2705655822;3635856965;3461263912;3437629766;3761218629;3384377738;3586216562;3044705007;3638632390;3646673945;2553809727;3455571945;3077900375;2896041179;2928660831;2866258937;3451167732;3536052310;3540503606;3502080466;3723726293;3760534563;3760545452;3626823538;2544353492;3676252660;3243141122;3490188370;3780731664;2920899878;3232993626;3654864424;3378285185;3470659758;3571222611;3667596741;2757712197;3624971238;3423424077;3520758551;3421271152;3610005735;3775549570;3411888105;3453676250;3431256608;3475347500;3635394848;3538760023;3439247001;3409143790;2812326159;2684285534;3401134276;3422418897;3404737883;2788256295;3646414716;3650168851;3028528478;3749026793;3390487814;3392001801;3042138819;3307376332;3183820077;3767639280;3591708775;3682277333;3772269882;3629835761;3665548194;3597673472;3780027195;3783535220;3651242585;3197857648;3676252110;3763470184;3761216758;2142622992;3651954650;3653487630;3635189378;2840805724;2503622437;3404791450;3540297822;3580276809;3436537035;3577903007;3546314080

What it does: List Workshop Mod IDs for the server to download. Each must be separated by a semicolon. Example: WorkshopItems=514427485;513111049

Show all 206 entries
34236607133567084868361067793427768745153508537032368387822836642070773386522939341463480935432292993618427553362216327636149593023773911887317116789427725756233005903549304112235135668683533447272250247824737930267234853258343790299120148436319895593756938756293778663329136330663766571591287329042436700638573642935062349037070037433710903213391371316195172437308338463346905070279915299537265263293703948448324838883732533851143320947974288683225726182130773379334330359690377335927777753684254299340928719228056303473601417745341825268934137048513614034284341825371634137063343428008364287039491625669539353226885926319618033931109113303779315249305236025028868329363435796523357097332230346360112886833398293254998832926592913110913021295280217829427934453366300557353969195830087955143770890864350440178124093334302642541073296217569632877273782846036306315252979029693438303073430075308895132030015923122932547723364773573636477365043679880253331544310329712460213402491515358711713933304031003630693325377580912329641559273782524328262562542136700649512705406713340947239335985757793608725379378305598034244976143739363702355442411127056558223635856965346126391234376297663761218629338437773835862165623044705007363863239036466739452553809727345557194530779003752896041179292866083128662589373451167732353605231035405036063502080466372372629337605345633760545452362682353825443534923676252660324314112234901883703780731664292089987832329936263654864424337828518534706597583571222611366759674127577121973624971238342342407735207585513421271152361000573537755495703411888105345367625034312566083475347500363539484835387600233439247001340914379028123261592684285534340113427634224188973404737883278825629536464147163650168851302852847837490267933390487814339200180130421388193307376332318382007737676392803591708775368227733337722698823629835761366554819435976734723780027195378353522036512425853197857648367625211037634701843761216758214262299236519546503653487630363518937828408057242503622437340479145035402978223580276809343653703535779030073546314080

Source: line 210 of epochOutbreak(1).ini

Steam, voice, login queue & respawning

SteamScoreboard

documented

Current value: false

What it does: Show Steam usernames and avatars in the Players list.

Current meaning: Disabled / false

Source: line 213 of epochOutbreak(1).ini

SteamVAC

documented

Current value: true

What it does: Enable the Steam VAC system

Current meaning: Enabled / true

Source: line 216 of epochOutbreak(1).ini

UPnP

documented

Current value: false

What it does: Attempt to configure a UPnP-enabled internet gateway to automatically setup port forwarding rules. The server will fall back to default ports if this fails

Current meaning: Disabled / false

Source: line 219 of epochOutbreak(1).ini

VoiceEnable

documented

Current value: true

What it does: VOIP is enabled when checked

Current meaning: Enabled / true

Source: line 222 of epochOutbreak(1).ini

VoiceMinDistance

documented

Current value: 10.0

What it does: The minimum tile distance over which VOIP sounds can be heard.

Limits/defaults: Min: 0.00 Max: 100000.00 Default: 10.00

Source: line 225 of epochOutbreak(1).ini

VoiceMaxDistance

documented

Current value: 100.0

What it does: The maximum tile distance over which VOIP sounds can be heard.

Limits/defaults: Min: 0.00 Max: 100000.00 Default: 100.00

Source: line 228 of epochOutbreak(1).ini

Voice3D

documented

Current value: true

What it does: Toggle directional audio for VOIP

Current meaning: Enabled / true

Source: line 231 of epochOutbreak(1).ini

SpeedLimit

inferred

Current value: 150.0

What it does: Controls the speed limit setting.

Limits/defaults: Min: 10.00 Max: 150.00 Default: 70.00

Source: line 234 of epochOutbreak(1).ini

LoginQueueEnabled

inferred

Current value: false

What it does: Controls the login queue enabled setting.

Current meaning: Disabled / false

Source: line 236 of epochOutbreak(1).ini

LoginQueueConnectTimeout

inferred

Current value: 60

What it does: Controls the login queue connect timeout setting.

Limits/defaults: Min: 20 Max: 1200 Default: 60

Source: line 239 of epochOutbreak(1).ini

server_browser_announced_ip

documented

Current value:

What it does: Set the IP from which the server is broadcast. This is for network configurations with multiple IP addresses, such as server farms

Source: line 242 of epochOutbreak(1).ini

PlayerRespawnWithSelf

documented

Current value: false

What it does: Players can respawn in-game at the coordinates where they died

Current meaning: Disabled / false

Source: line 245 of epochOutbreak(1).ini

PlayerRespawnWithOther

documented

Current value: false

What it does: Players can respawn in-game at a split screen / Remote Play player's location

Current meaning: Disabled / false

Source: line 248 of epochOutbreak(1).ini

FastForwardMultiplier

documented

Current value: 40.0

What it does: Governs how fast time passes while players sleep. Value multiplies the speed of the time that passes during sleeping.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 40.00

Source: line 251 of epochOutbreak(1).ini

Factions, logging, visibility & PvP tuning

DisableSafehouseWhenOwnerConnected

documented

Current value: false

What it does: Safehouse acts like a normal house if an owner of the safehouse is connected (so secure when the owner is offline)

Current meaning: Disabled / false

Source: line 254 of epochOutbreak(1).ini

Faction

documented

Current value: true

What it does: Players can create factions when true

Current meaning: Enabled / true

Source: line 257 of epochOutbreak(1).ini

FactionDaySurvivedToCreate

documented

Current value: 0

What it does: Players must survive this number of in-game days before being allowed to create a faction

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 260 of epochOutbreak(1).ini

FactionPlayersRequiredForTag

documented

Current value: 1

What it does: Number of players required as faction members before the faction owner can create a group tag

Limits/defaults: Min: 1 Max: 2147483647 Default: 1

Source: line 263 of epochOutbreak(1).ini

DisableRadioStaff

documented

Current value: false

What it does: Disables radio transmissions from players with an access level

Current meaning: Disabled / false

Source: line 266 of epochOutbreak(1).ini

DisableRadioAdmin

documented

Current value: true

What it does: Disables radio transmissions from players with 'admin' access level

Current meaning: Enabled / true

Source: line 269 of epochOutbreak(1).ini

DisableRadioGM

documented

Current value: true

What it does: Disables radio transmissions from players with 'gm' access level

Current meaning: Enabled / true

Source: line 272 of epochOutbreak(1).ini

DisableRadioOverseer

documented

Current value: false

What it does: Disables radio transmissions from players with 'overseer' access level

Current meaning: Disabled / false

Source: line 275 of epochOutbreak(1).ini

DisableRadioModerator

documented

Current value: false

What it does: Disables radio transmissions from players with 'moderator' access level

Current meaning: Disabled / false

Source: line 278 of epochOutbreak(1).ini

DisableRadioInvisible

documented

Current value: true

What it does: Disables radio transmissions from invisible players

Current meaning: Enabled / true

Source: line 281 of epochOutbreak(1).ini

ClientCommandFilter

documented

Current value: -vehicle.*;+vehicle.damageWindow;+vehicle.fixPart;+vehicle.installPart;+vehicle.uninstallPart

What it does: Semicolon-separated list of commands that will not be written to the cmd.txt server log. For example: -vehicle. Inputting * means do NOT write any vehicle command. Inputting: +vehicle.installPart means DO write that command

Source: line 284 of epochOutbreak(1).ini

ClientActionLogs

documented

Current value: ISEnterVehicle;ISExitVehicle;ISTakeEngineParts;

What it does: Semicolon-separated list of actions that will be written to the ClientActionLogs.txt server log.

Source: line 287 of epochOutbreak(1).ini

PerkLogs

documented

Current value: true

What it does: Track changes in player perk levels in PerkLog.txt server log

Current meaning: Enabled / true

Source: line 290 of epochOutbreak(1).ini

ItemNumbersLimitPerContainer

documented

Current value: 0

What it does: Maximum number of items that can be placed in a container. Zero means there is no limit. (PLEASE NOTE: This includes individual small items such as nails. A limit of 50 will mean only 50 nails can be stored.)

Limits/defaults: Min: 0 Max: 9000 Default: 0

Source: line 293 of epochOutbreak(1).ini

BloodSplatLifespanDays

documented

Current value: 0

What it does: Number of days before old blood splats are removed. Removal happens when map chunks are loaded. Zero means they will never disappear

Limits/defaults: Min: 0 Max: 365 Default: 0

Source: line 298 of epochOutbreak(1).ini

AllowNonAsciiUsername

documented

Current value: false

What it does: Allow use of non-ASCII (cyrillic etc) characters in usernames

Current meaning: Disabled / false

Source: line 301 of epochOutbreak(1).ini

BanKickGlobalSound

inferred

Current value: true

What it does: Controls the ban kick global sound setting.

Current meaning: Enabled / true

Source: line 303 of epochOutbreak(1).ini

RemovePlayerCorpsesOnCorpseRemoval

documented

Current value: false

What it does: If enabled, when HoursForCorpseRemoval triggers, it will also remove player's corpses from the ground.

Current meaning: Disabled / false

Source: line 306 of epochOutbreak(1).ini

TrashDeleteAll

documented

Current value: true

What it does: If true, player can use the "delete all" button on bins.

Current meaning: Enabled / true

Source: line 309 of epochOutbreak(1).ini

PVPMeleeWhileHitReaction

documented

Current value: false

What it does: If true, player can hit again when struck by another player.

Current meaning: Disabled / false

Source: line 312 of epochOutbreak(1).ini

MouseOverToSeeDisplayName

documented

Current value: true

What it does: If true, players will have to mouse over someone to see their display name.

Current meaning: Enabled / true

Source: line 315 of epochOutbreak(1).ini

HidePlayersBehindYou

documented

Current value: true

What it does: If true, automatically hide the player you can't see (like zombies).

Current meaning: Enabled / true

Source: line 318 of epochOutbreak(1).ini

PVPMeleeDamageModifier

documented

Current value: 30.0

What it does: Damage multiplier for PVP melee attacks.

Limits/defaults: Min: 0.00 Max: 500.00 Default: 30.00

Source: line 321 of epochOutbreak(1).ini

PVPFirearmDamageModifier

documented

Current value: 50.0

What it does: Damage multiplier for PVP ranged attacks.

Limits/defaults: Min: 0.00 Max: 500.00 Default: 50.00

Source: line 324 of epochOutbreak(1).ini

CarEngineAttractionModifier

documented

Current value: 0.5

What it does: Modify the range of zombie attraction to cars. (Lower values can help with lag.)

Limits/defaults: Min: 0.00 Max: 10.00 Default: 0.50

Source: line 327 of epochOutbreak(1).ini

PlayerBumpPlayer

documented

Current value: false

What it does: Governs whether players bump (and knock over) other players when running through them.

Current meaning: Disabled / false

Source: line 330 of epochOutbreak(1).ini

MapRemotePlayerVisibility

documented

Current value: 2

What it does: Controls display of remote players on the in-game map. 1=Hidden 2=Friends 3=Friends and nearby players 4=Everyone

Limits/defaults: Min: 1 Max: 4 Default: 1

Source: line 333 of epochOutbreak(1).ini

Backups, towing, moderation, anti-cheat & performance

BackupsCount

inferred

Current value: 1

What it does: Controls the backups count setting.

Limits/defaults: Min: 1 Max: 300 Default: 5

Source: line 336 of epochOutbreak(1).ini

BackupsOnStart

inferred

Current value: false

What it does: Controls the backups on start setting.

Current meaning: Disabled / false

Source: line 338 of epochOutbreak(1).ini

BackupsOnVersionChange

inferred

Current value: false

What it does: Controls the backups on version change setting.

Current meaning: Disabled / false

Source: line 340 of epochOutbreak(1).ini

BackupsPeriod

inferred

Current value: 0

What it does: Controls the backups period setting.

Limits/defaults: Min: 0 Max: 1500 Default: 0

Source: line 343 of epochOutbreak(1).ini

DisableVehicleTowing

documented

Current value: false

What it does: Disables vehicle towing

Current meaning: Disabled / false

Source: line 346 of epochOutbreak(1).ini

DisableTrailerTowing

documented

Current value: false

What it does: Disables trailer towing

Current meaning: Disabled / false

Source: line 349 of epochOutbreak(1).ini

DisableBurntTowing

documented

Current value: false

What it does: Disables burnt vehicle towing

Current meaning: Disabled / false

Source: line 352 of epochOutbreak(1).ini

BadWordListFile

documented

Current value:

What it does: Path to the file with the list of words to be prohibited. Each word must be on a separate line

Source: line 355 of epochOutbreak(1).ini

GoodWordListFile

documented

Current value:

What it does: Path to the file with the list of words that should be allowed, even if they contain bad word. Each word should be on a separate line.

Source: line 358 of epochOutbreak(1).ini

BadWordPolicy

documented

Current value: 3

What it does: What to do with the sender of a bad word in the chat: 1 - ban, 2 - kick, 3 - record the violation in the database, 4 - mute

Source: line 361 of epochOutbreak(1).ini

BadWordReplacement

documented

Current value: [HIDDEN]

What it does: The symbol or piece of text that will replace the bad word

Source: line 364 of epochOutbreak(1).ini

AntiCheatSafety

documented

Current value: 2

What it does: Disables safety system anti-cheat protection.

Source: line 367 of epochOutbreak(1).ini

AntiCheatSpeed

documented

Current value: 2

What it does: Disables character speed anti-cheat protection.

Source: line 370 of epochOutbreak(1).ini

AntiCheatNoClip

documented

Current value: 4

What it does: Disables character no-clipping anti-cheat protection.

Source: line 373 of epochOutbreak(1).ini

AntiCheatHit

documented

Current value: 2

What it does: Disables character hit anti-cheat protection.

Source: line 376 of epochOutbreak(1).ini

AntiCheatPacketException

documented

Current value: 4

What it does: Disables packet exception checks anti-cheat protection.

Source: line 379 of epochOutbreak(1).ini

AntiCheatPermission

documented

Current value: 2

What it does: Disables player permissions anti-cheat protection.

Source: line 382 of epochOutbreak(1).ini

AntiCheatXP

documented

Current value: 2

What it does: Disables player XP anti-cheat protection.

Source: line 385 of epochOutbreak(1).ini

AntiCheatSafeHouse

documented

Current value: 2

What it does: Disables safehouse anti-cheat protection.

Source: line 388 of epochOutbreak(1).ini

AntiCheatPlayer

documented

Current value: 2

What it does: Disables player anti-cheat protection.

Source: line 391 of epochOutbreak(1).ini

AntiCheatChecksum

documented

Current value: 2

What it does: Disables checksum anti-cheat protection.

Source: line 394 of epochOutbreak(1).ini

MultiplayerStatisticsPeriod

documented

Current value: 1

What it does: Sets the multiplayer update period in seconds. Statistics is disabled if value is 0.

Limits/defaults: Min: 0 Max: 10 Default: 1

Source: line 397 of epochOutbreak(1).ini

DisableScoreboard

documented

Current value: false

What it does: Disables scoreboard.

Current meaning: Disabled / false

Source: line 400 of epochOutbreak(1).ini

HideAdminsInPlayerList

documented

Current value: false

What it does: Hides admins in the player list.

Current meaning: Disabled / false

Source: line 403 of epochOutbreak(1).ini

MaxPacketsPerSecond

documented

Current value: 300

What it does: Sets the limit for processing network packets from each client on the server.

Limits/defaults: Min: 100 Max: 1000 Default: 300

Source: line 406 of epochOutbreak(1).ini

ShowCoordinates

documented

Current value: false

What it does: Shows player character coordinates in the lower right corner.

Current meaning: Disabled / false

Source: line 409 of epochOutbreak(1).ini

Seed

documented

Current value:

What it does: The worldgen seed used to generate the world. If you want to change this, put a new value in and delete map_worldgen.bin in your save directory.

Source: line 413 of epochOutbreak(1).ini

UsePhysicsHitReaction

inferred

Current value: false

What it does: Controls whether physics hit reaction is used.

Current meaning: Disabled / false

Source: line 415 of epochOutbreak(1).ini

ChatMessageCharacterLimit

inferred

Current value: 200

What it does: Controls the chat message character limit setting.

Limits/defaults: Min: 64 Max: 1024 Default: 200

Source: line 418 of epochOutbreak(1).ini

ChatMessageSlowModeTime

inferred

Current value: 3

What it does: Controls the chat message slow mode time setting.

Limits/defaults: Min: 1 Max: 30 Default: 3

Source: line 421 of epochOutbreak(1).ini

2. epochOutbreak_SandboxVars.lua

World/gameplay sandbox rules plus mod-specific sandbox sections.

Core — zombies, calendar & utilities

VERSION

inferred

Current value: 6

What it does: Controls the version setting.

Source: line 2 of epochOutbreak_SandboxVars.lua

Zombies

documented

Current value: 4

What it does: Changing this also sets the "Population Multiplier" in Advanced Zombie Options.

Current meaning: 4 → Normal

Choices: 1 = Insane; 2 = Very High; 3 = High; 4 = Normal; 5 = Low; 6 = None

Limits/defaults: Default = Normal

Source: line 10 of epochOutbreak_SandboxVars.lua

Distribution

documented

Current value: 1

What it does: How zombies are distributed across the map.

Current meaning: 1 → Urban Focused

Choices: 1 = Urban Focused; 2 = Uniform

Limits/defaults: Default = Urban Focused

Source: line 14 of epochOutbreak_SandboxVars.lua

ZombieVoronoiNoise

documented

Current value: true

What it does: Controls whether some randomization is applied to zombie distribution.

Current meaning: Enabled / true

Source: line 16 of epochOutbreak_SandboxVars.lua

ZombieRespawn

documented

Current value: 4

What it does: How frequently new zombies are added to the world.

Current meaning: 4 → None

Choices: 1 = High; 2 = Normal; 3 = Low; 4 = None

Limits/defaults: Default = None

Source: line 22 of epochOutbreak_SandboxVars.lua

ZombieMigrate

documented

Current value: true

What it does: Zombie allowed to migrate to empty cells.

Current meaning: Enabled / true

Source: line 24 of epochOutbreak_SandboxVars.lua

DayLength

inferred

Current value: 5

What it does: Controls the day length setting.

Current meaning: 5 → 2 Hours

Choices: 1 = 15 Minutes; 2 = 30 Minutes; 3 = 1 Hour; 4 = 1 Hour, 30 Minutes; 5 = 2 Hours; 6 = 3 Hours; 7 = 4 Hours; 8 = 5 Hours; 9 = 6 Hours; 10 = 7 Hours; 11 = 8 Hours; 12 = 9 Hours; 13 = 10 Hours; 14 = 11 Hours; 15 = 12 Hours; 16 = 13 Hours; 17 = 14 Hours; 18 = 15 Hours; 19 = 16 Hours; 20 = 17 Hours; 21 = 18 Hours; 22 = 19 Hours; 23 = 20 Hours; 24 = 21 Hours; 25 = 22 Hours; 26 = 23 Hours; 27 = Real-time

Limits/defaults: Default = 1 Hour, 30 Minutes

Source: line 53 of epochOutbreak_SandboxVars.lua

StartYear

inferred

Current value: 1

What it does: Controls the start year setting.

Source: line 54 of epochOutbreak_SandboxVars.lua

StartMonth

documented

Current value: 7

What it does: Month in which the game starts.

Current meaning: 7 → July

Choices: 1 = January; 2 = February; 3 = March; 4 = April; 5 = May; 6 = June; 7 = July; 8 = August; 9 = September; 10 = October; 11 = November; 12 = December

Limits/defaults: Default = July

Source: line 68 of epochOutbreak_SandboxVars.lua

StartDay

documented

Current value: 9

What it does: Day of the month in which the games starts.

Source: line 70 of epochOutbreak_SandboxVars.lua

StartTime

documented

Current value: 2

What it does: Hour of the day in which the game starts.

Current meaning: 2 → 9 AM

Choices: 1 = 7 AM; 2 = 9 AM; 3 = 12 PM; 4 = 2 PM; 5 = 5 PM; 6 = 9 PM; 7 = 12 AM; 8 = 2 AM; 9 = 5 AM

Limits/defaults: Default = 9 AM

Source: line 81 of epochOutbreak_SandboxVars.lua

DayNightCycle

documented

Current value: 1

What it does: Whether the time of day changes naturally, or it's always day/night.

Current meaning: 1 → Normal

Choices: 1 = Normal; 2 = Endless Day; 3 = Endless Night

Limits/defaults: Default = Normal

Source: line 86 of epochOutbreak_SandboxVars.lua

ClimateCycle

documented

Current value: 1

What it does: Whether weather changes or remains at a single state.

Current meaning: 1 → Normal

Choices: 1 = Normal; 2 = No Weather; 3 = Endless Rain; 4 = Endless Storm; 5 = Endless Snow; 6 = Endless Blizzard

Limits/defaults: Default = Normal

Source: line 94 of epochOutbreak_SandboxVars.lua

FogCycle

documented

Current value: 1

What it does: Whether fog occurs naturally, never occurs, or is always present.

Current meaning: 1 → Normal

Choices: 1 = Normal; 2 = No Fog; 3 = Endless Fog

Limits/defaults: Default = Normal

Source: line 99 of epochOutbreak_SandboxVars.lua

WaterShut

documented

Current value: 2

What it does: How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water.

Current meaning: 2 → 0 - 30 Days

Choices: 1 = Instant; 2 = 0 - 30 Days; 3 = 0 - 2 Months; 4 = 0 - 6 Months; 5 = 0 - 1 Year; 6 = 0 - 5 Years; 7 = 2 - 6 Months; 8 = 6 - 12 Months; 9 = Disabled

Limits/defaults: Default = 0 - 30 Days

Source: line 110 of epochOutbreak_SandboxVars.lua

ElecShut

documented

Current value: 2

What it does: How long after the default start date (July 9, 1993) that the world's electricity turns off for good.

Current meaning: 2 → 14 - 30 Days

Choices: 1 = Instant; 2 = 14 - 30 Days; 3 = 14 Days - 2 Months; 4 = 14 Days - 6 Months; 5 = 14 Days - 1 Year; 6 = 14 Days - 5 Years; 7 = 2 - 6 Months; 8 = 6 - 12 Months; 9 = Disabled

Limits/defaults: Default = 14 - 30 Days

Source: line 121 of epochOutbreak_SandboxVars.lua

AlarmDecay

documented

Current value: 2

What it does: How long alarm batteries can last for after the power shuts off.

Current meaning: 2 → 0 - 30 Days

Choices: 1 = Instant; 2 = 0 - 30 Days; 3 = 0 - 2 Months; 4 = 0 - 6 Months; 5 = 0 - 1 Year; 6 = 0 - 5 Years

Limits/defaults: Default = 0 - 30 Days

Source: line 129 of epochOutbreak_SandboxVars.lua

WaterShutModifier

documented

Current value: 14

What it does: How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water.

Limits/defaults: Min: -1 Max: 2147483647 Default: 14

Source: line 131 of epochOutbreak_SandboxVars.lua

ElecShutModifier

documented

Current value: 14

What it does: How long after the default start date (July 9, 1993) that the world's electricity turns off for good.

Limits/defaults: Min: -1 Max: 2147483647 Default: 14

Source: line 133 of epochOutbreak_SandboxVars.lua

AlarmDecayModifier

documented

Current value: 14

What it does: How long alarm batteries can last for after the power shuts off.

Limits/defaults: Min: -1 Max: 2147483647 Default: 14

Source: line 135 of epochOutbreak_SandboxVars.lua

Core — loot abundance & loot tables

FoodLootNew

documented

Current value: 0.8

What it does: Any food that can rot or spoil.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.80

Source: line 137 of epochOutbreak_SandboxVars.lua

LiteratureLootNew

documented

Current value: 0.6

What it does: All other items that can be read, including books, fliers, and newspapers.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 139 of epochOutbreak_SandboxVars.lua

SkillBookLoot

documented

Current value: 0.6

What it does: Books that provide skill XP multipliers.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 141 of epochOutbreak_SandboxVars.lua

RecipeResourceLoot

documented

Current value: 0.6

What it does: Items that teach recipes.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 143 of epochOutbreak_SandboxVars.lua

MedicalLootNew

documented

Current value: 0.6

What it does: Medicine, bandages and first aid tools.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 145 of epochOutbreak_SandboxVars.lua

SurvivalGearsLootNew

documented

Current value: 0.6

What it does: Fishing Rods, Tents, camping gear etc.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 147 of epochOutbreak_SandboxVars.lua

CannedFoodLootNew

documented

Current value: 0.6

What it does: Canned and dried food, beverages.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 149 of epochOutbreak_SandboxVars.lua

WeaponLootNew

documented

Current value: 0.6

What it does: Weapons that are not tools in other categories.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 151 of epochOutbreak_SandboxVars.lua

RangedWeaponLootNew

documented

Current value: 1.2

What it does: Also includes weapon attachments.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 1.20

Source: line 153 of epochOutbreak_SandboxVars.lua

AmmoLootNew

documented

Current value: 0.6

What it does: Loose ammo, boxes and magazines.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 155 of epochOutbreak_SandboxVars.lua

MechanicsLootNew

documented

Current value: 0.6

What it does: Vehicle parts and the tools needed to install them.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 157 of epochOutbreak_SandboxVars.lua

OtherLootNew

documented

Current value: 0.8

What it does: Everything else. Also affects foraging for all items in Town/Road zones.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.80

Source: line 159 of epochOutbreak_SandboxVars.lua

ClothingLootNew

documented

Current value: 0.6

What it does: All wearable items that are not containers.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 161 of epochOutbreak_SandboxVars.lua

ContainerLootNew

documented

Current value: 0.6

What it does: Backpacks and other wearable/equippable containers, eg. cases.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 163 of epochOutbreak_SandboxVars.lua

KeyLootNew

documented

Current value: 0.4

What it does: Keys for buildings/cars, key rings, and locks.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.40

Source: line 165 of epochOutbreak_SandboxVars.lua

MediaLootNew

documented

Current value: 0.6

What it does: VHS tapes and CDs.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 167 of epochOutbreak_SandboxVars.lua

MementoLootNew

documented

Current value: 0.6

What it does: Spiffo items, plushies, and other collectible keepsake items eg. Photos.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 169 of epochOutbreak_SandboxVars.lua

CookwareLootNew

documented

Current value: 0.6

What it does: Items that are used in cooking, including those (eg. knives) which can be weapons. Does not include food. Includes both usable and unusable items.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 171 of epochOutbreak_SandboxVars.lua

MaterialLootNew

documented

Current value: 0.6

What it does: Items and weapons that are used as ingredients for crafting or building. This is a general category that does not include items belonging to other categories such as Cookware or Medical. Does not include Tools.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 173 of epochOutbreak_SandboxVars.lua

FarmingLootNew

documented

Current value: 0.6

What it does: Items and weapons which are used in both animal and plant agriculture, such as Seeds, Trowels, or Shovels.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 175 of epochOutbreak_SandboxVars.lua

ToolLootNew

documented

Current value: 0.6

What it does: Items and weapons which are Tools but don't fit in other categories such as Mechanics or Farming.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.60

Source: line 177 of epochOutbreak_SandboxVars.lua

RollsMultiplier

documented

Current value: 1.0

What it does: <BHC> [!] It is recommended that you DO NOT change this. [!] Can be used to adjust the number of rolls made on loot tables when spawning loot. Will not reduce the number of rolls below 1. Can negatively affect performance if set to high values. It is highly recommended that this not be changed.

Limits/defaults: Min: 0.10 Max: 100.00 Default: 1.00

Source: line 179 of epochOutbreak_SandboxVars.lua

LootItemRemovalList

documented

Current value: (blank)

What it does: A comma-separated list of item types that won't spawn as ordinary loot.

Source: line 181 of epochOutbreak_SandboxVars.lua

RemoveStoryLoot

documented

Current value: false

What it does: If enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn in randomised world stories.

Current meaning: Disabled / false

Source: line 183 of epochOutbreak_SandboxVars.lua

RemoveZombieLoot

documented

Current value: false

What it does: If enabled, items on the Loot Item Removal List, or that have their rarity set to 'None', will not spawn worn by, or attached to, zombies.

Current meaning: Disabled / false

Source: line 185 of epochOutbreak_SandboxVars.lua

ZombiePopLootEffect

documented

Current value: 0

What it does: If greater than 0, the spawn of loot is increased relative to the number of nearby zombies, with the effect multiplied by this number.

Limits/defaults: Min: 0 Max: 20 Default: 0

Source: line 187 of epochOutbreak_SandboxVars.lua

InsaneLootFactor

inferred

Current value: 0.05

What it does: Controls the insane loot factor setting.

Limits/defaults: Min: 0.00 Max: 0.20 Default: 0.05

Source: line 189 of epochOutbreak_SandboxVars.lua

ExtremeLootFactor

inferred

Current value: 0.2

What it does: Controls the extreme loot factor setting.

Limits/defaults: Min: 0.05 Max: 0.60 Default: 0.20

Source: line 191 of epochOutbreak_SandboxVars.lua

RareLootFactor

inferred

Current value: 0.6

What it does: Controls the rare loot factor setting.

Limits/defaults: Min: 0.20 Max: 1.00 Default: 0.60

Source: line 193 of epochOutbreak_SandboxVars.lua

NormalLootFactor

inferred

Current value: 1.0

What it does: Controls the normal loot factor setting.

Limits/defaults: Min: 0.60 Max: 2.00 Default: 1.00

Source: line 195 of epochOutbreak_SandboxVars.lua

CommonLootFactor

inferred

Current value: 2.0

What it does: Controls the common loot factor setting.

Limits/defaults: Min: 1.00 Max: 3.00 Default: 2.00

Source: line 197 of epochOutbreak_SandboxVars.lua

AbundantLootFactor

inferred

Current value: 3.0

What it does: Controls the abundant loot factor setting.

Limits/defaults: Min: 2.00 Max: 4.00 Default: 3.00

Source: line 199 of epochOutbreak_SandboxVars.lua

Core — environment, survival, events & world rules

Temperature

documented

Current value: 3

What it does: The global temperature.

Current meaning: 3 → Normal

Choices: 1 = Very Cold; 2 = Cold; 3 = Normal; 4 = Hot; 5 = Very Hot

Limits/defaults: Default = Normal

Source: line 206 of epochOutbreak_SandboxVars.lua

Rain

documented

Current value: 3

What it does: How often it rains.

Current meaning: 3 → Normal

Choices: 1 = Very Dry; 2 = Dry; 3 = Normal; 4 = Rainy; 5 = Very Rainy

Limits/defaults: Default = Normal

Source: line 213 of epochOutbreak_SandboxVars.lua

ErosionSpeed

documented

Current value: 4

What it does: Number of days until the erosion system (which adds vines, long grass, new trees etc. to the world) will reach 100% growth.

Current meaning: 4 → Slow (200 Days)

Choices: 1 = Very Fast (20 Days); 2 = Fast (50 Days); 3 = Normal (100 Days); 4 = Slow (200 Days); 5 = Very Slow (500 Days)

Limits/defaults: Default = Slow (200 Days)

Source: line 220 of epochOutbreak_SandboxVars.lua

ErosionDays

documented

Current value: 0

What it does: For a custom Erosion Speed. Zero means use the Erosion Speed option. Maximum is 36,500 days (approximately 100 years).

Limits/defaults: Min: -1 Max: 36500 Default: 0

Source: line 222 of epochOutbreak_SandboxVars.lua

Farming

documented

Current value: 3

What it does: The speed of plant growth.

Current meaning: 3 → Normal

Choices: 1 = Very Fast; 2 = Fast; 3 = Normal; 4 = Slow; 5 = Very Slow

Limits/defaults: Default = Normal

Source: line 229 of epochOutbreak_SandboxVars.lua

CompostTime

documented

Current value: 2

What it does: How long it takes for food to break down in a composter.

Current meaning: 2 → 2 Weeks

Choices: 1 = 1 Week; 2 = 2 Weeks; 3 = 3 Weeks; 4 = 4 Weeks; 5 = 6 Weeks; 6 = 8 Weeks; 7 = 10 Weeks; 8 = 12 Weeks

Limits/defaults: Default = 2 Weeks

Source: line 239 of epochOutbreak_SandboxVars.lua

StatsDecrease

documented

Current value: 3

What it does: How fast the player's hunger, thirst, and fatigue will decrease.

Current meaning: 3 → Normal

Choices: 1 = Very Fast; 2 = Fast; 3 = Normal; 4 = Slow; 5 = Very Slow

Limits/defaults: Default = Normal

Source: line 246 of epochOutbreak_SandboxVars.lua

NatureAbundance

documented

Current value: 3

What it does: The abundance of items found in Foraging mode.

Current meaning: 3 → Normal

Choices: 1 = Very Poor; 2 = Poor; 3 = Normal; 4 = Abundant; 5 = Very Abundant

Limits/defaults: Default = Normal

Source: line 253 of epochOutbreak_SandboxVars.lua

Alarm

documented

Current value: 4

What it does: How likely the player is to activate a house alarm when breaking into a new house.

Current meaning: 4 → Sometimes

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Sometimes

Source: line 261 of epochOutbreak_SandboxVars.lua

LockedHouses

documented

Current value: 6

What it does: How frequently the doors of homes and buildings will be locked when discovered.

Current meaning: 6 → Very Often

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Very Often

Source: line 269 of epochOutbreak_SandboxVars.lua

StarterKit

documented

Current value: false

What it does: Spawn with Chips, a Water Bottle, a Small Backpack, a Baseball Bat, and a Hammer.

Current meaning: Disabled / false

Source: line 271 of epochOutbreak_SandboxVars.lua

Nutrition

documented

Current value: true

What it does: Nutritional value of food affects the player's condition. Turning this off will stop the player gaining or losing weight.

Current meaning: Enabled / true

Source: line 273 of epochOutbreak_SandboxVars.lua

FoodRotSpeed

documented

Current value: 3

What it does: How fast that food will spoil, inside or outside of a fridge.

Current meaning: 3 → Normal

Choices: 1 = Very Fast; 2 = Fast; 3 = Normal; 4 = Slow; 5 = Very Slow

Limits/defaults: Default = Normal

Source: line 280 of epochOutbreak_SandboxVars.lua

FridgeFactor

documented

Current value: 3

What it does: How effective a fridge will be at keeping food fresh for longer.

Current meaning: 3 → Normal

Choices: 1 = Very Low; 2 = Low; 3 = Normal; 4 = High; 5 = Very High; 6 = No decay

Limits/defaults: Default = Normal

Source: line 288 of epochOutbreak_SandboxVars.lua

SeenHoursPreventLootRespawn

documented

Current value: 0

What it does: When greater than 0, loot will not respawn in zones that have been visited within this number of in-game hours.

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 290 of epochOutbreak_SandboxVars.lua

HoursForLootRespawn

documented

Current value: 0

What it does: When greater than 0, after X hours, all containers in towns and trailer parks in the world will respawn loot. To spawn loot a container must have been looted at least once. Loot respawn is not impacted by visibility or subsequent looting.

Limits/defaults: Min: 0 Max: 2147483647 Default: 0

Source: line 292 of epochOutbreak_SandboxVars.lua

MaxItemsForLootRespawn

documented

Current value: 5

What it does: Containers with a number of items greater, or equal to, this setting will not respawn.

Limits/defaults: Min: 0 Max: 2147483647 Default: 5

Source: line 294 of epochOutbreak_SandboxVars.lua

ConstructionPreventsLootRespawn

documented

Current value: true

What it does: Items will not respawn in buildings that players have barricaded or built in.

Current meaning: Enabled / true

Source: line 296 of epochOutbreak_SandboxVars.lua

WorldItemRemovalList

documented

Current value: "Base.Hat, Base.Glasses, Base.Maggots, Base.Slug, Base.Slug2, Base.Snail, Base.Worm, Base.Dung_Mouse, Base.Dung_Rat"

What it does: A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours.

Source: line 298 of epochOutbreak_SandboxVars.lua

HoursForWorldItemRemoval

documented

Current value: 24.0

What it does: Number of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed.

Limits/defaults: Min: 0.00 Max: 2147483647.00 Default: 24.00

Source: line 300 of epochOutbreak_SandboxVars.lua

ItemRemovalListBlacklistToggle

documented

Current value: false

What it does: If true, any items *not* in WorldItemRemovalList will be removed.

Current meaning: Disabled / false

Source: line 302 of epochOutbreak_SandboxVars.lua

TimeSinceApo

documented

Current value: 1

What it does: How long after the end of the world to begin. This will affect starting world erosion and food spoilage. Does not affect the starting date.

Current meaning: 1 → 0

Choices: 1 = 0; 2 = 1; 3 = 2; 4 = 3; 5 = 4; 6 = 5; 7 = 6; 8 = 7; 9 = 8; 10 = 9; 11 = 10; 12 = 11; 13 = 12

Limits/defaults: Default = 0

Source: line 317 of epochOutbreak_SandboxVars.lua

PlantResilience

documented

Current value: 3

What it does: How much water plants will lose per day, and their ability to avoid disease.

Current meaning: 3 → Normal

Choices: 1 = Very High; 2 = High; 3 = Normal; 4 = Low; 5 = Very Low

Limits/defaults: Default = Normal

Source: line 324 of epochOutbreak_SandboxVars.lua

PlantAbundance

documented

Current value: 3

What it does: The yield of plants when harvested.

Current meaning: 3 → Normal

Choices: 1 = Very Poor; 2 = Poor; 3 = Normal; 4 = Abundant; 5 = Very Abundant

Limits/defaults: Default = Normal

Source: line 331 of epochOutbreak_SandboxVars.lua

EndRegen

documented

Current value: 3

What it does: Recovery from being tired after performing actions.

Current meaning: 3 → Normal

Choices: 1 = Very Fast; 2 = Fast; 3 = Normal; 4 = Slow; 5 = Very Slow

Limits/defaults: Default = Normal

Source: line 338 of epochOutbreak_SandboxVars.lua

Helicopter

documented

Current value: 3

What it does: How regularly a helicopter passes over the Event Zone.

Current meaning: 3 → Sometimes

Choices: 1 = Never; 2 = Once; 3 = Sometimes; 4 = Often

Limits/defaults: Default = Once

Source: line 344 of epochOutbreak_SandboxVars.lua

MetaEvent

documented

Current value: 2

What it does: How often zombie-attracting metagame events like distant gunshots will occur.

Current meaning: 2 → Sometimes

Choices: 1 = Never; 2 = Sometimes; 3 = Often

Limits/defaults: Default = Sometimes

Source: line 349 of epochOutbreak_SandboxVars.lua

SleepingEvent

documented

Current value: 1

What it does: How often events during the player's sleep, like nightmares, occur.

Current meaning: 1 → Never

Choices: 1 = Never; 2 = Sometimes; 3 = Often

Limits/defaults: Default = Never

Source: line 354 of epochOutbreak_SandboxVars.lua

GeneratorFuelConsumption

documented

Current value: 0.05

What it does: How much fuel is consumed by generators per in-game hour.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 0.10

Source: line 356 of epochOutbreak_SandboxVars.lua

GeneratorSpawning

documented

Current value: 4

What it does: The chance of electrical generators spawning on the map.

Current meaning: 4 → Rare

Choices: 1 = None (not recommended); 2 = Insanely Rare; 3 = Extremely Rare; 4 = Rare; 5 = Normal; 6 = Common; 7 = Abundant

Limits/defaults: Default = Rare

Source: line 365 of epochOutbreak_SandboxVars.lua

AnnotatedMapChance

documented

Current value: 4

What it does: How often a looted map will have notes on it, written by a deceased survivor.

Current meaning: 4 → Sometimes

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Sometimes

Source: line 373 of epochOutbreak_SandboxVars.lua

CharacterFreePoints

documented

Current value: 0

What it does: Adds free points during character creation.

Limits/defaults: Min: -100 Max: 100 Default: 0

Source: line 375 of epochOutbreak_SandboxVars.lua

ConstructionBonusPoints

documented

Current value: 3

What it does: Gives player-built constructions extra hit points so they are more resistant to zombie damage.

Current meaning: 3 → Normal

Choices: 1 = Very Low; 2 = Low; 3 = Normal; 4 = High; 5 = Very High

Limits/defaults: Default = Normal

Source: line 382 of epochOutbreak_SandboxVars.lua

NightDarkness

documented

Current value: 3

What it does: The level of ambient lighting at night.

Current meaning: 3 → Normal

Choices: 1 = Pitch Black; 2 = Dark; 3 = Normal; 4 = Bright

Limits/defaults: Default = Normal

Source: line 388 of epochOutbreak_SandboxVars.lua

NightLength

documented

Current value: 3

What it does: The time from dusk to dawn.

Current meaning: 3 → Normal

Choices: 1 = Always Night; 2 = Long; 3 = Normal; 4 = Short; 5 = Always Day

Limits/defaults: Default = Normal

Source: line 395 of epochOutbreak_SandboxVars.lua

BoneFracture

documented

Current value: true

What it does: If survivors can get broken limbs from impacts, zombie damage, falls etc.

Current meaning: Enabled / true

Source: line 397 of epochOutbreak_SandboxVars.lua

InjurySeverity

documented

Current value: 2

What it does: The impact that injuries have on your body, and their healing time.

Current meaning: 2 → Normal

Choices: 1 = Low; 2 = Normal; 3 = High

Limits/defaults: Default = Normal

Source: line 402 of epochOutbreak_SandboxVars.lua

HoursForCorpseRemoval

documented

Current value: 216.0

What it does: How long, in hours, before dead zombie bodies disappear from the world. If 0, maggots will not spawn on corpses.

Limits/defaults: Min: -1.00 Max: 2147483647.00 Default: 216.00

Source: line 404 of epochOutbreak_SandboxVars.lua

DecayingCorpseHealthImpact

documented

Current value: 3

What it does: The impact that nearby decaying bodies has on the player's health and emotions.

Current meaning: 3 → Normal

Choices: 1 = None; 2 = Low; 3 = Normal; 4 = High; 5 = Insane

Limits/defaults: Default = Normal

Source: line 411 of epochOutbreak_SandboxVars.lua

ZombieHealthImpact

documented

Current value: false

What it does: Whether nearby "living" zombies have the same impact on the player's health and emotions.

Current meaning: Disabled / false

Source: line 413 of epochOutbreak_SandboxVars.lua

BloodLevel

documented

Current value: 3

What it does: How much blood is sprayed on floors and walls by injuries.

Current meaning: 3 → Normal

Choices: 1 = None; 2 = Low; 3 = Normal; 4 = High; 5 = Ultra Gore

Limits/defaults: Default = Normal

Source: line 420 of epochOutbreak_SandboxVars.lua

ClothingDegradation

documented

Current value: 3

What it does: How quickly clothing degrades, becomes dirty, and bloodied.

Current meaning: 3 → Normal

Choices: 1 = Disabled; 2 = Slow; 3 = Normal; 4 = Fast

Limits/defaults: Default = Normal

Source: line 426 of epochOutbreak_SandboxVars.lua

FireSpread

documented

Current value: true

What it does: If fires spread when started.

Current meaning: Enabled / true

Source: line 428 of epochOutbreak_SandboxVars.lua

DaysForRottenFoodRemoval

documented

Current value: -1

What it does: Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed.

Limits/defaults: Min: -1 Max: 2147483647 Default: -1

Source: line 430 of epochOutbreak_SandboxVars.lua

AllowExteriorGenerator

documented

Current value: true

What it does: If enabled, generators will work on exterior tiles. This will allow, for example, the powering of gas pumps.

Current meaning: Enabled / true

Source: line 432 of epochOutbreak_SandboxVars.lua

MaxFogIntensity

documented

Current value: 1

What it does: Maximum intensity of fog.

Current meaning: 1 → Normal

Choices: 1 = Normal; 2 = Moderate; 3 = Low; 4 = None

Limits/defaults: Default = Normal

Source: line 438 of epochOutbreak_SandboxVars.lua

MaxRainFxIntensity

documented

Current value: 1

What it does: Maximum intensity of rain.

Current meaning: 1 → Normal

Choices: 1 = Normal; 2 = Moderate; 3 = Low

Limits/defaults: Default = Normal

Source: line 443 of epochOutbreak_SandboxVars.lua

EnableSnowOnGround

documented

Current value: true

What it does: If snow will accumulate on the ground. If disabled, snow will still show on vegetation and rooftops.

Current meaning: Enabled / true

Source: line 445 of epochOutbreak_SandboxVars.lua

AttackBlockMovements

documented

Current value: true

What it does: If melee attacking slows you down.

Current meaning: Enabled / true

Source: line 447 of epochOutbreak_SandboxVars.lua

SurvivorHouseChance

documented

Current value: 3

What it does: The chance of finding randomized buildings on the map (eg. burnt out houses, ones containing loot stashes or dead bodies).

Current meaning: 3 → Rare

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always Tries

Limits/defaults: Default = Rare

Source: line 456 of epochOutbreak_SandboxVars.lua

VehicleStoryChance

documented

Current value: 3

What it does: The chance of road stories (eg. police roadblocks) spawning.

Current meaning: 3 → Rare

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always Tries

Limits/defaults: Default = Rare

Source: line 465 of epochOutbreak_SandboxVars.lua

ZoneStoryChance

documented

Current value: 3

What it does: The chance of stories specific to map zones (eg. a campsite in a forest) spawning.

Current meaning: 3 → Rare

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always Tries

Limits/defaults: Default = Rare

Source: line 474 of epochOutbreak_SandboxVars.lua

AllClothesUnlocked

documented

Current value: false

What it does: Allows you to select from every piece of clothing in the game when customizing your character

Current meaning: Disabled / false

Source: line 476 of epochOutbreak_SandboxVars.lua

EnableTaintedWaterText

documented

Current value: true

What it does: If tainted water will show a warning marking it as such.

Current meaning: Enabled / true

Source: line 478 of epochOutbreak_SandboxVars.lua

Core — vehicles & combat

EnableVehicles

documented

Current value: true

What it does: If vehicles will spawn.

Current meaning: Enabled / true

Source: line 480 of epochOutbreak_SandboxVars.lua

CarSpawnRate

documented

Current value: 4

What it does: How frequently vehicles can be discovered on the map.

Current meaning: 4 → Normal

Choices: 1 = None; 2 = Very Low; 3 = Low; 4 = Normal; 5 = High

Limits/defaults: Default = Low

Source: line 487 of epochOutbreak_SandboxVars.lua

ZombieAttractionMultiplier

documented

Current value: 1.0

What it does: General engine loudness to zombies.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 1.00

Source: line 489 of epochOutbreak_SandboxVars.lua

VehicleEasyUse

documented

Current value: false

What it does: Whether found vehicles are locked, need keys to start etc.

Current meaning: Disabled / false

Source: line 491 of epochOutbreak_SandboxVars.lua

InitialGas

documented

Current value: 3

What it does: How full the gas tank of discovered vehicles will be.

Current meaning: 3 → Normal

Choices: 1 = Very Low; 2 = Low; 3 = Normal; 4 = High; 5 = Very High; 6 = Full

Limits/defaults: Default = Low

Source: line 499 of epochOutbreak_SandboxVars.lua

FuelStationGasInfinite

documented

Current value: false

What it does: If enabled, gas pumps will never run out of fuel

Current meaning: Disabled / false

Source: line 501 of epochOutbreak_SandboxVars.lua

FuelStationGasMin

documented

Current value: 0.0

What it does: The minimum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.00

Source: line 503 of epochOutbreak_SandboxVars.lua

FuelStationGasMax

documented

Current value: 0.8

What it does: The maximum amount of gasoline that can spawn in gas pumps. Check the "Advanced" box below to use a custom amount.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.80

Source: line 505 of epochOutbreak_SandboxVars.lua

FuelStationGasEmptyChance

documented

Current value: 20

What it does: The chance, as a percentage, that individual gas pumps will initially have no fuel.

Limits/defaults: Min: 0 Max: 100 Default: 20

Source: line 507 of epochOutbreak_SandboxVars.lua

LockedCar

documented

Current value: 4

What it does: How likely cars will be locked

Current meaning: 4 → Sometimes

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Sometimes

Source: line 515 of epochOutbreak_SandboxVars.lua

CarGasConsumption

documented

Current value: 1.0

What it does: How gas-hungry vehicles are.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 1.00

Source: line 517 of epochOutbreak_SandboxVars.lua

CarGeneralCondition

documented

Current value: 3

What it does: General condition discovered vehicles will be in.

Current meaning: 3 → Normal

Choices: 1 = Very Low; 2 = Low; 3 = Normal; 4 = High; 5 = Very High

Limits/defaults: Default = Normal

Source: line 524 of epochOutbreak_SandboxVars.lua

CarDamageOnImpact

documented

Current value: 3

What it does: The amount of damage dealt to vehicles that crash.

Current meaning: 3 → Normal

Choices: 1 = Very Low; 2 = Low; 3 = Normal; 4 = High; 5 = Very High

Limits/defaults: Default = Normal

Source: line 531 of epochOutbreak_SandboxVars.lua

DamageToPlayerFromHitByACar

documented

Current value: 1

What it does: Damage received by the player from being crashed into.

Current meaning: 1 → None

Choices: 1 = None; 2 = Low; 3 = Normal; 4 = High; 5 = Very High

Limits/defaults: Default = None

Source: line 538 of epochOutbreak_SandboxVars.lua

TrafficJam

documented

Current value: true

What it does: If traffic jams consisting of wrecked cars will appear on main roads.

Current meaning: Enabled / true

Source: line 540 of epochOutbreak_SandboxVars.lua

CarAlarm

documented

Current value: 3

What it does: How frequently discovered vehicles have active alarms.

Current meaning: 3 → Rare

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Rare

Source: line 548 of epochOutbreak_SandboxVars.lua

PlayerDamageFromCrash

documented

Current value: true

What it does: If the player can get injured from being in a car accident.

Current meaning: Enabled / true

Source: line 550 of epochOutbreak_SandboxVars.lua

SirenShutoffHours

documented

Current value: 0.0

What it does: How many in-game hours before a wailing siren shuts off.

Limits/defaults: Min: 0.00 Max: 168.00 Default: 0.00

Source: line 552 of epochOutbreak_SandboxVars.lua

ChanceHasGas

documented

Current value: 2

What it does: The chance of finding a vehicle with gas in its tank.

Current meaning: 2 → Normal

Choices: 1 = Low; 2 = Normal; 3 = High

Limits/defaults: Default = Normal

Source: line 557 of epochOutbreak_SandboxVars.lua

RecentlySurvivorVehicles

documented

Current value: 2

What it does: Whether a player can discover a car that has been cared for after the Knox infection struck.

Current meaning: 2 → Low

Choices: 1 = None; 2 = Low; 3 = Normal; 4 = High

Limits/defaults: Default = Low

Source: line 563 of epochOutbreak_SandboxVars.lua

MultiHitZombies

documented

Current value: true

What it does: If certain melee weapons will be able to strike multiple zombies in one hit.

Current meaning: Enabled / true

Source: line 565 of epochOutbreak_SandboxVars.lua

RearVulnerability

documented

Current value: 3

What it does: Chance of being bitten when a zombie attacks from behind.

Current meaning: 3 → High

Choices: 1 = Low; 2 = Medium; 3 = High

Limits/defaults: Default = High

Source: line 570 of epochOutbreak_SandboxVars.lua

SirenEffectsZombies

documented

Current value: true

What it does: If zombies will head towards the sound of vehicle sirens.

Current meaning: Enabled / true

Source: line 572 of epochOutbreak_SandboxVars.lua

Core — animals

AnimalStatsModifier

documented

Current value: 4

What it does: Speed at which animals stats (hunger, thirst etc.) reduce.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 580 of epochOutbreak_SandboxVars.lua

AnimalMetaStatsModifier

documented

Current value: 4

What it does: Speed at which animals stats (hunger, thirst etc.) reduce while in meta.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 588 of epochOutbreak_SandboxVars.lua

AnimalPregnancyTime

documented

Current value: 4

What it does: How long animals will be pregnant for before giving birth.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 596 of epochOutbreak_SandboxVars.lua

AnimalAgeModifier

documented

Current value: 4

What it does: Speed at which animals age.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 604 of epochOutbreak_SandboxVars.lua

AnimalMilkIncModifier

inferred

Current value: 4

What it does: Controls the animal milk inc modifier setting.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 612 of epochOutbreak_SandboxVars.lua

AnimalWoolIncModifier

inferred

Current value: 4

What it does: Controls the animal wool inc modifier setting.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 620 of epochOutbreak_SandboxVars.lua

AnimalRanchChance

documented

Current value: 5

What it does: The chance of finding animals in farm.

Current meaning: 5 → Often

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always

Limits/defaults: Default = Often

Source: line 629 of epochOutbreak_SandboxVars.lua

AnimalGrassRegrowTime

documented

Current value: 240

What it does: The number of hours grass will regrow after being eaten by an animal or cut by the player.

Limits/defaults: Min: 1 Max: 9999 Default: 240

Source: line 631 of epochOutbreak_SandboxVars.lua

AnimalMetaPredator

documented

Current value: false

What it does: If a meta (ie. not actually visible in-game) fox may attack your chickens if the hutch's door is left open at night.

Current meaning: Disabled / false

Source: line 633 of epochOutbreak_SandboxVars.lua

AnimalMatingSeason

documented

Current value: false

What it does: If on, animals will only mate during their breeding season (if any). Otherwise they can reproduce/lay eggs all year round.

Current meaning: Disabled / false

Source: line 635 of epochOutbreak_SandboxVars.lua

AnimalEggHatch

documented

Current value: 4

What it does: How long before baby animals will hatch from eggs.

Current meaning: 4 → Normal

Choices: 1 = Ultra Fast; 2 = Very Fast; 3 = Fast; 4 = Normal; 5 = Slow; 6 = Very Slow

Limits/defaults: Default = Normal

Source: line 643 of epochOutbreak_SandboxVars.lua

AnimalSoundAttractZombies

documented

Current value: true

What it does: If true, animal calls will attract nearby zombies.

Current meaning: Enabled / true

Source: line 645 of epochOutbreak_SandboxVars.lua

AnimalTrackChance

documented

Current value: 5

What it does: The chance of animals leaving tracks.

Current meaning: 5 → Often

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Sometimes

Source: line 653 of epochOutbreak_SandboxVars.lua

AnimalPathChance

documented

Current value: 5

What it does: The chance of creating a path for animals to be hunted.

Current meaning: 5 → Often

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often

Limits/defaults: Default = Sometimes

Source: line 661 of epochOutbreak_SandboxVars.lua

MaximumRatIndex

documented

Current value: 25

What it does: The frequency and intensity of eg. rats in infested buildings.

Limits/defaults: Min: 0 Max: 50 Default: 25

Source: line 663 of epochOutbreak_SandboxVars.lua

DaysUntilMaximumRatIndex

documented

Current value: 90

What it does: How long it takes for the Maximum Vermin Index to be reached.

Limits/defaults: Min: 0 Max: 365 Default: 90

Source: line 665 of epochOutbreak_SandboxVars.lua

Core — skills, farming, firearms & generators

MetaKnowledge

documented

Current value: 3

What it does: If a piece of media hasn't been fully seen or read, this setting determines whether it's displayed fully, displayed as "???", or hidden completely.

Current meaning: 3 → Completely hidden

Choices: 1 = Fully revealed; 2 = Shown as ???; 3 = Completely hidden

Limits/defaults: Default = Completely hidden

Source: line 670 of epochOutbreak_SandboxVars.lua

SeeNotLearntRecipe

documented

Current value: true

What it does: If true, you will be able to see any recipes that can be done with a station, even if you haven't learnt them yet.

Current meaning: Enabled / true

Source: line 672 of epochOutbreak_SandboxVars.lua

MaximumLootedBuildingRooms

documented

Current value: 50

What it does: If a building has more than this amount of rooms it will not be looted.

Limits/defaults: Min: 0 Max: 200 Default: 50

Source: line 674 of epochOutbreak_SandboxVars.lua

EnablePoisoning

documented

Current value: 1

What it does: If poison can be added to food.

Current meaning: 1 → True

Choices: 1 = True; 2 = False; 3 = Only bleach poisoning is disabled

Limits/defaults: Default = True

Source: line 679 of epochOutbreak_SandboxVars.lua

MaggotSpawn

documented

Current value: 1

What it does: If/when maggots can spawn in corpses.

Current meaning: 1 → In and Around Bodies

Choices: 1 = In and Around Bodies; 2 = In Bodies Only; 3 = Never

Limits/defaults: Default = In and Around Bodies

Source: line 684 of epochOutbreak_SandboxVars.lua

LightBulbLifespan

documented

Current value: 2.0

What it does: The higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 2.00

Source: line 686 of epochOutbreak_SandboxVars.lua

FishAbundance

documented

Current value: 2

What it does: The abundance of fish in rivers and lakes.

Current meaning: 2 → Poor

Choices: 1 = Very Poor; 2 = Poor; 3 = Normal; 4 = Abundant; 5 = Very Abundant

Limits/defaults: Default = Poor

Source: line 693 of epochOutbreak_SandboxVars.lua

LevelForMediaXPCutoff

documented

Current value: 3

What it does: When a skill is at this level or above, television/VHS/other media will not provide XP for it.

Limits/defaults: Min: 0 Max: 10 Default: 3

Source: line 695 of epochOutbreak_SandboxVars.lua

LevelForDismantleXPCutoff

documented

Current value: 0

What it does: When a skill is at this level or above, scrapping furniture does not provide XP for the relevant skill. Does not apply to Electrical.

Limits/defaults: Min: 0 Max: 10 Default: 0

Source: line 697 of epochOutbreak_SandboxVars.lua

BloodSplatLifespanDays

documented

Current value: 0

What it does: Number of days before old blood splats are removed. Removal happens when map chunks are loaded. 0 means they will never disappear.

Limits/defaults: Min: 0 Max: 365 Default: 0

Source: line 699 of epochOutbreak_SandboxVars.lua

LiteratureCooldown

documented

Current value: 45

What it does: Number of days before one can benefit from reading previously read literature items.

Limits/defaults: Min: 1 Max: 365 Default: 45

Source: line 701 of epochOutbreak_SandboxVars.lua

NegativeTraitsPenalty

documented

Current value: 1

What it does: If there are diminishing returns on bonus trait points provided from selecting multiple negative traits.

Current meaning: 1 → None

Choices: 1 = None; 2 = 1 point penalty for every 3 negative traits selected; 3 = 1 point penalty for every 2 negative traits selected; 4 = 1 point penalty for every negative trait selected after the first

Limits/defaults: Default = None

Source: line 707 of epochOutbreak_SandboxVars.lua

MinutesPerPage

documented

Current value: 2.0

What it does: The number of in-game minutes it takes to read one page of a skill book.

Limits/defaults: Min: 0.00 Max: 60.00 Default: 2.00

Source: line 709 of epochOutbreak_SandboxVars.lua

KillInsideCrops

documented

Current value: true

What it does: When enabled, crops and herbs grown inside buildings will die. Does not affect houseplants.

Current meaning: Enabled / true

Source: line 711 of epochOutbreak_SandboxVars.lua

PlantGrowingSeasons

documented

Current value: true

What it does: When enabled, the growth of plants is affected by seasons.

Current meaning: Enabled / true

Source: line 713 of epochOutbreak_SandboxVars.lua

PlaceDirtAboveground

documented

Current value: false

What it does: <BHC> [!] It is recommended that you DO NOT change this. Changing this can result in performance issues. [!] When enabled, dirt can be placed, and farming performed on other than the ground level.

Current meaning: Disabled / false

Source: line 715 of epochOutbreak_SandboxVars.lua

FarmingSpeedNew

documented

Current value: 3.0

What it does: The speed of plant growth.

Limits/defaults: Min: 0.10 Max: 100.00 Default: 1.00

Source: line 717 of epochOutbreak_SandboxVars.lua

FarmingAmountNew

documented

Current value: 2.0

What it does: The abundance of harvested crops.

Limits/defaults: Min: 0.10 Max: 10.00 Default: 1.00

Source: line 719 of epochOutbreak_SandboxVars.lua

MaximumLooted

documented

Current value: 25

What it does: The chance that any building will already be looted when found. Check the "Advanced" box below to use a custom number.

Limits/defaults: Min: 0 Max: 200 Default: 25

Source: line 721 of epochOutbreak_SandboxVars.lua

DaysUntilMaximumLooted

documented

Current value: 90

What it does: How long it takes for Maximum Looted Building Chance to be reached.

Limits/defaults: Min: 0 Max: 3650 Default: 90

Source: line 723 of epochOutbreak_SandboxVars.lua

RuralLooted

documented

Current value: 0.5

What it does: The chance that any rural building will already be looted when found. Check the "Advanced" box below to use a custom number.

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.50

Source: line 725 of epochOutbreak_SandboxVars.lua

MaximumDiminishedLoot

documented

Current value: 20

What it does: The maximum loot that won't spawn when Days Until Maximum Diminished Loot is reached. Check the "Advanced" box below to use an exact percentage.

Limits/defaults: Min: 0 Max: 100 Default: 20

Source: line 727 of epochOutbreak_SandboxVars.lua

DaysUntilMaximumDiminishedLoot

documented

Current value: 3650

What it does: How long it takes for Maximum Diminished Loot Percentage to be reached.

Limits/defaults: Min: 0 Max: 3650 Default: 3650

Source: line 729 of epochOutbreak_SandboxVars.lua

MuscleStrainFactor

documented

Current value: 0.7

What it does: Functions as a multiplier when applying muscle strain from swinging weapons or carrying heavy loads.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 0.70

Source: line 731 of epochOutbreak_SandboxVars.lua

DiscomfortFactor

documented

Current value: 0.8

What it does: Functions as a multiplier when applying discomfort from worn items.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 0.80

Source: line 733 of epochOutbreak_SandboxVars.lua

WoundInfectionFactor

documented

Current value: 1.0

What it does: If greater than zero damage can be taken from serious wound infections.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 735 of epochOutbreak_SandboxVars.lua

NoBlackClothes

documented

Current value: true

What it does: If true clothing with randomized tints will not be so dark to be virtually black.

Current meaning: Enabled / true

Source: line 737 of epochOutbreak_SandboxVars.lua

EasyClimbing

documented

Current value: false

What it does: Disables the failure chances when climbing sheet ropes or over walls.

Current meaning: Disabled / false

Source: line 739 of epochOutbreak_SandboxVars.lua

MaximumFireFuelHours

documented

Current value: 8

What it does: The maximum hours of fuel that can be placed in a campfire, wood stove etc.

Limits/defaults: Min: 1 Max: 168 Default: 8

Source: line 741 of epochOutbreak_SandboxVars.lua

FirearmUseDamageChance

documented

Current value: 2

What it does: Replaces Chance-To-Hit mechanics with Chance-To-Damage calculations. This mode prioritizes player aiming.

Current meaning: 2 → Zombies only

Choices: 1 = Disabled; 2 = Zombies only; 3 = All types of target

Limits/defaults: Default = Zombies only

Source: line 746 of epochOutbreak_SandboxVars.lua

FirearmNoiseMultiplier

documented

Current value: 1.0

What it does: A multiplier for the distance at which zombies can hear gunshots.

Limits/defaults: Min: 0.20 Max: 2.00 Default: 1.00

Source: line 748 of epochOutbreak_SandboxVars.lua

FirearmJamMultiplier

documented

Current value: 1.0

What it does: Multiplier for firearm jamming chance. 0 disables jamming.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 750 of epochOutbreak_SandboxVars.lua

FirearmMoodleMultiplier

documented

Current value: 1.0

What it does: Multiplier for Moodle effects on hit chance. 0 disables Moodle penalty.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 752 of epochOutbreak_SandboxVars.lua

FirearmWeatherMultiplier

documented

Current value: 1.0

What it does: Multiplier for the effects of weather (wind, rain and fog) on hit chance. 0 disables weather effect.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 754 of epochOutbreak_SandboxVars.lua

FirearmHeadGearEffect

documented

Current value: true

What it does: Enable to have headgear like welding masks affect hit chance

Current meaning: Enabled / true

Source: line 756 of epochOutbreak_SandboxVars.lua

ClayLakeChance

documented

Current value: 0.05

What it does: Chance to turn a dirt floor into a clay floor. Applies to lakes.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.05

Source: line 758 of epochOutbreak_SandboxVars.lua

ClayRiverChance

documented

Current value: 0.05

What it does: Chance to turn a dirt floor into a clay floor. Applies to rivers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.05

Source: line 760 of epochOutbreak_SandboxVars.lua

GeneratorTileRange

inferred

Current value: 20

What it does: Controls the generator tile range setting.

Limits/defaults: Min: 1 Max: 100 Default: 20

Source: line 762 of epochOutbreak_SandboxVars.lua

GeneratorVerticalPowerRange

documented

Current value: 3

What it does: How many levels both above and below a generator it can provide with electricity.

Limits/defaults: Min: 1 Max: 15 Default: 3

Source: line 764 of epochOutbreak_SandboxVars.lua

Core — global mod-added options

FR_RVsOnly_UnblockCamperScamp

documented

Current value: true

What it does: <SIZE:large>Allows the Scamp Camper Trailer to spawn. Uncheck to disable camper spawns. [image]

Current meaning: Enabled / true

Source: line 772 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockPropaneTruck

documented

Current value: true

What it does: <SIZE:large>Allows F700 Propane Truck to spawn. [image]

Current meaning: Enabled / true

Source: line 779 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockFuelTruck

documented

Current value: true

What it does: <SIZE:large>Allows F700 Fuel Truck to spawn. [image]

Current meaning: Enabled / true

Source: line 786 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockFuelTrailers

documented

Current value: true

What it does: <SIZE:large>Allows Small and Medium Fuel Trailers to spawn. [image]

Current meaning: Enabled / true

Source: line 793 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockBoxTrucks

documented

Current value: false

What it does: <SIZE:large>Allows Ford F700 and Isuzu NRR Box Trucks to spawn. [image]

Current meaning: Disabled / false

Source: line 801 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockSemiTrailers

documented

Current value: true

What it does: <SIZE:large>Allows Semi-Van and Container trailers to spawn. [image]

Current meaning: Enabled / true

Source: line 808 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockPeterbilt

documented

Current value: true

What it does: <SIZE:large>Allows the Peterbilt 359 (Short, Med, Long) to spawn, for pulling semi trailers. [image]

Current meaning: Enabled / true

Source: line 816 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockCarTrailers

documented

Current value: false

What it does: <SIZE:large>Allows Medium and Large moving trailers to spawn. [image]

Current meaning: Disabled / false

Source: line 824 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockRamMoving

documented

Current value: true

What it does: <SIZE:large>Allows the Dodge Ram Moving Van variant to spawn. [image]

Current meaning: Enabled / true

Source: line 832 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockGMNewLook

documented

Current value: false

What it does: <SIZE:large>Allows the GM New Look Transit Bus to spawn. [image]

Current meaning: Disabled / false

Source: line 839 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockPrisonBus

documented

Current value: false

What it does: <SIZE:large>Allows the Ford B700 Prison Bus variant to spawn. [image]

Current meaning: Disabled / false

Source: line 847 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockSchoolBuses

documented

Current value: false

What it does: <SIZE:large>Allows Long and Short School Bus variants to spawn. [image]

Current meaning: Disabled / false

Source: line 855 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockStepvans

documented

Current value: false

What it does: <SIZE:large>Allows Chevrolet Stepvans (Standard and Police) to spawn. [image]

Current meaning: Disabled / false

Source: line 863 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockEconolineVans

documented

Current value: false

What it does: <SIZE:large>Allows standard Ford Econoline and Florist variants to spawn. [image]

Current meaning: Disabled / false

Source: line 871 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockAstroVan

documented

Current value: false

What it does: <SIZE:large>Allows the 1992 Chevy Astro van to spawn. [image]

Current meaning: Disabled / false

Source: line 878 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockPostalVan

documented

Current value: false

What it does: <SIZE:large>Allows the Grumman LLV postal vehicle to spawn. [image]

Current meaning: Disabled / false

Source: line 886 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockEconolineAmbulance

documented

Current value: false

What it does: <SIZE:large>Allows the Ford Econoline Ambulance to spawn. [image]

Current meaning: Disabled / false

Source: line 893 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockF350Ambulance

documented

Current value: false

What it does: <SIZE:large>Allows the Ford F350 Ambulance to spawn. [image]

Current meaning: Disabled / false

Source: line 900 of epochOutbreak_SandboxVars.lua

FR_RVsOnly_UnblockFireTruck

documented

Current value: false

What it does: <SIZE:large>Allows the Pierce Fire Engine to spawn. [image]

Current meaning: Disabled / false

Source: line 907 of epochOutbreak_SandboxVars.lua

BAM_Server_MinSuccessChance

documented

Current value: -1

What it does: Parts with a success chance below this value will be skipped during training. At '-1' this setting is not enforced, any value over '-1' is enforced server-wide. 0% -> All parts will be worked on. Parts will break at lower skill levels. 30% -> Default setting for a good balance. 100% -> Only parts that are guaranteed to succeed will be worked on. Completely safe at all skill levels.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 909 of epochOutbreak_SandboxVars.lua

VRO_EnableEngineRebuild

documented

Current value: true

What it does: Toggle whether the Engine Rebuild action is available in-game. (If Project Summer Car or another engine repair mod is enabled, this setting does nothing)

Current meaning: Enabled / true

Source: line 911 of epochOutbreak_SandboxVars.lua

VRO_UseVanillaFixingRecipes

documented

Current value: false

What it does: Use the original repair system that allows repairs to be done standing in place, doesn't use a welding mask, any sounds or animations.

Current meaning: Disabled / false

Source: line 913 of epochOutbreak_SandboxVars.lua

VRO_EnableFullVehicleSalvaging

inferred

Current value: true

What it does: Controls the vro enable full vehicle salvaging setting.

Current meaning: Enabled / true

Source: line 914 of epochOutbreak_SandboxVars.lua

MeatGrinderLootDrop

documented

Current value: 0.02

What it does: How often will Zombies drop Meat Grinders?

Limits/defaults: Min: 0.00 Max: 50.00 Default: 0.02

Source: line 916 of epochOutbreak_SandboxVars.lua

LN_SpawnChance

documented

Current value: 3

What it does: Common:1.5x, Uncommon:1.0x, Rare:0.5x, Very Rare:0.25x, default value is 1x

Current meaning: 3 → Rare (0.5x)

Choices: 1 = Common (1.5x); 2 = Uncommon (1.0x); 3 = Rare (0.5x); 4 = Very rare (0.25x); 5 = Never (0.00x)

Limits/defaults: Default = Rare (0.5x)

Source: line 923 of epochOutbreak_SandboxVars.lua

TableSawIsUnGiveWoodworkXp

inferred

Current value: false

What it does: Controls the table saw is un give woodwork xp setting.

Current meaning: Disabled / false

Source: line 924 of epochOutbreak_SandboxVars.lua

TableSawIsEnableDamageHand

inferred

Current value: false

What it does: Controls the table saw is enable damage hand setting.

Current meaning: Disabled / false

Source: line 925 of epochOutbreak_SandboxVars.lua

TableSawPlankArrangeNeatly

inferred

Current value: true

What it does: Controls the table saw plank arrange neatly setting.

Current meaning: Enabled / true

Source: line 926 of epochOutbreak_SandboxVars.lua

TableSawCreatePlankNum

inferred

Current value: 6

What it does: Controls the table saw create plank num setting.

Limits/defaults: Min: 5 Max: 100 Default: 6

Source: line 928 of epochOutbreak_SandboxVars.lua

TableSawDurable

inferred

Current value: 80.0

What it does: Controls the table saw durable setting.

Limits/defaults: Min: 50.00 Max: 500.00 Default: 80.00

Source: line 930 of epochOutbreak_SandboxVars.lua

TableSawSawBladeDurable

inferred

Current value: 100.0

What it does: Controls the table saw saw blade durable setting.

Limits/defaults: Min: 100.00 Max: 500.00 Default: 100.00

Source: line 932 of epochOutbreak_SandboxVars.lua

SawingWoodAcceleration

inferred

Current value: 100.0

What it does: Controls the sawing wood acceleration setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 934 of epochOutbreak_SandboxVars.lua

TableSawDivider1

inferred

Current value: false

What it does: Controls the table saw divider1 setting.

Current meaning: Disabled / false

Source: line 935 of epochOutbreak_SandboxVars.lua

TableSawIsEnableWeightReduction

inferred

Current value: false

What it does: Controls the table saw is enable weight reduction setting.

Current meaning: Disabled / false

Source: line 936 of epochOutbreak_SandboxVars.lua

TableSawLogPro

inferred

Current value: 100.0

What it does: Controls the table saw log pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 938 of epochOutbreak_SandboxVars.lua

TableSawLargeBranchPro

inferred

Current value: 100.0

What it does: Controls the table saw large branch pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 940 of epochOutbreak_SandboxVars.lua

TableSawSaplingPro

inferred

Current value: 100.0

What it does: Controls the table saw sapling pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 942 of epochOutbreak_SandboxVars.lua

TableSawPlankPro

inferred

Current value: 100.0

What it does: Controls the table saw plank pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 944 of epochOutbreak_SandboxVars.lua

TableSawTreeBranch2Pro

inferred

Current value: 100.0

What it does: Controls the table saw tree branch2 pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 946 of epochOutbreak_SandboxVars.lua

TableSawSplintersPro

inferred

Current value: 100.0

What it does: Controls the table saw splinters pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 948 of epochOutbreak_SandboxVars.lua

TableSawTwigsPro

inferred

Current value: 100.0

What it does: Controls the table saw twigs pro setting.

Limits/defaults: Min: 1.00 Max: 100.00 Default: 100.00

Source: line 950 of epochOutbreak_SandboxVars.lua

Basement

Basement.SpawnFrequency

documented

Current value: 4

What it does: How frequently basements spawn at random locations.

Current meaning: 4 → Sometimes

Choices: 1 = Never; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always

Limits/defaults: Default = Sometimes

Source: line 960 of epochOutbreak_SandboxVars.lua

Map

Map.AllowMiniMap

documented

Current value: true

What it does: If enabled, a mini-map window will be available.

Current meaning: Enabled / true

Source: line 964 of epochOutbreak_SandboxVars.lua

Map.AllowWorldMap

documented

Current value: true

What it does: If enabled, the world map can be accessed.

Current meaning: Enabled / true

Source: line 966 of epochOutbreak_SandboxVars.lua

Map.MapAllKnown

documented

Current value: true

What it does: If enabled, the world map will be completely filled in on starting the game.

Current meaning: Enabled / true

Source: line 968 of epochOutbreak_SandboxVars.lua

Map.MapNeedsLight

documented

Current value: true

What it does: If enabled, maps can't be read unless there's a source of light available.

Current meaning: Enabled / true

Source: line 970 of epochOutbreak_SandboxVars.lua

ZombieLore

ZombieLore.Speed

documented

Current value: 4

What it does: How fast zombies move.

Current meaning: 4 → Random

Choices: 1 = Sprinters; 2 = Fast Shamblers; 3 = Shamblers; 4 = Random

Limits/defaults: Default = Random

Source: line 978 of epochOutbreak_SandboxVars.lua

ZombieLore.SprinterPercentage

documented

Current value: 0

What it does: If Random Speed is enabled, this controls what percentage of zombies are Sprinters. Check the "Advanced" box below to use a custom percentage.

Limits/defaults: Min: 0 Max: 100 Default: 0

Source: line 980 of epochOutbreak_SandboxVars.lua

ZombieLore.Strength

documented

Current value: 2

What it does: The damage zombies inflict per attack.

Current meaning: 2 → Normal

Choices: 1 = Superhuman; 2 = Normal; 3 = Weak; 4 = Random

Limits/defaults: Default = Normal

Source: line 986 of epochOutbreak_SandboxVars.lua

ZombieLore.Toughness

documented

Current value: 4

What it does: The difficulty of killing a zombie.

Current meaning: 4 → Random

Choices: 1 = Tough; 2 = Normal; 3 = Fragile; 4 = Random

Limits/defaults: Default = Random

Source: line 992 of epochOutbreak_SandboxVars.lua

ZombieLore.Transmission

documented

Current value: 1

What it does: How the Knox Virus spreads.

Current meaning: 1 → Blood and Saliva

Choices: 1 = Blood and Saliva; 2 = Saliva Only; 3 = Everyone's Infected; 4 = None

Limits/defaults: Default = Blood and Saliva

Source: line 998 of epochOutbreak_SandboxVars.lua

ZombieLore.Mortality

documented

Current value: 5

What it does: How quickly the infection takes effect.

Current meaning: 5 → 2-3 Days

Choices: 1 = Instant; 2 = 0-30 Seconds; 3 = 0-1 Minutes; 4 = 0-12 Hours; 5 = 2-3 Days; 6 = 1-2 Weeks; 7 = Never

Limits/defaults: Default = 2-3 Days

Source: line 1007 of epochOutbreak_SandboxVars.lua

ZombieLore.Reanimate

documented

Current value: 3

What it does: How quickly infected corpses rise as zombies.

Current meaning: 3 → 0-1 Minutes

Choices: 1 = Instant; 2 = 0-30 Seconds; 3 = 0-1 Minutes; 4 = 0-12 Hours; 5 = 2-3 Days; 6 = 1-2 Weeks

Limits/defaults: Default = 0-1 Minutes

Source: line 1015 of epochOutbreak_SandboxVars.lua

ZombieLore.Cognition

documented

Current value: 3

What it does: Zombie intelligence.

Current meaning: 3 → Basic Navigation

Choices: 1 = Navigate and Use Doors; 2 = Navigate; 3 = Basic Navigation; 4 = Random

Limits/defaults: Default = Basic Navigation

Source: line 1021 of epochOutbreak_SandboxVars.lua

ZombieLore.DoorOpeningPercentage

inferred

Current value: 0

What it does: Controls the door opening percentage setting.

Limits/defaults: Min: 0 Max: 100 Default: 0

Source: line 1023 of epochOutbreak_SandboxVars.lua

ZombieLore.CrawlUnderVehicle

documented

Current value: 5

What it does: How often zombies can crawl under parked vehicles.

Current meaning: 5 → Often

Choices: 1 = Crawlers Only; 2 = Extremely Rare; 3 = Rare; 4 = Sometimes; 5 = Often; 6 = Very Often; 7 = Always

Limits/defaults: Default = Often

Source: line 1032 of epochOutbreak_SandboxVars.lua

ZombieLore.Memory

documented

Current value: 2

What it does: How long zombies remember a player after seeing or hearing them.

Current meaning: 2 → Normal

Choices: 1 = Long; 2 = Normal; 3 = Short; 4 = None; 5 = Random; 6 = Random between Normal and None

Limits/defaults: Default = Normal

Source: line 1040 of epochOutbreak_SandboxVars.lua

ZombieLore.Sight

documented

Current value: 5

What it does: Zombie vision radius.

Current meaning: 5 → Random between Normal and Poor

Choices: 1 = Eagle; 2 = Normal; 3 = Poor; 4 = Random; 5 = Random between Normal and Poor

Limits/defaults: Default = Random between Normal and Poor

Source: line 1047 of epochOutbreak_SandboxVars.lua

ZombieLore.Hearing

documented

Current value: 5

What it does: Zombie hearing radius.

Current meaning: 5 → Random between Normal and Poor

Choices: 1 = Pinpoint; 2 = Normal; 3 = Poor; 4 = Random; 5 = Random between Normal and Poor

Limits/defaults: Default = Random between Normal and Poor

Source: line 1054 of epochOutbreak_SandboxVars.lua

ZombieLore.SpottedLogic

documented

Current value: true

What it does: Activates the new advanced stealth mechanics, which allows you to hide from zombies behind cars, takes traits and weather into account, and much more.

Current meaning: Enabled / true

Source: line 1056 of epochOutbreak_SandboxVars.lua

ZombieLore.ThumpNoChasing

documented

Current value: false

What it does: If zombies that have not seen/heard player can attack doors and constructions while roaming.

Current meaning: Disabled / false

Source: line 1058 of epochOutbreak_SandboxVars.lua

ZombieLore.ThumpOnConstruction

documented

Current value: true

What it does: If zombies can destroy player constructions and defenses.

Current meaning: Enabled / true

Source: line 1060 of epochOutbreak_SandboxVars.lua

ZombieLore.ActiveOnly

documented

Current value: 1

What it does: Whether zombies are more "active" during the day or night. "Active" zombies will use the speed set in the "Speed" setting. "Inactive" zombies will be slower, and tend not to give chase.

Current meaning: 1 → Both

Choices: 1 = Both; 2 = Night; 3 = Day

Limits/defaults: Default = Both

Source: line 1065 of epochOutbreak_SandboxVars.lua

ZombieLore.TriggerHouseAlarm

documented

Current value: true

What it does: If zombies trigger house alarms when breaking through windows or doors.

Current meaning: Enabled / true

Source: line 1067 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesDragDown

documented

Current value: true

What it does: If multiple attacking zombies can drag you down and kill you. Dependent on zombie strength.

Current meaning: Enabled / true

Source: line 1069 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesCrawlersDragDown

documented

Current value: false

What it does: If crawler zombies beside a player contribute to the chance of being dragged down and killed by a group of zombies.

Current meaning: Disabled / false

Source: line 1071 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesFenceLunge

documented

Current value: true

What it does: If zombies have a chance to lunge at you after climbing over a fence or through a window if you're too close.

Current meaning: Enabled / true

Source: line 1073 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesArmorFactor

documented

Current value: 2.0

What it does: Serves as a multiplier when determining the effectiveness of armor worn by zombies.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 2.00

Source: line 1075 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesMaxDefense

documented

Current value: 85

What it does: The maximum defense percentage that any worn protective garments can provide to a zombie.

Limits/defaults: Min: 0 Max: 100 Default: 85

Source: line 1077 of epochOutbreak_SandboxVars.lua

ZombieLore.ChanceOfAttachedWeapon

documented

Current value: 6

What it does: Percentage chance of having a random attached weapon.

Limits/defaults: Min: 0 Max: 100 Default: 6

Source: line 1079 of epochOutbreak_SandboxVars.lua

ZombieLore.ZombiesFallDamage

documented

Current value: 1.0

What it does: How much damage zombies take when falling from height.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 1.00

Source: line 1081 of epochOutbreak_SandboxVars.lua

ZombieLore.DisableFakeDead

documented

Current value: 1

What it does: Whether some dead-looking zombies will reanimate and attack the player.

Current meaning: 1 → World Zombies

Choices: 1 = World Zombies; 2 = World and Combat Zombies; 3 = Never

Limits/defaults: Default = World Zombies

Source: line 1086 of epochOutbreak_SandboxVars.lua

ZombieLore.PlayerSpawnZombieRemoval

documented

Current value: 1

What it does: Zombies will not spawn where players spawn.

Current meaning: 1 → Inside the building and around it

Choices: 1 = Inside the building and around it; 2 = Inside the building; 3 = Inside the room; 4 = Zombies can spawn anywhere

Limits/defaults: Default = Inside the building and around it

Source: line 1092 of epochOutbreak_SandboxVars.lua

ZombieLore.FenceThumpersRequired

documented

Current value: 25

What it does: How many zombies it takes to damage a tall fence.

Limits/defaults: Min: -1 Max: 100 Default: 25

Source: line 1094 of epochOutbreak_SandboxVars.lua

ZombieLore.FenceDamageMultiplier

documented

Current value: 1.0

What it does: How quickly zombies damage tall fences.

Limits/defaults: Min: 0.01 Max: 100.00 Default: 1.00

Source: line 1096 of epochOutbreak_SandboxVars.lua

ZombieConfig

ZombieConfig.PopulationMultiplier

documented

Current value: 0.65

What it does: Set by the "Zombie Count" population option, or by a custom number here. Insane = 2.5, Very High = 1.6, High = 1.2, Normal = 0.65, Low = 0.15, None = 0.0.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 0.65

Source: line 1100 of epochOutbreak_SandboxVars.lua

ZombieConfig.PopulationStartMultiplier

documented

Current value: 1.0

What it does: A multiplier for the desired zombie population at the start of the game. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 1.00

Source: line 1102 of epochOutbreak_SandboxVars.lua

ZombieConfig.PopulationPeakMultiplier

documented

Current value: 1.5

What it does: A multiplier for the desired zombie population on the peak day. Insane = 3.0, Very High = 2.0, High = 1.5, Normal = 1.0, Low = 0.5, None = 0.0.

Limits/defaults: Min: 0.00 Max: 4.00 Default: 1.50

Source: line 1104 of epochOutbreak_SandboxVars.lua

ZombieConfig.PopulationPeakDay

documented

Current value: 28

What it does: The day when the population reaches its peak.

Limits/defaults: Min: 1 Max: 365 Default: 28

Source: line 1106 of epochOutbreak_SandboxVars.lua

ZombieConfig.RespawnHours

documented

Current value: 0.0

What it does: The number of hours that must pass before zombies may respawn in a cell. If 0, spawning is disabled.

Limits/defaults: Min: 0.00 Max: 8760.00 Default: 0.00

Source: line 1108 of epochOutbreak_SandboxVars.lua

ZombieConfig.RespawnUnseenHours

documented

Current value: 0.0

What it does: The number of hours that a chunk must be unseen before zombies may respawn in it.

Limits/defaults: Min: 0.00 Max: 8760.00 Default: 0.00

Source: line 1110 of epochOutbreak_SandboxVars.lua

ZombieConfig.RespawnMultiplier

documented

Current value: 0.0

What it does: The fraction of a cell's desired population that may respawn every RespawnHours.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.00

Source: line 1112 of epochOutbreak_SandboxVars.lua

ZombieConfig.RedistributeHours

documented

Current value: 12.0

What it does: The number of hours that must pass before zombies migrate to empty parts of the same cell. If 0, migration is disabled.

Limits/defaults: Min: 0.00 Max: 8760.00 Default: 12.00

Source: line 1114 of epochOutbreak_SandboxVars.lua

ZombieConfig.FollowSoundDistance

documented

Current value: 100

What it does: The distance a zombie will try to walk towards the last sound it heard.

Limits/defaults: Min: 10 Max: 1000 Default: 100

Source: line 1116 of epochOutbreak_SandboxVars.lua

ZombieConfig.RallyGroupSize

documented

Current value: 20

What it does: The size of groups real zombies form when idle. 0 means zombies don't form groups. Groups don't form inside buildings or forest zones.

Limits/defaults: Min: 0 Max: 1000 Default: 20

Source: line 1118 of epochOutbreak_SandboxVars.lua

ZombieConfig.RallyGroupSizeVariance

documented

Current value: 50

What it does: The amount, as a percentage, that zombie groups can vary in size from the default (both larger and smaller). For example, at 50% variance with a default group size of 20, groups will vary in size from 10-30.

Limits/defaults: Min: 0 Max: 100 Default: 50

Source: line 1120 of epochOutbreak_SandboxVars.lua

ZombieConfig.RallyTravelDistance

documented

Current value: 20

What it does: The distance real zombies travel to form groups when idle.

Limits/defaults: Min: 5 Max: 50 Default: 20

Source: line 1122 of epochOutbreak_SandboxVars.lua

ZombieConfig.RallyGroupSeparation

documented

Current value: 15

What it does: The distance between zombie groups.

Limits/defaults: Min: 5 Max: 25 Default: 15

Source: line 1124 of epochOutbreak_SandboxVars.lua

ZombieConfig.RallyGroupRadius

documented

Current value: 3

What it does: How close members of a zombie group stay to the group's "leader".

Limits/defaults: Min: 1 Max: 10 Default: 3

Source: line 1126 of epochOutbreak_SandboxVars.lua

ZombieConfig.ZombiesCountBeforeDelete

documented

Current value: 300

What it does: Controls the maximum number of zombies tracked before cleanup occurs. 0 means zombies will not be cleaned up. The default value (300) is strongly recommended. Increasing this value or setting to 0 may cause severe performance problems. For troubleshooting and bug-report purposes, please reproduce any issue with the default setting before submitting a report.

Limits/defaults: Min: 0 Max: 5000 Default: 300

Source: line 1128 of epochOutbreak_SandboxVars.lua

MultiplierConfig

MultiplierConfig.Global

documented

Current value: 2.5

What it does: The rate at which all skills level up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1132 of epochOutbreak_SandboxVars.lua

MultiplierConfig.GlobalToggle

documented

Current value: true

What it does: When enabled, all skills will use the Global Multiplier.

Current meaning: Enabled / true

Source: line 1134 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Fitness

documented

Current value: 1.0

What it does: Rate at which Fitness skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1136 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Strength

documented

Current value: 1.0

What it does: Rate at which Strength skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1138 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Sprinting

documented

Current value: 1.0

What it does: Rate at which Sprinting skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1140 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Lightfoot

documented

Current value: 1.0

What it does: Rate at which Lightfooted skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1142 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Nimble

documented

Current value: 1.0

What it does: Rate at which Nimble skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1144 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Sneak

documented

Current value: 1.0

What it does: Rate at which Sneaking skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1146 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Axe

documented

Current value: 1.0

What it does: Rate at which Axe skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1148 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Blunt

documented

Current value: 1.0

What it does: Rate at which Long Blunt skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1150 of epochOutbreak_SandboxVars.lua

MultiplierConfig.SmallBlunt

documented

Current value: 1.0

What it does: Rate at which Short Blunt skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1152 of epochOutbreak_SandboxVars.lua

MultiplierConfig.LongBlade

documented

Current value: 1.0

What it does: Rate at which Long Blade skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1154 of epochOutbreak_SandboxVars.lua

MultiplierConfig.SmallBlade

documented

Current value: 1.0

What it does: Rate at which Short Blade skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1156 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Spear

documented

Current value: 1.0

What it does: Rate at which Spear skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1158 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Maintenance

documented

Current value: 1.0

What it does: Rate at which Maintenance skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1160 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Woodwork

documented

Current value: 1.0

What it does: Rate at which Carpentry skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1162 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Cooking

documented

Current value: 1.0

What it does: Rate at which Cooking skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1164 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Farming

documented

Current value: 1.0

What it does: Rate at which Agriculture skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1166 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Doctor

documented

Current value: 1.0

What it does: Rate at which First Aid skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1168 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Electricity

documented

Current value: 1.0

What it does: Rate at which Electrical skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1170 of epochOutbreak_SandboxVars.lua

MultiplierConfig.MetalWelding

documented

Current value: 1.0

What it does: Rate at which Welding skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1172 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Mechanics

documented

Current value: 1.0

What it does: Rate at which Mechanics skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1174 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Tailoring

documented

Current value: 1.0

What it does: Rate at which Tailoring skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1176 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Aiming

documented

Current value: 1.0

What it does: Rate at which Aiming skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1178 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Reloading

documented

Current value: 1.0

What it does: Rate at which Reloading skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1180 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Fishing

documented

Current value: 1.0

What it does: Rate at which Fishing skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1182 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Trapping

documented

Current value: 1.0

What it does: Rate at which Trapping skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1184 of epochOutbreak_SandboxVars.lua

MultiplierConfig.PlantScavenging

documented

Current value: 1.0

What it does: Rate at which Foraging skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1186 of epochOutbreak_SandboxVars.lua

MultiplierConfig.FlintKnapping

documented

Current value: 1.0

What it does: Rate at which Knapping skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1188 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Masonry

documented

Current value: 1.0

What it does: Rate at which Masonry skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1190 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Pottery

documented

Current value: 1.0

What it does: Rate at which Pottery skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1192 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Carving

documented

Current value: 1.0

What it does: Rate at which Carving skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1194 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Husbandry

documented

Current value: 1.0

What it does: Rate at which Animal Care skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1196 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Tracking

documented

Current value: 1.0

What it does: Rate at which Tracking skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1198 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Blacksmith

documented

Current value: 1.0

What it does: Rate at which Blacksmithing skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1200 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Butchering

documented

Current value: 1.0

What it does: Rate at which Butchering skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1202 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Glassmaking

documented

Current value: 1.0

What it does: Rate at which Glassmaking skill levels up.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1204 of epochOutbreak_SandboxVars.lua

MultiplierConfig.Lockpicking

documented

Current value: 1.0

What it does: Rate at which the Lockpicking skill levels up. Default 1. Same scale as the other skill multipliers (0 to 1000).

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 1206 of epochOutbreak_SandboxVars.lua

HB

HB.PermanentCasings

documented

Current value: true

What it does: Casings will stay in the floor after landing. Turn this off to make casings only visible while active.

Current meaning: Enabled / true

Source: line 1210 of epochOutbreak_SandboxVars.lua

HB.MultiplayerTick

documented

Current value: 0

What it does: Adjust the buffer for multiplayer tick updates. Higher values may improve performance but decreases bullet visual travel.

Limits/defaults: Min: 0 Max: 5 Default: 0

Source: line 1212 of epochOutbreak_SandboxVars.lua

HB.CustomIcons

documented

Current value: true

What it does: Enable custom icons for casings and bullets.

Current meaning: Enabled / true

Source: line 1214 of epochOutbreak_SandboxVars.lua

HB.CasingSounds

documented

Current value: true

What it does: Enable sounds for casings hitting the floor.

Current meaning: Enabled / true

Source: line 1216 of epochOutbreak_SandboxVars.lua

M13ReadingTweaks

M13ReadingTweaks.RWW

documented

Current value: true

What it does: Enable this to allow you to read a book while walking.

Current meaning: Enabled / true

Source: line 1220 of epochOutbreak_SandboxVars.lua

M13ReadingTweaks.PSM

documented

Current value: 2.0

What it does: This value multiplies reading speed while your character is sitting or resting.

Limits/defaults: Min: 0.01 Max: 100.00 Default: 2.00

Source: line 1222 of epochOutbreak_SandboxVars.lua

FRUsedCars

FRUsedCars.LowConPartsFall

inferred

Current value: true

What it does: Controls the low con parts fall setting.

Current meaning: Enabled / true

Source: line 1225 of epochOutbreak_SandboxVars.lua

FRUsedCars.PartFallsWithParent

inferred

Current value: true

What it does: Controls the part falls with parent setting.

Current meaning: Enabled / true

Source: line 1226 of epochOutbreak_SandboxVars.lua

SPNCharCustom

SPNCharCustom.AllowCustomisationChange

documented

Current value: 4

What it does: Admins or players holding an Appearance Changer ignore this

Current meaning: 4 → Disabled

Choices: 1 = Face and Details; 2 = Face only; 3 = Details only; 4 = Disabled

Limits/defaults: Default = Disabled

Source: line 1234 of epochOutbreak_SandboxVars.lua

SPNCharCustom.AdminLockedCustomisation

documented

Current value: (blank)

What it does: Customisation categories that are hidden to normal players. Comma separated, eg: joke,halloween,special

Source: line 1236 of epochOutbreak_SandboxVars.lua

SPNCharCustom.BodyHairGrowth

documented

Current value: 10

What it does: Set to 0 to disable growth

Limits/defaults: Min: 0 Max: 20 Default: 10

Source: line 1238 of epochOutbreak_SandboxVars.lua

SPNCharCustom.StubbleHeadGrowth

documented

Current value: 6

What it does: Set to 0 to disable growth

Limits/defaults: Min: 0 Max: 20 Default: 6

Source: line 1240 of epochOutbreak_SandboxVars.lua

SPNCharCustom.StubbleBeardGrowth

documented

Current value: 3

What it does: Set to 0 to disable growth

Limits/defaults: Min: 0 Max: 20 Default: 3

Source: line 1242 of epochOutbreak_SandboxVars.lua

SPNCharCustom.BodyHairGrowthEnabled

documented

Current value: 1

What it does: Body hair and stubble grows in-game

Current meaning: 1 → Enabled for everyone

Choices: 1 = Enabled for everyone; 2 = Disabled for everyone; 3 = Player Choice

Limits/defaults: Default = Enabled for everyone

Source: line 1247 of epochOutbreak_SandboxVars.lua

SPNCharCustom.MuscleVisuals

documented

Current value: 1

What it does: Display visible muscles on character depending on strength level

Current meaning: 1 → Enabled for everyone

Choices: 1 = Enabled for everyone; 2 = Disabled for everyone; 3 = Player Choice

Limits/defaults: Default = Enabled for everyone

Source: line 1252 of epochOutbreak_SandboxVars.lua

SPNCharCustom.MissingEyeVisionModifier

documented

Current value: 0.5

What it does: Players with missing eye customisation will have a vision penalty - Set to 1.0 to disable

Limits/defaults: Min: 0.10 Max: 1.00 Default: 0.50

Source: line 1254 of epochOutbreak_SandboxVars.lua

SPNCharCustom.WashMakeup

documented

Current value: true

What it does: In vanilla washing yourself will also wash off makeup

Current meaning: Enabled / true

Source: line 1256 of epochOutbreak_SandboxVars.lua

RVAddon

RVAddon.CustomNormalVehicles

documented

Current value: (blank)

What it does: Comma-separated list of vehicle script names (e.g., Base.Van,Base.StepVan,Base.VanSpiffo).

Source: line 1260 of epochOutbreak_SandboxVars.lua

RVAddon.CustomBusVehicles

documented

Current value: (blank)

What it does: Comma-separated list of bus vehicle script names.

Source: line 1262 of epochOutbreak_SandboxVars.lua

RVAddon.CustomSmallVehicles

documented

Current value: (blank)

What it does: Comma-separated list of small vehicle script names.

Source: line 1264 of epochOutbreak_SandboxVars.lua

RVAddon.Custom3x2Caravan

documented

Current value: (blank)

What it does: Comma-separated list of 3x2 caravan/trailer script names.

Source: line 1266 of epochOutbreak_SandboxVars.lua

RVAddon.Custom3x6Caravan

documented

Current value: (blank)

What it does: Comma-separated list of 3x6 caravan/trailer script names.

Source: line 1268 of epochOutbreak_SandboxVars.lua

RVAddon.Custom3x7Empty

documented

Current value: (blank)

What it does: Comma-separated list of 3x7 empty trailer script names.

Source: line 1270 of epochOutbreak_SandboxVars.lua

RVAddon.Custom4x12colossal

documented

Current value: (blank)

What it does: Comma-separated list of 4x12 colossal vehicle script names.

Source: line 1272 of epochOutbreak_SandboxVars.lua

ThisIsYourLife

ThisIsYourLife.EnableOriginTraits

documented

Current value: false

What it does: Grant hometown map knowledge, local bonuses, skill levels, and home-ground effects. Disabling this does not remove the postcard pages or chosen spawn town.

Current meaning: Disabled / false

Source: line 1276 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableScriptedStarts

documented

Current value: false

What it does: Begin with a hand-authored story opening when one is available for the selected origin. Story Starts are currently single-player only.

Current meaning: Disabled / false

Source: line 1278 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableSurvivorJournal

documented

Current value: false

What it does: Enable the Survivor Journal, milestones, health record, diary entries, and preserved journals left on death.

Current meaning: Disabled / false

Source: line 1280 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableThisIsYourVoice

documented

Current value: false

What it does: Enable contextual character thoughts and reactions. When disabled, the module performs no recurring background checks.

Current meaning: Disabled / false

Source: line 1282 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.QuickStart

documented

Current value: false

What it does: Skip the profession, trait, and appearance screens after choosing your postcard. You'll start as Unemployed with a randomised appearance. The postcard/map screen is never skipped.

Current meaning: Disabled / false

Source: line 1284 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableMilestonePopups

documented

Current value: false

What it does: Show a brief popup notice whenever a milestone is reached. Turning this off still records milestones in the Survivor Journal, it just stops the on-screen notice.

Current meaning: Disabled / false

Source: line 1286 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableCustomProfession

documented

Current value: true

What it does: Use This Is Your Life's redesigned profession and trait selection screens. Turning this off shows the vanilla profession and trait screens instead, after choosing your postcard.

Current meaning: Enabled / true

Source: line 1288 of epochOutbreak_SandboxVars.lua

ThisIsYourLife.EnableCustomAppearance

documented

Current value: true

What it does: Use This Is Your Life's redesigned appearance screen. Turning this off shows the vanilla appearance screen instead. The postcard/map screen is never skipped.

Current meaning: Enabled / true

Source: line 1290 of epochOutbreak_SandboxVars.lua

DAMN

DAMN.AllowPro440Spawns

inferred

Current value: true

What it does: Controls whether pro440 spawns is allowed.

Current meaning: Enabled / true

Source: line 1293 of epochOutbreak_SandboxVars.lua

DAMN.AllowDemonChildSpawns

inferred

Current value: false

What it does: Controls whether demon child spawns is allowed.

Current meaning: Disabled / false

Source: line 1294 of epochOutbreak_SandboxVars.lua

DAMN.AllowEV6spawns

inferred

Current value: true

What it does: Controls whether ev6spawns is allowed.

Current meaning: Enabled / true

Source: line 1295 of epochOutbreak_SandboxVars.lua

DAMN.AllowTBCspawns

inferred

Current value: true

What it does: Controls whether tb cspawns is allowed.

Current meaning: Enabled / true

Source: line 1296 of epochOutbreak_SandboxVars.lua

DAMN.AllowUBCspawns

inferred

Current value: true

What it does: Controls whether ub cspawns is allowed.

Current meaning: Enabled / true

Source: line 1297 of epochOutbreak_SandboxVars.lua

DAMN.AllowWreckyMcChevySpawns

inferred

Current value: true

What it does: Controls whether wrecky mc chevy spawns is allowed.

Current meaning: Enabled / true

Source: line 1298 of epochOutbreak_SandboxVars.lua

DAMN.AllowShitSpawns

inferred

Current value: true

What it does: Controls whether shit spawns is allowed.

Current meaning: Enabled / true

Source: line 1299 of epochOutbreak_SandboxVars.lua

DAMN.AllowManlyMANSpawns

inferred

Current value: true

What it does: Controls whether manly man spawns is allowed.

Current meaning: Enabled / true

Source: line 1300 of epochOutbreak_SandboxVars.lua

DAMN.AllowGreatScottSpawns

inferred

Current value: false

What it does: Controls whether great scott spawns is allowed.

Current meaning: Disabled / false

Source: line 1301 of epochOutbreak_SandboxVars.lua

DAMN.AllowOinkerSpawns

inferred

Current value: true

What it does: Controls whether oinker spawns is allowed.

Current meaning: Enabled / true

Source: line 1302 of epochOutbreak_SandboxVars.lua

DAMN.AllowMrBusSpawns

inferred

Current value: true

What it does: Controls whether mr bus spawns is allowed.

Current meaning: Enabled / true

Source: line 1303 of epochOutbreak_SandboxVars.lua

DAMN.AllowChonkerSpawns

inferred

Current value: true

What it does: Controls whether chonker spawns is allowed.

Current meaning: Enabled / true

Source: line 1304 of epochOutbreak_SandboxVars.lua

DAMN.AllowCashcowSpawns

inferred

Current value: true

What it does: Controls whether cashcow spawns is allowed.

Current meaning: Enabled / true

Source: line 1305 of epochOutbreak_SandboxVars.lua

DAMN.AllowMcBoxySpawns

inferred

Current value: true

What it does: Controls whether mc boxy spawns is allowed.

Current meaning: Enabled / true

Source: line 1306 of epochOutbreak_SandboxVars.lua

DAMN.AllowSuckyMcSuckfaceSpawns

inferred

Current value: true

What it does: Controls whether sucky mc suckface spawns is allowed.

Current meaning: Enabled / true

Source: line 1307 of epochOutbreak_SandboxVars.lua

CF8KSweeper

CF8KSweeper.AllowTiles

inferred

Current value: true

What it does: Controls whether tiles is allowed.

Current meaning: Enabled / true

Source: line 1310 of epochOutbreak_SandboxVars.lua

CF8KSweeper.SpriteWhitelist

documented

Current value: "brokenglass_1_;trash_01_;d_trash_;street_decoration_01_26;street_decoration_01_27;damaged_objects_01_26;damaged_objects_01_27;damaged_objects_01_18;damaged_objects_01_19;damaged_objects_01_20;damaged_objects_01_21"

What it does: You can list exact sprite names or the start of tilepacks. Separate them with ;

Source: line 1312 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowBlood

inferred

Current value: true

What it does: Controls whether blood is allowed.

Current meaning: Enabled / true

Source: line 1313 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowGrime

inferred

Current value: true

What it does: Controls whether grime is allowed.

Current meaning: Enabled / true

Source: line 1314 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowAshes

inferred

Current value: true

What it does: Controls whether ashes is allowed.

Current meaning: Enabled / true

Source: line 1315 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowItems

inferred

Current value: true

What it does: Controls whether items is allowed.

Current meaning: Enabled / true

Source: line 1316 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowCorpses

inferred

Current value: true

What it does: Controls whether corpses is allowed.

Current meaning: Enabled / true

Source: line 1317 of epochOutbreak_SandboxVars.lua

CF8KSweeper.AllowUserAutoDelete

documented

Current value: false

What it does: WARNING: items and corpses will be gone forever. This has enormous griefing potential so it is disabled by default.

Current meaning: Disabled / false

Source: line 1319 of epochOutbreak_SandboxVars.lua

rSemiTruck

rSemiTruck.MilSpawnMultiplier

documented

Current value: 0.5

What it does: Multiplies the spawn chance of all W900 military vehicles in every zone.

Current meaning: 0.5 → default, 0.0 = never spawn, 2.0 = double chance. Min: 0.00 Max: 10.00 Default: 0.50

Choices: 0.5 = default, 0.0 = never spawn, 2.0 = double chance. Min: 0.00 Max: 10.00 Default: 0.50

Source: line 1324 of epochOutbreak_SandboxVars.lua

rSemiTruck.GuaranteedMilitarySpawns

documented

Current value: true

What it does: If enabled, the fixed-coordinate W900 military vehicle spawns are created. If disabled, only normal zone-based military spawning remains active.

Current meaning: Enabled / true

Source: line 1326 of epochOutbreak_SandboxVars.lua

rSemiTruck.MilitaryLootLevel

documented

Current value: 4

What it does: Controls the amount of dynamically added weapons, ammo, and gun parts in W900 military vehicle loot. High = full amount (default), Medium = 50%, Low = 25%, None = no extra loot added.

Current meaning: 4 → High (Default)

Choices: 1 = None; 2 = Low (25%); 3 = Medium (50%); 4 = High (Default)

Limits/defaults: Default = High (Default)

Source: line 1333 of epochOutbreak_SandboxVars.lua

rSemiTruck.CarTrailerSpawns

documented

Current value: true

What it does: If enabled, Car Trailers can spawn in both normal and fixed vehicle zones. If disabled, Car Trailers will not spawn.

Current meaning: Enabled / true

Source: line 1335 of epochOutbreak_SandboxVars.lua

rSemiTruck.ContainerTrailerSpawns

documented

Current value: true

What it does: If enabled, Container Trailers can spawn in both normal and fixed vehicle zones. If disabled, Container Trailers will not spawn.

Current meaning: Enabled / true

Source: line 1337 of epochOutbreak_SandboxVars.lua

rSemiTruck.ContainerSpawns

documented

Current value: true

What it does: If enabled, Containers can spawn in both normal and fixed vehicle zones. If disabled, Containers will not spawn.

Current meaning: Enabled / true

Source: line 1339 of epochOutbreak_SandboxVars.lua

rSemiTruck.AdminOnlyMoveUp

documented

Current value: false

What it does: If enabled, only admins can use Move Up (unstuck). If disabled, players can use it on their own trucks when they are the driver or have the matching key.

Current meaning: Disabled / false

Source: line 1341 of epochOutbreak_SandboxVars.lua

MSW

MSW.Slots

documented

Current value: 3

What it does: Sets how many vehicles the MultiWrecker can carry at once. Lowering this setting only blocks new loads into higher slots; already loaded vehicles can still be unloaded.

Current meaning: 3 → 5 Vehicles

Choices: 1 = 3 Vehicles; 2 = 4 Vehicles; 3 = 5 Vehicles

Limits/defaults: Default = 5 Vehicles

Source: line 1349 of epochOutbreak_SandboxVars.lua

BetterContainers

BetterContainers.ProximityEnabled

documented

Current value: true

What it does: Enables the Proximity Inventory system for this server.

Current meaning: Enabled / true

Source: line 1353 of epochOutbreak_SandboxVars.lua

BetterContainers.ForceCorpseOnly

documented

Current value: false

What it does: Forces Proximity Inventory to operate in corpse-only mode. Players cannot switch modes.

Current meaning: Disabled / false

Source: line 1355 of epochOutbreak_SandboxVars.lua

BetterContainers.AllowToggleProximity

documented

Current value: true

What it does: Allows players to enable or disable Proximity Inventory via keybind or mod options.

Current meaning: Enabled / true

Source: line 1357 of epochOutbreak_SandboxVars.lua

BetterContainers.AllowSwitchMode

documented

Current value: true

What it does: Allows players to switch between all-containers mode and corpse-only mode.

Current meaning: Enabled / true

Source: line 1359 of epochOutbreak_SandboxVars.lua

BetterContainers.AutoLockEnabled

documented

Current value: true

What it does: Enables the Auto-Lock feature. When active, Proximity Inventory will snap back to the selected container unless intentionally changed.

Current meaning: Enabled / true

Source: line 1361 of epochOutbreak_SandboxVars.lua

BetterContainers.AllowToggleAutoLock

documented

Current value: true

What it does: Allows players to enable or disable Auto-Lock via mod options.

Current meaning: Enabled / true

Source: line 1363 of epochOutbreak_SandboxVars.lua

KillCount

KillCount.doExport

documented

Current value: false

What it does: May provoke stutters.

Current meaning: Disabled / false

Source: line 1367 of epochOutbreak_SandboxVars.lua

KillCount.includePostDeathUI

documented

Current value: true

What it does: Includes all kills into the final value in Post Death floating text.

Current meaning: Enabled / true

Source: line 1369 of epochOutbreak_SandboxVars.lua

KillCount.MaxUpdateDelay

documented

Current value: 500

What it does: Target time (in milliseconds) between two updates in multiplayer. Small value gives reactivity. High value reduces network use and server workload.

Limits/defaults: Min: 0 Max: 10000000 Default: 500

Source: line 1371 of epochOutbreak_SandboxVars.lua

KillCount.shareOnServer

documented

Current value: true

What it does: Each client can see every character score. Deactivate on (very large) servers to reduce Global Mod Data transfer load.

Current meaning: Enabled / true

Source: line 1373 of epochOutbreak_SandboxVars.lua

KillCount.keepTrackOfDead

documented

Current value: true

What it does: Dead characters are kept and count toward server kills. Deactivate for server that never wipe.

Current meaning: Enabled / true

Source: line 1375 of epochOutbreak_SandboxVars.lua

KWRR_Security

KWRR_Security.checksumLua

documented

Current value: true

What it does: Do checksum for lua files?

Current meaning: Enabled / true

Source: line 1379 of epochOutbreak_SandboxVars.lua

KWRR_Security.checksumAnimset

documented

Current value: true

What it does: Do checksum for animset files

Current meaning: Enabled / true

Source: line 1381 of epochOutbreak_SandboxVars.lua

KWRR_Security.luaGlobals

documented

Current value: true

What it does: Lua globals are some game codes

Current meaning: Enabled / true

Source: line 1383 of epochOutbreak_SandboxVars.lua

KWRR_Security.throttleTime

documented

Current value: 300

What it does: Reduce reports log per user, rate limit by seconds

Limits/defaults: Min: 30 Max: 86400 Default: 300

Source: line 1385 of epochOutbreak_SandboxVars.lua

KWRR_Security.checksumTimeoutTime

documented

Current value: 60

What it does: Time in secconds to consider user fails to submit checksum or lua globals

Limits/defaults: Min: 60 Max: 3600 Default: 60

Source: line 1387 of epochOutbreak_SandboxVars.lua

KWRR_Security.salt

documented

Current value: 333

What it does: Do not edit, automatically randomized on startup

Limits/defaults: Min: 0 Max: 2147483647 Default: 333

Source: line 1389 of epochOutbreak_SandboxVars.lua

MGRS

MGRS.style

inferred

Current value: 1

What it does: Controls the style setting.

Current meaning: 1 → Alpha-Numeric

Choices: 1 = Alpha-Numeric; 2 = Numeric-Numeric; 3 = Alpha-Alpha

Limits/defaults: Default = Alpha-Numeric

Source: line 1396 of epochOutbreak_SandboxVars.lua

PhunZones

PhunZones.Widget

documented

Current value: true

What it does: Displays a moveable widget that displays the current zones title and subtitle. It can also show pips that signify the danger level for the current zone

Current meaning: Enabled / true

Source: line 1400 of epochOutbreak_SandboxVars.lua

PhunZones.ShowDifficulty

documented

Current value: true

What it does: Show difficulty level for zone as pips in widget. Requires Show Widget to be ticked.

Current meaning: Enabled / true

Source: line 1402 of epochOutbreak_SandboxVars.lua

PhunZones.MaxDifficulty

documented

Current value: 4

What it does: Maximum number of difficulty. This is the max number of pips in your widget (default is 4)

Limits/defaults: Min: 0 Max: 10 Default: 4

Source: line 1404 of epochOutbreak_SandboxVars.lua

PhunZones.UpdateInterval

documented

Current value: 1

What it does: The number of seconds between scanning for zone changes. 1 should be more than fine

Limits/defaults: Min: 1 Max: 1000 Default: 1

Source: line 1406 of epochOutbreak_SandboxVars.lua

PhunZones.Debug

documented

Current value: false

What it does: Increase verbosity of logging to help diagnose issues. Best to leave off otherwise

Current meaning: Disabled / false

Source: line 1408 of epochOutbreak_SandboxVars.lua

PhunZones.EditorRole

documented

Current value: (blank)

What it does: If set, only players whose role name matches this value (case-insensitive) can open the zone editor. Leave empty to allow all players that have access to admin/debug menu (or always allow in singleplayer).

Source: line 1410 of epochOutbreak_SandboxVars.lua

PlayerJoinLeaveMessage

PlayerJoinLeaveMessage.Admin

documented

Current value: false

What it does: Hide connection messages for admins.

Current meaning: Disabled / false

Source: line 1414 of epochOutbreak_SandboxVars.lua

PlayerJoinLeaveMessage.Moderator

documented

Current value: false

What it does: Hide connection messages for moderators.

Current meaning: Disabled / false

Source: line 1416 of epochOutbreak_SandboxVars.lua

PlayerJoinLeaveMessage.UseCharacterName

documented

Current value: true

What it does: Display Character name instead of username for connection messages.

Current meaning: Enabled / true

Source: line 1418 of epochOutbreak_SandboxVars.lua

SpareEnginePartsCrafting

SpareEnginePartsCrafting.EnginePartsOutputWeld

inferred

Current value: 20

What it does: Controls the engine parts output weld setting.

Limits/defaults: Min: 1 Max: 40 Default: 20

Source: line 1422 of epochOutbreak_SandboxVars.lua

SpareEnginePartsCrafting.EnginePartsOutputMech

inferred

Current value: 20

What it does: Controls the engine parts output mech setting.

Limits/defaults: Min: 1 Max: 40 Default: 20

Source: line 1424 of epochOutbreak_SandboxVars.lua

SpareEnginePartsCrafting.EnginePartsOutputElec

inferred

Current value: 20

What it does: Controls the engine parts output elec setting.

Limits/defaults: Min: 1 Max: 40 Default: 20

Source: line 1426 of epochOutbreak_SandboxVars.lua

SpareEnginePartsCrafting.EnginePartsOutputSmit

inferred

Current value: 20

What it does: Controls the engine parts output smit setting.

Limits/defaults: Min: 1 Max: 40 Default: 20

Source: line 1428 of epochOutbreak_SandboxVars.lua

VVR

VVR.NoTrailers

documented

Current value: false

What it does: Disables trailers spawn in traffic jams and basic car crashes. Still can be founded in car crash attached to vehicle and parkings.

Current meaning: Disabled / false

Source: line 1432 of epochOutbreak_SandboxVars.lua

VVR.NoBurnt

documented

Current value: false

What it does: Replaces burnt cars with KI5's ones in bad condition.

Current meaning: Disabled / false

Source: line 1434 of epochOutbreak_SandboxVars.lua

VVR.VehiCond

documented

Current value: 10

What it does: Set condition for vehicles that replaced burnt cars.

Limits/defaults: Min: 0 Max: 100 Default: 10

Source: line 1436 of epochOutbreak_SandboxVars.lua

VVR.VehiclesBlacklist

documented

Current value: "Base.ModernCar_Martin;"

What it does: Cars that shouldn't spawn in world. Divider - ;

Source: line 1438 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones

GamestaVehicleZones.noVanillaVehicles

documented

Current value: false

What it does: Prevents ALL Vanilla Vehicles from Spawning if Enabled (including Jackie Jaye's LBMW Radio Van).

Current meaning: Disabled / false

Source: line 1442 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.spawnRate

documented

Current value: -1

What it does: Base chance to spawn a vehicle in a zone. Default is -1 (uses vanilla by default). Spawn rate is slightly influenced by the vanilla Vehicle Spawn Rate setting.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 1444 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.spawnRateModifiedTrafficJams

documented

Current value: -1

What it does: Base chance to spawn a vehicle in traffic jam zones. Default is -1 (uses default of 100%). Spawn rate is slightly influenced by the vanilla Vehicle Spawn Rate setting.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 1446 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.trafficjamsLV

documented

Current value: true

What it does: Whether new traffic jams spawn in Louisville.

Current meaning: Enabled / true

Source: line 1448 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.trafficjamsExtra

documented

Current value: true

What it does: Whether new traffic jams spawn outside Louisville.

Current meaning: Enabled / true

Source: line 1450 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.vehicleCorpseDistribution

documented

Current value: 1

What it does: Controls how often corpses spawn in vehicles (default is 'Normal' or ~8% per seat).

Current meaning: 1 → None

Choices: 1 = None; 2 = Rare; 3 = Normal; 4 = Common

Limits/defaults: Default = Normal

Source: line 1456 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.climbVehicles

documented

Current value: true

What it does: Whether or not the player can climb vehicles.

Current meaning: Enabled / true

Source: line 1458 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.noGoodCars

documented

Current value: false

What it does: Whether cars have a chance to spawn in good condition regardless of other vehicle settings. Random 'Good' vehicles is a VANILLA feature, this removes them.

Current meaning: Disabled / false

Source: line 1460 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.interactBombVehicle

documented

Current value: false

What it does: Whether explosive devices (and fire) can interact with vehicles.

Current meaning: Disabled / false

Source: line 1462 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.autoVehicleFuelPumps

documented

Current value: true

What it does: A new system that allows for leaving the fuel pump nozzle in your car to pump gasoline at the vanilla rate of 1 liter per real life second.

Current meaning: Enabled / true

Source: line 1464 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.randomAngle

documented

Current value: true

What it does: Whether cars spawn facing in random directions.

Current meaning: Enabled / true

Source: line 1466 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.weatherEffects

documented

Current value: true

What it does: Whether the weather outside can affect players in vehicles; from breaking your windshield and having a hard time seeing to getting rained on with your window down.

Current meaning: Enabled / true

Source: line 1468 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.earlyExitVehicle

documented

Current value: true

What it does: Whether the player can exit a moving vehicle. *Each Stage of Speed has a Unique Animation* *Stage 1: NO DAMAGE at <30KPH* *Stage 2: Damage (Extremities Only) at 30-50KPH* *Stage 3: Damage (Almost Full Body) at >50KPH* *Scales with Speed and Other Factors*

Current meaning: Enabled / true

Source: line 1475 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.earlyExitVehicleDamage

documented

Current value: 1.0

What it does: The Damage Multiplier Used for Exiting a *Fast* Moving Vehicle (this multiplier affects damage applied to the player and the clothing worn by that player).

Limits/defaults: Min: 0.00 Max: 3.00 Default: 1.00

Source: line 1477 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.spawnRateBurnt

documented

Current value: -1

What it does: Base chance to spawn a burnt vehicle in a zone. Default is -1 (uses vanilla by default). Spawn rate is slightly influenced by the vanilla Vehicle Spawn Rate setting.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 1479 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.baseVehicleQuality

documented

Current value: -0.1

What it does: Controls how good condition vehicle parts are. -0.1 = disabled, 1.0 = perfect (higher for guaranteed), lower = worse.

Limits/defaults: Min: -0.10 Max: 1.30 Default: -0.10

Source: line 1481 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.chanceToPartDamage

documented

Current value: -1

What it does: Chance that spawned vehicle parts are damaged. -1 means disabled, 100% means every part is always damaged.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 1483 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.initMinIndustrialPropaneTankMulti

documented

Current value: 0

What it does: The initial MINIMUM number of propane tanks that can be filled from an industrial sized propane tank, which measures to 81 units per propane tank multiplied by this multiplier (default = 0, no one is coming to refill it).

Limits/defaults: Min: 0 Max: 26512143 Default: 0

Source: line 1485 of epochOutbreak_SandboxVars.lua

GamestaVehicleZones.initMaxIndustrialPropaneTankMulti

documented

Current value: 170

What it does: The initial MAXIMUM number of propane tanks that can be filled from an industrial sized propane tank, which measures to 81 units per propane tank multiplied by this multiplier (default = 170, the real world maximum value of a 1,000 gallon tank).

Limits/defaults: Min: 0 Max: 26512143 Default: 170

Source: line 1487 of epochOutbreak_SandboxVars.lua

SapphCooking

SapphCooking.NonPerishableChance

inferred

Current value: 3

What it does: Controls the non perishable chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1498 of epochOutbreak_SandboxVars.lua

SapphCooking.PerishableChance

inferred

Current value: 3

What it does: Controls the perishable chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1507 of epochOutbreak_SandboxVars.lua

SapphCooking.SpicesSpawnChance

inferred

Current value: 3

What it does: Controls spawning behavior for spices spawn chance.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1516 of epochOutbreak_SandboxVars.lua

SapphCooking.CannedSpawnChance

inferred

Current value: 3

What it does: Controls spawning behavior for canned spawn chance.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1525 of epochOutbreak_SandboxVars.lua

SapphCooking.MagazineChance

inferred

Current value: 3

What it does: Controls the magazine chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1534 of epochOutbreak_SandboxVars.lua

SapphCooking.MREChance

inferred

Current value: 3

What it does: Controls the mre chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1543 of epochOutbreak_SandboxVars.lua

SapphCooking.KitchenUtensilsChance

inferred

Current value: 3

What it does: Controls the kitchen utensils chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1552 of epochOutbreak_SandboxVars.lua

SapphCooking.AlcoholChance

inferred

Current value: 3

What it does: Controls the alcohol chance setting.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None (not recommended)

Limits/defaults: Default = Rare

Source: line 1561 of epochOutbreak_SandboxVars.lua

SapphCooking.ZombieLootSpawn

inferred

Current value: 3

What it does: Controls spawning behavior for zombie loot spawn.

Current meaning: 3 → Rare

Choices: 1 = Insanely rare; 2 = Extremely Rare; 3 = Rare; 4 = Normal; 5 = Common; 6 = Abundant; 7 = None

Limits/defaults: Default = Rare

Source: line 1570 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack

AhuToolWeaponPack.AxeChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1576 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.BaseballBatChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1580 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.BigBladeChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1584 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.CrowbarChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1588 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.HandAxeChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1592 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.NightstickChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1596 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.OtherAxeChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1600 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.PipeWrenchChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1604 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.SmallBladeChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1608 of epochOutbreak_SandboxVars.lua

AhuToolWeaponPack.SpearChance

documented

Current value: 1.0

What it does: Adjusting this will change the spawn rate proportion of this mod's weapons in this category. Lower values result in a lower spawn rate. Does not affect spawn rates in survivor-related containers.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 1.00

Source: line 1612 of epochOutbreak_SandboxVars.lua

ammomakerOptions

ammomakerOptions.CraftingSpeed

documented

Current value: 1

What it does: Adjust crafting speed for all Ammo Maker recipes

Limits/defaults: Min: 1 Max: 10 Default: 1

Source: line 1616 of epochOutbreak_SandboxVars.lua

ammomakerOptions.NitreYield

documented

Current value: 40

What it does: Nitre per pot of bird excrement

Limits/defaults: Min: 1 Max: 100 Default: 10

Source: line 1618 of epochOutbreak_SandboxVars.lua

ammomakerOptions.BirdExYield

documented

Current value: 1

What it does: Bird excrement per seed (bird feeder)

Limits/defaults: Min: 1 Max: 5 Default: 1

Source: line 1620 of epochOutbreak_SandboxVars.lua

ammomakerOptions.BirdExSpawnMin

documented

Current value: 8

What it does: Minimum spawn amount per pile (foraging)

Limits/defaults: Min: 1 Max: 200 Default: 8

Source: line 1622 of epochOutbreak_SandboxVars.lua

ammomakerOptions.BirdExSpawnMax

documented

Current value: 24

What it does: Maximum spawn amount per pile (foraging)

Limits/defaults: Min: 1 Max: 200 Default: 24

Source: line 1624 of epochOutbreak_SandboxVars.lua

ammomakerOptions.BirdFeatherSpawnMin

documented

Current value: 1

What it does: Minimum spawn amount per pile (foraging)

Limits/defaults: Min: 1 Max: 10 Default: 1

Source: line 1626 of epochOutbreak_SandboxVars.lua

ammomakerOptions.BirdFeatherSpawnMax

documented

Current value: 3

What it does: Maximum spawn amount per pile (foraging)

Limits/defaults: Min: 1 Max: 10 Default: 3

Source: line 1628 of epochOutbreak_SandboxVars.lua

ammomakerOptions.CasingsSpawnMin

documented

Current value: 1

What it does: Minimum spawn amount per stack (foraging)

Limits/defaults: Min: 1 Max: 20 Default: 1

Source: line 1630 of epochOutbreak_SandboxVars.lua

ammomakerOptions.CasingsSpawnMax

documented

Current value: 3

What it does: Maximum spawn amount per stack (foraging)

Limits/defaults: Min: 1 Max: 20 Default: 3

Source: line 1632 of epochOutbreak_SandboxVars.lua

ammomakerOptions.DroppedCasingsLifetime

documented

Current value: 168

What it does: Hours until dropped casings are removed

Limits/defaults: Min: 1 Max: 720 Default: 168

Source: line 1634 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ProduceAmmoBulkSize

documented

Current value: 10

What it does: Bulk size for produce ammo recipes (reloading press)

Limits/defaults: Min: 10 Max: 100 Default: 10

Source: line 1636 of epochOutbreak_SandboxVars.lua

ammomakerOptions.DropCasingsReload

documented

Current value: false

What it does: Drops casings on ground when reloading revolvers or break-action firearms instead of adding them to player inventory

Current meaning: Disabled / false

Source: line 1638 of epochOutbreak_SandboxVars.lua

ammomakerOptions.CollectAdditionalSeeds

documented

Current value: true

What it does: Adds additional seeds to the player inventory when using the collect seeds recipe from the base game

Current meaning: Enabled / true

Source: line 1640 of epochOutbreak_SandboxVars.lua

ammomakerOptions.AllowConvertRecipes

documented

Current value: false

What it does: Allow ammo conversion recipes of supported mods

Current meaning: Disabled / false

Source: line 1642 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ShowHiddenRecipes

documented

Current value: false

What it does: Shows inactive recipes as N/A in the crafting menu

Current meaning: Disabled / false

Source: line 1644 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceArmyStorageAmmunition

documented

Current value: 10.0

What it does: Spawns all ammo parts

Limits/defaults: Min: 0.00 Max: 30.00 Default: 10.00

Source: line 1646 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceArmySurplusMisc

documented

Current value: 10.0

What it does: Spawns all ammo parts

Limits/defaults: Min: 0.00 Max: 30.00 Default: 10.00

Source: line 1648 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceDrugLabGuns

documented

Current value: 5.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 5.00

Source: line 1650 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceFirearmWeapons

documented

Current value: 4.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 4.00

Source: line 1652 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceFirearmWeapons_Mid

documented

Current value: 4.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 4.00

Source: line 1654 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceFirearmWeapons_Late

documented

Current value: 4.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 4.00

Source: line 1656 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStoreAmmunition

documented

Current value: 10.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 10.00

Source: line 1658 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStoreMagsAmmo

documented

Current value: 15.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 50.00 Default: 15.00

Source: line 1660 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStoreGuns

documented

Current value: 5.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 5.00

Source: line 1662 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChancePoliceStorageAmmunition

documented

Current value: 3.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 3.00

Source: line 1664 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChancePoliceStorageGuns

documented

Current value: 3.0

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 20.00 Default: 3.00

Source: line 1666 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceWardrobeRedneck

documented

Current value: 0.1

What it does: Spawns all ammo parts except grenade category

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.10

Source: line 1668 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStorePistols

documented

Current value: 15.0

What it does: Spawns pistol and revolver related ammo parts

Limits/defaults: Min: 0.00 Max: 50.00 Default: 15.00

Source: line 1670 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStoreRifles

documented

Current value: 10.0

What it does: Spawns rifle related ammo parts

Limits/defaults: Min: 0.00 Max: 50.00 Default: 10.00

Source: line 1672 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGunStoreShotguns

documented

Current value: 10.0

What it does: Spawns shotgun related ammo parts

Limits/defaults: Min: 0.00 Max: 50.00 Default: 10.00

Source: line 1674 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceHuntingLockers

documented

Current value: 5.0

What it does: Spawns rifle and shotgun related ammo parts

Limits/defaults: Min: 0.00 Max: 10.00 Default: 5.00

Source: line 1676 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceArmyBunkerStorage

documented

Current value: 1.0

What it does: Spawns all old casings and shotgun hulls

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 1678 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceLockerArmyBedroomHome

documented

Current value: 0.4

What it does: Spawns all old casings and shotgun hulls

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.40

Source: line 1680 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChancePoliceEvidence

documented

Current value: 35.0

What it does: Spawns all old casings and shotgun hulls

Limits/defaults: Min: 0.00 Max: 50.00 Default: 35.00

Source: line 1682 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceBedroomDresserRedneck

documented

Current value: 0.5

What it does: Spawns all old casings and shotgun hulls except grenade category

Limits/defaults: Min: 0.00 Max: 5.00 Default: 0.50

Source: line 1684 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceDrugShackWeapons

documented

Current value: 4.0

What it does: Spawns all old casings and shotgun hulls except grenade category

Limits/defaults: Min: 0.00 Max: 10.00 Default: 4.00

Source: line 1686 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceGarageFirearms

documented

Current value: 4.0

What it does: Spawns all old casings and shotgun hulls except grenade category

Limits/defaults: Min: 0.00 Max: 8.00 Default: 4.00

Source: line 1688 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceBedroomSidetable

documented

Current value: 0.03

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.03

Source: line 1690 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceBedroomSidetableClassy

documented

Current value: 0.02

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.02

Source: line 1692 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceBedroomSidetableRedneck

documented

Current value: 0.06

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.06

Source: line 1694 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceDresserGeneric

documented

Current value: 0.04

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 2.00 Default: 0.04

Source: line 1696 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChancePlankStashGun

documented

Current value: 5.0

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 10.00 Default: 5.00

Source: line 1698 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceSecurityDesk

documented

Current value: 2.0

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 10.00 Default: 2.00

Source: line 1700 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceSecurityLockers

documented

Current value: 2.0

What it does: Spawns old pistol and revolver casings

Limits/defaults: Min: 0.00 Max: 10.00 Default: 2.00

Source: line 1702 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChanceHunter

documented

Current value: 4.0

What it does: Spawns old rifle casings and shotgun hulls

Limits/defaults: Min: 0.00 Max: 10.00 Default: 4.00

Source: line 1704 of epochOutbreak_SandboxVars.lua

ammomakerOptions.ChancePrisonArmoryShotguns

documented

Current value: 5.0

What it does: Spawns old shotgun hulls

Limits/defaults: Min: 0.00 Max: 20.00 Default: 5.00

Source: line 1706 of epochOutbreak_SandboxVars.lua

B42Horticulture

B42Horticulture.LearnedRecipe

documented

Current value: true

What it does: Adds 'Make Glass Pipe' recipe to 'Magazine: Murano Glass Manual'.

Current meaning: Enabled / true

Source: line 1710 of epochOutbreak_SandboxVars.lua

GunsBlankets

GunsBlankets.DisablePatterns

documented

Current value: false

What it does: enabled this option to turn off all pattern overlays on blankets

Current meaning: Disabled / false

Source: line 1714 of epochOutbreak_SandboxVars.lua

GunsBlankets.BlanketSpawnrate

documented

Current value: 95

What it does: spawn rate is percentage out of 100

Limits/defaults: Min: 0 Max: 100 Default: 95

Source: line 1716 of epochOutbreak_SandboxVars.lua

GunsBlankets.patternSpawnrate

documented

Current value: 40

What it does: spawn rate is percentage out of 100

Limits/defaults: Min: 0 Max: 100 Default: 40

Source: line 1718 of epochOutbreak_SandboxVars.lua

GunsBlankets.chanceOfNotCovering

documented

Current value: 5

What it does: spawn rate is percentage out of 100

Limits/defaults: Min: 0 Max: 100 Default: 5

Source: line 1720 of epochOutbreak_SandboxVars.lua

Excavation

Excavation.DisableDepthLimit

documented

Current value: false

What it does: Allows digging stairs below -1. <RED> This can cause severe graphical glitches that may trigger eplilepsy.

Current meaning: Disabled / false

Source: line 1725 of epochOutbreak_SandboxVars.lua

FunctionalAppliances

FunctionalAppliances.BeerKegsChance

documented

Current value: 3

What it does: How often filled beer kegs spawn in bars.

Current meaning: 3 → Normal

Choices: 1 = Extremely Rare; 2 = Rare; 3 = Normal; 4 = Common; 5 = Abundant; 6 = None

Limits/defaults: Default = Normal

Source: line 1735 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.BeerKegsFilledAmount

documented

Current value: 3

What it does: How full are the beer kegs that are spawned.

Current meaning: 3 → Medium

Choices: 1 = Very Low; 2 = Low; 3 = Medium; 4 = Nearly Full; 5 = Always Full; 6 = Random

Limits/defaults: Default = Medium

Source: line 1743 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.SyrupsChance

documented

Current value: 3

What it does: How often filled syrups and CO2 tanks spawn in fountain locations.

Current meaning: 3 → Normal

Choices: 1 = Extremely Rare; 2 = Rare; 3 = Normal; 4 = Common; 5 = Abundant; 6 = None

Limits/defaults: Default = Normal

Source: line 1751 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.SyrupsFilledAmount

documented

Current value: 3

What it does: How full are the soda syrups and CO2 tanks that are spawned.

Current meaning: 3 → Medium

Choices: 1 = Very Low; 2 = Low; 3 = Medium; 4 = Nearly Full; 5 = Always Full; 6 = Random

Limits/defaults: Default = Medium

Source: line 1759 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.FATheatreChance

documented

Current value: 3

What it does: How often popcorn and other Functional Appliances items spawn in the theatre counters.

Current meaning: 3 → Normal

Choices: 1 = Extremely Rare; 2 = Rare; 3 = Normal; 4 = Common; 5 = Abundant; 6 = None

Limits/defaults: Default = Normal

Source: line 1767 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.FAFreshTheatreChance

documented

Current value: 3

What it does: How often Functional Appliances fresh food items spawn in the theatre counters.

Current meaning: 3 → Normal

Choices: 1 = Extremely Rare; 2 = Rare; 3 = Normal; 4 = Common; 5 = Abundant; 6 = None

Limits/defaults: Default = Normal

Source: line 1775 of epochOutbreak_SandboxVars.lua

FunctionalAppliances.FAZombieItemsSpawn

documented

Current value: true

What it does: Disabling this will remove the possibility of Functional Appliances items spawning on zombies.

Current meaning: Enabled / true

Source: line 1777 of epochOutbreak_SandboxVars.lua

Guns93

Guns93.Guns9322LRAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1781 of epochOutbreak_SandboxVars.lua

Guns93.Guns9325ACPAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1783 of epochOutbreak_SandboxVars.lua

Guns93.Guns93380ACPAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1785 of epochOutbreak_SandboxVars.lua

Guns93.Guns9338SPCAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1787 of epochOutbreak_SandboxVars.lua

Guns93.Guns939mmAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1789 of epochOutbreak_SandboxVars.lua

Guns93.Guns9340SWAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1791 of epochOutbreak_SandboxVars.lua

Guns93.Guns9345ACPAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1793 of epochOutbreak_SandboxVars.lua

Guns93.Guns9345ColtAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1795 of epochOutbreak_SandboxVars.lua

Guns93.Guns9310mmAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1797 of epochOutbreak_SandboxVars.lua

Guns93.Guns93357MAGAmmoDistro

documented

Current value: false

What it does: All .357 Magnum revolvers will spawn as .38 Special revolvers if .38 Special is not disabled.

Current meaning: Disabled / false

Source: line 1799 of epochOutbreak_SandboxVars.lua

Guns93.Guns9344MAGAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1801 of epochOutbreak_SandboxVars.lua

Guns93.Guns93223556AmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1803 of epochOutbreak_SandboxVars.lua

Guns93.Guns9330CARAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1805 of epochOutbreak_SandboxVars.lua

Guns93.Guns93308AmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1807 of epochOutbreak_SandboxVars.lua

Guns93.Guns933006AmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1809 of epochOutbreak_SandboxVars.lua

Guns93.Guns933030AmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1811 of epochOutbreak_SandboxVars.lua

Guns93.Guns93762x39AmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1813 of epochOutbreak_SandboxVars.lua

Guns93.Guns93MauserAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1815 of epochOutbreak_SandboxVars.lua

Guns93.Guns93ShotgunAmmoDistro

documented

Current value: false

What it does: Will spawn all shotguns as slug guns if slugs are not disabled.

Current meaning: Disabled / false

Source: line 1817 of epochOutbreak_SandboxVars.lua

Guns93.Guns93SlugsAmmoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1819 of epochOutbreak_SandboxVars.lua

Guns93.Guns93AmmoSwitching

documented

Current value: false

What it does: Will disable Buckshot<>Slugs, .357Mag<>.38Spc ammo switching.

Current meaning: Disabled / false

Source: line 1821 of epochOutbreak_SandboxVars.lua

Guns93.Guns93AutoDistro

documented

Current value: false

What it does: Prevents all firearms of this ammo type from spawning. Will not take effect until server or host reloads game.

Current meaning: Disabled / false

Source: line 1823 of epochOutbreak_SandboxVars.lua

Guns93.Guns93DIYAutoDistro

documented

Current value: false

What it does: Will remove the ability to convert semi-automatic firearms into automatics (Not Yet Implemented)

Current meaning: Disabled / false

Source: line 1825 of epochOutbreak_SandboxVars.lua

Guns93.Guns93BayoDistro

documented

Current value: false

What it does: Will remove the ability to fix and use bayonets on firearms.

Current meaning: Disabled / false

Source: line 1827 of epochOutbreak_SandboxVars.lua

Guns93.Guns93SilencerDistro

documented

Current value: false

What it does: Does not currently remove silencers that spawn attached to weapons (WIP)

Current meaning: Disabled / false

Source: line 1829 of epochOutbreak_SandboxVars.lua

Guns93.Guns93BarrelThreading

documented

Current value: false

What it does: Will remove the ability to tap barrel and bores for chokes, silencers, and muzzle devices

Current meaning: Disabled / false

Source: line 1831 of epochOutbreak_SandboxVars.lua

Guns93.Guns93DIYSilencerDistro

documented

Current value: false

What it does: Will remove the ability to craft silencers

Current meaning: Disabled / false

Source: line 1833 of epochOutbreak_SandboxVars.lua

Guns93.Guns93ZedBayonet

documented

Current value: false

What it does: Bayonets will not spawn on zombies

Current meaning: Disabled / false

Source: line 1835 of epochOutbreak_SandboxVars.lua

Guns93.Guns93ZedGuns

documented

Current value: false

What it does: Firearms will not spawn attached to zombies

Current meaning: Disabled / false

Source: line 1837 of epochOutbreak_SandboxVars.lua

Guns93.Guns93Fouling

documented

Current value: false

What it does: Will disable fouling from use, its effects, and the need to clean guns.

Current meaning: Disabled / false

Source: line 1839 of epochOutbreak_SandboxVars.lua

Guns93.Guns93SpentBrass

documented

Current value: false

What it does: Firearms will eject spent casings when firing, racking, or reloading as applicable. Might cause performance issues if a lot of casings build up in one location.

Current meaning: Disabled / false

Source: line 1841 of epochOutbreak_SandboxVars.lua

Guns93.Guns93CleanBrass

documented

Current value: false

What it does: Spent caseings will delete if left on the ground for 24hr for performance reasons. Disabling this will prevent this.

Current meaning: Disabled / false

Source: line 1843 of epochOutbreak_SandboxVars.lua

Guns93.Guns93AmmoName

documented

Current value: false

What it does: Firearm's ammo type will be displayed as part of the firearm's name. Does not affect firearms that have already spawned.

Current meaning: Disabled / false

Source: line 1845 of epochOutbreak_SandboxVars.lua

Guns93.Guns93VanillaGuns

documented

Current value: false

What it does: Vanilla Firearms are disabled and removed by default. This option will prevent their removal

Current meaning: Disabled / false

Source: line 1847 of epochOutbreak_SandboxVars.lua

Guns93.Guns93SoundAdjust

documented

Current value: 1.0

What it does: Number that the sound radius will be multiplied by. Lower than 1 will reduce the Sound Radius. Higher than 1 increases it.

Limits/defaults: Min: 0.00 Max: 2.00 Default: 1.00

Source: line 1849 of epochOutbreak_SandboxVars.lua

Guns93.Guns93SilencerEff

documented

Current value: 1.0

What it does: Number that Silencer Efficiency will be multiplied by. Lower than 1 will reduce the Sound Radius. Higher than 1 increases it.

Limits/defaults: Min: 0.00 Max: 1.25 Default: 1.00

Source: line 1851 of epochOutbreak_SandboxVars.lua

Guns93.Guns93HitAdjust

documented

Current value: 1.0

What it does: Number that Hit Chance will be multiplied by. Lower than 1 will reduce the Hit Chance. Higher than 1 increases it.

Limits/defaults: Min: 0.00 Max: 2.00 Default: 1.00

Source: line 1853 of epochOutbreak_SandboxVars.lua

Guns93.Guns93DMGAdjust

documented

Current value: 1.0

What it does: Number that Damage will be multiplied by. Lower than 1 will reduce the Damage. Higher than 1 increases it.

Limits/defaults: Min: 0.00 Max: 2.00 Default: 1.00

Source: line 1855 of epochOutbreak_SandboxVars.lua

Guns93.Guns93RecoilAdjust

documented

Current value: 1.0

What it does: Number that Recoil Delay will be multiplied by. Lower than 1 will reduce Recoil Delay. Higher than 1 will increases it.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 1857 of epochOutbreak_SandboxVars.lua

Guns93.Guns93HandgunRecoilMin

documented

Current value: 15.0

What it does: The lowest possible Recoil Delay for handguns. A smaller number will allow guns to shoot faster. Higher will make them shoot slower.

Limits/defaults: Min: 0.00 Max: 30.00 Default: 15.00

Source: line 1859 of epochOutbreak_SandboxVars.lua

Guns93.Guns93LongGunRecoilMin

documented

Current value: 10.0

What it does: The lowest possible Recoil Delay for rifles, carbines, and shotguns. A smaller number will allow guns to shoot faster. Higher will make them shoot slower.

Limits/defaults: Min: 0.00 Max: 30.00 Default: 10.00

Source: line 1861 of epochOutbreak_SandboxVars.lua

JBFireflyOptions

JBFireflyOptions.ticksToSpawn

inferred

Current value: 10

What it does: Controls spawning behavior for ticks to spawn.

Limits/defaults: Min: 1 Max: 1000 Default: 10

Source: line 1865 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.minSpawn

inferred

Current value: 2

What it does: Controls spawning behavior for min spawn.

Limits/defaults: Min: 1 Max: 10000 Default: 2

Source: line 1867 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.maxSpawn

inferred

Current value: 5

What it does: Controls spawning behavior for max spawn.

Limits/defaults: Min: 1 Max: 10000 Default: 5

Source: line 1869 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.maxFireflyInstances

inferred

Current value: 100

What it does: Controls the max firefly instances setting.

Limits/defaults: Min: 1 Max: 100000 Default: 100

Source: line 1871 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.spawnArea

inferred

Current value: 50

What it does: Controls spawning behavior for spawn area.

Limits/defaults: Min: 5 Max: 150 Default: 50

Source: line 1873 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.overSample

inferred

Current value: 2

What it does: Controls the over sample setting.

Limits/defaults: Min: 1 Max: 100 Default: 2

Source: line 1875 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.taperDays

inferred

Current value: 15

What it does: Controls the taper days setting.

Limits/defaults: Min: 1 Max: 365 Default: 15

Source: line 1877 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.startDay

inferred

Current value: 180

What it does: Controls the start day setting.

Limits/defaults: Min: 0 Max: 360 Default: 180

Source: line 1879 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.endDay

inferred

Current value: 245

What it does: Controls the end day setting.

Limits/defaults: Min: 0 Max: 360 Default: 245

Source: line 1881 of epochOutbreak_SandboxVars.lua

JBFireflyOptions.hideCantSee

inferred

Current value: false

What it does: Controls the hide cant see setting.

Current meaning: Disabled / false

Source: line 1882 of epochOutbreak_SandboxVars.lua

AsKillboardTable

AsKillboardTable.PlayersPerPage

documented

Current value: 30

What it does: The limit of players displayed in the interface. Changes will take effect with the next ranking update.

Limits/defaults: Min: 3 Max: 100 Default: 30

Source: line 1886 of epochOutbreak_SandboxVars.lua

AsKillboardTable.ExtraDatabaseSlots

documented

Current value: 10

What it does: The number of additional database slots beyond the display limit. Applied separately to each category (PvE, PvP, Lifetime). Required for the rotation of offline players who are positioned just below the main ranking. Player statistics outside the display limit + buffer are not stored in the mod's database, but are read from the characters' data and processed during every stats collection. Change this parameter only if you clearly understand its impact. Changes will take effect with the next ranking update.

Limits/defaults: Min: 0 Max: 100 Default: 10

Source: line 1888 of epochOutbreak_SandboxVars.lua

AsKillboardTable.MinKillsPVE

documented

Current value: 100

What it does: The minimum number of zombie kills required to enter the PvE ranking. Changes will take effect with the next ranking update.

Limits/defaults: Min: 0 Max: 10000 Default: 100

Source: line 1890 of epochOutbreak_SandboxVars.lua

AsKillboardTable.MinKillsPVP

documented

Current value: 1

What it does: The minimum number of player kills required to enter the PvP ranking. Changes will take effect with the next ranking update.

Limits/defaults: Min: 0 Max: 100 Default: 1

Source: line 1892 of epochOutbreak_SandboxVars.lua

AsKillboardTable.MinHoursSurvived

documented

Current value: 168.0

What it does: The minimum number of hours survived required to enter the Lifetime ranking. Changes will take effect with the next ranking update.

Limits/defaults: Min: 0.00 Max: 8640.00 Default: 168.00

Source: line 1894 of epochOutbreak_SandboxVars.lua

AsKillboardTable.PlayerTickRate

documented

Current value: 1

What it does: The frequency at which statistics are collected from online players. Requires a server restart to apply changes.

Current meaning: 1 → Every 10 in-game minutes

Choices: 1 = Every 10 in-game minutes; 2 = Every in-game hour

Limits/defaults: Default = Every 10 in-game minutes

Source: line 1898 of epochOutbreak_SandboxVars.lua

AsKillboardTable.ServerTickRate

documented

Current value: 1

What it does: The frequency at which the server sorts, cleans up and broadcasts updated rankings to all players. Requires a server restart to apply changes.

Current meaning: 1 → Every 10 in-game minutes

Choices: 1 = Every 10 in-game minutes; 2 = Every in-game hour; 3 = Once per in-game day

Limits/defaults: Default = Every 10 in-game minutes

Source: line 1903 of epochOutbreak_SandboxVars.lua

AsKillboardTable.DeadDeleteInGmHours

documented

Current value: 24

What it does: Record storage time after death (in-game hours). Such records are marked with a skull icon [image] -1 - indefinitely 0 - do not store (remove upon death) Regardless of this value, records are removed prematurely if displaced from the rankings or if the player re-enters any of them with a new character. Changes will take effect with the next ranking update.

Limits/defaults: Min: -1 Max: 8640 Default: 24

Source: line 1905 of epochOutbreak_SandboxVars.lua

AsKillboardTable.EnablePvPTracking

documented

Current value: true

What it does: Enables built-in PvP kill tracking using the character parameter SurvivorKills . Disable this option if another installed mod records PvP kills to this parameter. Otherwise, values may accumulate incorrectly. Changes take effect immediately.

Current meaning: Enabled / true

Source: line 1907 of epochOutbreak_SandboxVars.lua

AsKillboardTable.ShowPVP

documented

Current value: true

What it does: Enables display and sorting of rankings based on kills of other players. Changes will take effect with the next ranking update.

Current meaning: Enabled / true

Source: line 1909 of epochOutbreak_SandboxVars.lua

AsKillboardTable.ShowTimeSurvived

documented

Current value: true

What it does: Enables display and sorting of rankings based on hours survived. Changes will take effect with the next ranking update.

Current meaning: Enabled / true

Source: line 1911 of epochOutbreak_SandboxVars.lua

KnoxBuildworks

KnoxBuildworks.ReplaceBuildMenu

documented

Current value: false

What it does: The sidebar Build button opens Knox Buildworks instead of the vanilla Build Menu. When this is off, the Build button keeps vanilla as the primary action and exposes Knox Buildworks from its hover drawer.

Current meaning: Disabled / false

Source: line 1915 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.EnablePlanningMode

documented

Current value: true

What it does: Allow players to open Knox Planning Mode for blueprints, ghost overlays, and build queues. Admins can turn this off for stricter servers.

Current meaning: Enabled / true

Source: line 1917 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.MaxPlacementsPerBlueprint

documented

Current value: 1000

What it does: Upper limit of ghost placements a single blueprint can hold.

Limits/defaults: Min: 50 Max: 5000 Default: 1000

Source: line 1919 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.BuildXPMultiplier

documented

Current value: 1.0

What it does: Multiplies the XP awarded when a Knox Buildworks construction finishes.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.00

Source: line 1921 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.BlueprintRadius

documented

Current value: 200

What it does: Half-size of the square a blueprint may cover, measured from its first ghost. 200 gives a 400x400 area.

Limits/defaults: Min: 20 Max: 2000 Default: 200

Source: line 1923 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.WellWaterMode

documented

Current value: 1

What it does: Choose whether water wells provide unlimited clean water or use a finite reservoir that refills from groundwater and rain.

Current meaning: 1 → Infinite

Choices: 1 = Infinite; 2 = Limited and refilling

Limits/defaults: Default = Infinite

Source: line 1927 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.WellCapacity

documented

Current value: 1500

What it does: Maximum litres stored by each limited water well.

Limits/defaults: Min: 1 Max: 10000 Default: 1500

Source: line 1929 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.WellInitialPercent

documented

Current value: 25

What it does: Percentage of a limited well's capacity available when the well is first built.

Limits/defaults: Min: 0 Max: 100 Default: 25

Source: line 1931 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.WellHourlyRefill

documented

Current value: 3.0

What it does: Litres of clean water naturally restored to each limited well every in-game hour.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 3.00

Source: line 1933 of epochOutbreak_SandboxVars.lua

KnoxBuildworks.WellRainRefillMultiplier

documented

Current value: 1.5

What it does: Multiplies the well's native Build 42 rain-catcher factor. Set this to 0 to disable rain refilling.

Limits/defaults: Min: 0.00 Max: 10.00 Default: 1.50

Source: line 1935 of epochOutbreak_SandboxVars.lua

LG

LG.SpawnChance

documented

Current value: 3

What it does: Common:1.5x, Uncommon:1.0x, Rare:0.5x, Very Rare:0.25x, default value is 1x

Current meaning: 3 → Rare (0.5x)

Choices: 1 = Common (1.5x); 2 = Uncommon (1.0x); 3 = Rare (0.5x); 4 = Very rare (0.25x); 5 = Never (0.00x)

Limits/defaults: Default = Rare (0.5x)

Source: line 1944 of epochOutbreak_SandboxVars.lua

LTP

LTP.CuredMeatSpoilageMultiplier

inferred

Current value: 1

What it does: Controls the cured meat spoilage multiplier setting.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (2400 Days); 3 = Slow (1200 Days); 4 = Normal (600 Days); 5 = Fast (300 Days); 6 = Very Fast (120 Days)

Limits/defaults: Default = Never Expires

Source: line 1954 of epochOutbreak_SandboxVars.lua

LTP.PemmicanSpoilageMultiplier

inferred

Current value: 1

What it does: Controls the pemmican spoilage multiplier setting.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (2400 Days); 3 = Slow (1200 Days); 4 = Normal (600 Days); 5 = Fast (300 Days); 6 = Very Fast (120 Days)

Limits/defaults: Default = Never Expires

Source: line 1962 of epochOutbreak_SandboxVars.lua

LTP.CannedPemmicanSpoilageMultiplier

inferred

Current value: 1

What it does: Controls the canned pemmican spoilage multiplier setting.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (2400 Days); 3 = Slow (1200 Days); 4 = Normal (600 Days); 5 = Fast (300 Days); 6 = Very Fast (120 Days)

Limits/defaults: Default = Never Expires

Source: line 1970 of epochOutbreak_SandboxVars.lua

LTP.JamSpreadSpoilageMultiplier

documented

Current value: 1

What it does: Days till 'Rotten' measured in days.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (1460 Days); 3 = Slow (730 Days); 4 = Normal (365 Days); 5 = Fast (183 Days); 6 = Very Fast (73 Days)

Limits/defaults: Default = Never Expires

Source: line 1978 of epochOutbreak_SandboxVars.lua

LTP.AvocadoSpreadSpoilageMultiplier

documented

Current value: 1

What it does: Days till 'Rotten' measured in days.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (240 Days); 3 = Slow (120 Days); 4 = Normal (60 Days); 5 = Fast (30 Days); 6 = Very Fast (12 Days)

Limits/defaults: Default = Never Expires

Source: line 1986 of epochOutbreak_SandboxVars.lua

LTP.NutSpreadSpoilageMultiplier

documented

Current value: 1

What it does: Days till 'Rotten' measured in days.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (1460 Days); 3 = Slow (730 Days); 4 = Normal (365 Days); 5 = Fast (183 Days); 6 = Very Fast (73 Days)

Limits/defaults: Default = Never Expires

Source: line 1994 of epochOutbreak_SandboxVars.lua

LTP.MincedGarlicSpoilageMultiplier

documented

Current value: 1

What it does: Days till 'Rotten' measured in days.

Current meaning: 1 → Never Expires

Choices: 1 = Never Expires; 2 = Very Slow (480 Days); 3 = Slow (240 Days); 4 = Normal (120 Days); 5 = Fast (60 Days); 6 = Very Fast (24 Days)

Limits/defaults: Default = Never Expires

Source: line 2002 of epochOutbreak_SandboxVars.lua

Machinery

Machinery.EnableSkillScaling

documented

Current value: true

What it does: When disabled, operations use their fixed base yield, time and XP and do not cause skill-scaled accidents.

Current meaning: Enabled / true

Source: line 2006 of epochOutbreak_SandboxVars.lua

Machinery.EnableInjuries

documented

Current value: true

What it does: Allows configured machine operations to injure the operator. Disable this to remove accident rolls entirely.

Current meaning: Enabled / true

Source: line 2008 of epochOutbreak_SandboxVars.lua

Machinery.EnablePartWear

documented

Current value: true

What it does: Controls wear on installed parts such as circular blades. Required parts must still be installed.

Current meaning: Enabled / true

Source: line 2010 of epochOutbreak_SandboxVars.lua

Machinery.EnableFuelConsumption

documented

Current value: true

What it does: Controls whether fluid-powered machines require and consume fuel for operations.

Current meaning: Enabled / true

Source: line 2012 of epochOutbreak_SandboxVars.lua

Machinery.EnableIndoorExhaust

documented

Current value: true

What it does: Gas-powered machines expose their operator to dangerous fumes when operated inside an enclosed room. Repeated exposure can become fatal.

Current meaning: Enabled / true

Source: line 2014 of epochOutbreak_SandboxVars.lua

Machinery.SkillDifficulty

documented

Current value: 3

What it does: Adjusts the effective skill used for yield, speed, XP and accident calculations. The UI still displays the character's real skill level.

Current meaning: 3 → Normal

Choices: 1 = Very Easy (+4 effective levels); 2 = Easy (+2 effective levels); 3 = Normal; 4 = Hard (-2 effective levels); 5 = Very Hard (-4 effective levels)

Limits/defaults: Default = Normal

Source: line 2021 of epochOutbreak_SandboxVars.lua

Machinery.YieldMultiplier

documented

Current value: 1.0

What it does: Multiplies item output after skill scaling. Results are rounded to the nearest whole item, with at least one output when the operation normally produces something.

Limits/defaults: Min: 0.25 Max: 3.00 Default: 1.00

Source: line 2023 of epochOutbreak_SandboxVars.lua

Machinery.ActionTimeMultiplier

documented

Current value: 1.0

What it does: Higher values make machine jobs take longer; lower values make them faster.

Limits/defaults: Min: 0.25 Max: 5.00 Default: 1.00

Source: line 2025 of epochOutbreak_SandboxVars.lua

Machinery.XPMultiplier

documented

Current value: 1.0

What it does: Multiplies XP awarded by machine operations. Set to 0 to disable machine XP.

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 2027 of epochOutbreak_SandboxVars.lua

Machinery.AccidentRiskMultiplier

documented

Current value: 1.0

What it does: Multiplies the final accident chance after skill scaling. Set to 0 to disable risk without disabling the injury system.

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 2029 of epochOutbreak_SandboxVars.lua

Machinery.PartWearMultiplier

documented

Current value: 1.0

What it does: Multiplies blade and other installed-part wear. Set to 0 for no wear.

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 2031 of epochOutbreak_SandboxVars.lua

Machinery.FuelUseMultiplier

documented

Current value: 1.0

What it does: Multiplies fluid fuel consumed per operation. Set to 0 for no fuel usage or requirement.

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 2033 of epochOutbreak_SandboxVars.lua

Machinery.IndoorExhaustMultiplier

documented

Current value: 1.0

What it does: Multiplies toxic exposure from operating combustion-powered machines indoors. Set to 0 to remove exposure while retaining the warning.

Limits/defaults: Min: 0.00 Max: 5.00 Default: 1.00

Source: line 2035 of epochOutbreak_SandboxVars.lua

NeatLockpicking

NeatLockpicking.EnableHotwire

documented

Current value: true

What it does: When off, vehicles use the vanilla hotwire action instead of the wire minigame.

Current meaning: Enabled / true

Source: line 2039 of epochOutbreak_SandboxVars.lua

NeatLockpicking.EnableWindowLockpick

documented

Current value: false

What it does: When on, locked windows can be opened with a lockpick, same as with a crowbar.

Current meaning: Disabled / false

Source: line 2041 of epochOutbreak_SandboxVars.lua

NeatLockpicking.PinCount

inferred

Current value: 6

What it does: Controls the pin count setting.

Limits/defaults: Min: 3 Max: 10 Default: 6

Source: line 2043 of epochOutbreak_SandboxVars.lua

NeatLockpicking.BreakChanceAtZeroSkill

inferred

Current value: 50

What it does: Controls the break chance at zero skill setting.

Limits/defaults: Min: 0 Max: 100 Default: 50

Source: line 2045 of epochOutbreak_SandboxVars.lua

NeatLockpicking.BreakChanceMinimum

inferred

Current value: 5

What it does: Controls the break chance minimum setting.

Limits/defaults: Min: 0 Max: 100 Default: 5

Source: line 2047 of epochOutbreak_SandboxVars.lua

NeatLockpicking.NoiseOnFail

inferred

Current value: true

What it does: Controls the noise on fail setting.

Current meaning: Enabled / true

Source: line 2048 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ResetPinsOnBreak

inferred

Current value: true

What it does: Controls the reset pins on break setting.

Current meaning: Enabled / true

Source: line 2049 of epochOutbreak_SandboxVars.lua

NeatLockpicking.BrokenLockpickDuration

inferred

Current value: 1.0

What it does: Controls the broken lockpick duration setting.

Limits/defaults: Min: 0.10 Max: 5.00 Default: 1.00

Source: line 2051 of epochOutbreak_SandboxVars.lua

NeatLockpicking.RandomPinCountMin

inferred

Current value: 4

What it does: Controls the random pin count min setting.

Limits/defaults: Min: 1 Max: 10 Default: 4

Source: line 2053 of epochOutbreak_SandboxVars.lua

NeatLockpicking.RandomPinCountMax

inferred

Current value: 7

What it does: Controls the random pin count max setting.

Limits/defaults: Min: 1 Max: 10 Default: 7

Source: line 2055 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ReinforcedDoorPinCount

inferred

Current value: 8

What it does: Controls the reinforced door pin count setting.

Limits/defaults: Min: 3 Max: 10 Default: 8

Source: line 2057 of epochOutbreak_SandboxVars.lua

NeatLockpicking.NormalDoorArrowSpeed

documented

Current value: 180

What it does: Degrees per second for the crowbar minigame on normal doors and windows. Default 180.

Limits/defaults: Min: 90 Max: 900 Default: 180

Source: line 2059 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ReinforcedDoorArrowSpeed

documented

Current value: 360

What it does: Degrees per second for the crowbar minigame on security doors. Default 360.

Limits/defaults: Min: 180 Max: 1800 Default: 360

Source: line 2061 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ReinforcedReverseArrowOnHit

documented

Current value: true

What it does: When on, a hit on a security door reverses the arrow direction.

Current meaning: Enabled / true

Source: line 2063 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ReinforcedYellowHitValue

documented

Current value: 10

What it does: Progress added per yellow-zone hit on security doors. Default 10%.

Limits/defaults: Min: 1 Max: 100 Default: 10

Source: line 2065 of epochOutbreak_SandboxVars.lua

NeatLockpicking.ReinforcedGreenHitValue

documented

Current value: 20

What it does: Progress added per green-zone hit on security doors. Default 20%.

Limits/defaults: Min: 1 Max: 100 Default: 20

Source: line 2067 of epochOutbreak_SandboxVars.lua

NeatLockpicking.CrowbarProgressDecayEnabled

documented

Current value: true

What it does: When on, crowbar minigame progress slowly drops if you wait.

Current meaning: Enabled / true

Source: line 2069 of epochOutbreak_SandboxVars.lua

NeatLockpicking.CrowbarProgressDecayInterval

documented

Current value: 2.0

What it does: Seconds between each decay tick. Default 2.

Limits/defaults: Min: 0.50 Max: 10.00 Default: 2.00

Source: line 2071 of epochOutbreak_SandboxVars.lua

NeatLockpicking.CrowbarProgressDecayAmount

documented

Current value: 1

What it does: Progress removed each decay tick. Default 1%.

Limits/defaults: Min: 1 Max: 10 Default: 1

Source: line 2073 of epochOutbreak_SandboxVars.lua

PhunSprinters

PhunSprinters.Mode

documented

Current value: 1

What it does: This option governs when sprinters will run. ** = low performance impact, *** = med-high performance impact depending on population

Current meaning: 1 → Dusk till dawn

Choices: 1 = Dusk till dawn; 2 = Always; 3 = When its too dark outside **; 4 = When its too dark around them ***

Limits/defaults: Default = Dusk till dawn

Source: line 2081 of epochOutbreak_SandboxVars.lua

PhunSprinters.SlowInLight

documented

Current value: false

What it does: If sprinter is running, light over your darkness level (eg a flashlight) can force them to walk (until its too dark again). Note that this is basically included in the tile based mode above

Current meaning: Disabled / false

Source: line 2083 of epochOutbreak_SandboxVars.lua

PhunSprinters.DefaultRisk

documented

Current value: 1

What it does: Percentage chance of a zed being a sprinter. If you use PhunZones, this is the fallback risk level when no other value is specified by a zone (or its parent). Examples: 0 = no chance. 50 = 50% chance and 100 = always

Limits/defaults: Min: 0 Max: 100 Default: 1

Source: line 2085 of epochOutbreak_SandboxVars.lua

PhunSprinters.HoursDiscount

documented

Current value: 0

What it does: The number of hours (across all characters) until risk level is fully applied. For example, if this value is 240 (10 game days) then on the fifth day of play (regardless of how many times they have died), the effective risk that a player is reduced by 50%. Leave blank or 0 to ignore

Limits/defaults: Min: 0 Max: 10000 Default: 0

Source: line 2087 of epochOutbreak_SandboxVars.lua

PhunSprinters.Skeletons

documented

Current value: true

What it does: All sprinters appear as Skeletons. CURRENTLY DISABLED AS BUG IN VANILLA CAN CAUSE A CLIENT CRASH WHEN AIMING AT A SKELETON

Current meaning: Enabled / true

Source: line 2089 of epochOutbreak_SandboxVars.lua

PhunSprinters.Decorate

documented

Current value: true

What it does: Dress the sprinters up around the holidays (only works with certain additional mods active and installed)

Current meaning: Enabled / true

Source: line 2091 of epochOutbreak_SandboxVars.lua

PhunSprinters.MoonPhaseMultiplierNew

documented

Current value: 50

What it does: Adjust risk on nights with a new moon by this value. eg 50 would cut the risk by 50% while 200 would be 200% (double the risk). Leave blank or 0 for no adjustment.

Limits/defaults: Min: 0 Max: 1000 Default: 50

Source: line 2093 of epochOutbreak_SandboxVars.lua

PhunSprinters.MoonPhaseMultiplierCrescent

documented

Current value: 75

What it does: Adjust risk on nights with a crescent moon by this value. eg 50 would cut the risk by 50% while 200 would be 200% (double the risk). Leave blank or 0 for no adjustment.

Limits/defaults: Min: 0 Max: 1000 Default: 75

Source: line 2095 of epochOutbreak_SandboxVars.lua

PhunSprinters.MoonPhaseMultiplierQuarter

documented

Current value: 90

What it does: Adjust risk on nights with a first quarter moon by this value. eg 50 would cut the risk by 50% while 200 would be 200% (double the risk). Leave blank or 0 for no adjustment.

Limits/defaults: Min: 0 Max: 1000 Default: 90

Source: line 2097 of epochOutbreak_SandboxVars.lua

PhunSprinters.MoonPhaseMultiplierGibbous

documented

Current value: 100

What it does: Adjust risk on nights with a gibbous moon by this value. eg 50 would cut the risk by 50% while 200 would be 200% (double the risk). Leave blank or 0 for no adjustment.

Limits/defaults: Min: 0 Max: 1000 Default: 100

Source: line 2099 of epochOutbreak_SandboxVars.lua

PhunSprinters.MoonPhaseMultiplierFull

documented

Current value: 200

What it does: Adjust risk on nights with a full moon by this value. eg 50 would cut the risk by 50% while 200 would be 200% (double the risk). Leave blank or 0 for no adjustment.

Limits/defaults: Min: 0 Max: 1000 Default: 200

Source: line 2101 of epochOutbreak_SandboxVars.lua

PhunSprinters.Elements

documented

Current value: true

What it does: Always display the UI component in the upper right screen. Requires restart

Current meaning: Enabled / true

Source: line 2103 of epochOutbreak_SandboxVars.lua

PhunSprinters.AddToLoot

documented

Current value: false

What it does: If Always Show UI is disabled, tick this so that Military Issued sensor will appear in loot. Wearing these will show the UI. Requires restart. If you do not want any UI, disable this and the Always Show UI option

Current meaning: Disabled / false

Source: line 2105 of epochOutbreak_SandboxVars.lua

PhunSprinters.layout

inferred

Current value: 2

What it does: Controls the layout setting.

Current meaning: 2 → Horizontal

Choices: 1 = Vertical; 2 = Horizontal

Limits/defaults: Default = Horizontal

Source: line 2109 of epochOutbreak_SandboxVars.lua

PhunSprinters.Debug

documented

Current value: false

What it does: Print verbosely (useful when diagnosing issues). Requires restart

Current meaning: Disabled / false

Source: line 2111 of epochOutbreak_SandboxVars.lua

PhunSprinters.DarknessLevel

documented

Current value: 74

What it does: Adjusted light level where all sprinters will run

Limits/defaults: Min: 0 Max: 100 Default: 74

Source: line 2113 of epochOutbreak_SandboxVars.lua

PhunSprinters.MinDistance2

documented

Current value: 14

What it does: The minimum distance of player to zed must be to process the chance of being a sprinter (this is to prevent sudden popins)

Limits/defaults: Min: 1 Max: 100 Default: 14

Source: line 2115 of epochOutbreak_SandboxVars.lua

PhunSprinters.MaxDistance2

documented

Current value: 35

What it does: The maximum distance of player to zed must be to process the chance of being a sprinter (this is to improve performance trying to process zeds that are too far away)

Limits/defaults: Min: 1 Max: 100 Default: 35

Source: line 2117 of epochOutbreak_SandboxVars.lua

PhunSprinters.MaxQueue

documented

Current value: 20

What it does: The max number of zeds to update per tick

Limits/defaults: Min: 1 Max: 1000 Default: 20

Source: line 2119 of epochOutbreak_SandboxVars.lua

PhunSprinters.Volume

documented

Current value: 10

What it does: Volume of sprinter screech. 0 to disable

Limits/defaults: Min: 0 Max: 100 Default: 10

Source: line 2121 of epochOutbreak_SandboxVars.lua

PhunSprinters.SprintingChangeNotificationVolume

documented

Current value: 15

What it does: Volume of the sound that notifies players that sprinters are no longer running (eg day) or that they have now started to run (eg night or bad weather). Set to 0 to disable

Limits/defaults: Min: 0 Max: 100 Default: 15

Source: line 2123 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet

PropaneExchangeCabinet.SpawnChance

documented

Current value: 50

What it does: Chance that a propane exchange cabinet spawns at each eligible location (Fossoil/Gas2Go gas stations, Zippee's convenience stores). Rolled ONCE per station per save - a station that rolls empty stays empty on that save. 0 = never, 100 = always.

Limits/defaults: Min: 0 Max: 100 Default: 50

Source: line 2127 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.MaxTanks

documented

Current value: 6

What it does: Upper limit on how many propane tanks a spawned cabinet is stocked with (actual count is random from 0 to this).

Limits/defaults: Min: 0 Max: 6 Default: 6

Source: line 2129 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.FillWeightFull

documented

Current value: 55

What it does: Relative weight for a tank being near-full (90%-100%). Weighted against the near-empty weight. Tanks are never in the 20%-90% range.

Limits/defaults: Min: 0 Max: 100 Default: 55

Source: line 2131 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.FillWeightEmpty

documented

Current value: 15

What it does: Relative weight for a tank being near-empty (0%-20%).

Limits/defaults: Min: 0 Max: 100 Default: 15

Source: line 2133 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.MagazineChance

documented

Current value: 25

What it does: Chance that a stocked propane cabinet includes the recipe-teaching magazine (Welder Special Edition). 0 = never, 100 = always -- subject to the one-per-save limit below, if enabled.

Limits/defaults: Min: 0 Max: 100 Default: 25

Source: line 2135 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.MagazineOnePerSave

documented

Current value: true

What it does: If enabled, the magazine stops dropping after the first copy is found on this save (not per player -- see mod notes for the multiplayer caveat). If disabled, it can drop repeatedly at the chance above.

Current meaning: Enabled / true

Source: line 2137 of epochOutbreak_SandboxVars.lua

PropaneExchangeCabinet.RemoveNewCabinets

documented

Current value: false

What it does: If selected only weathered cabinets will spawn, existing cabinets are not affected.

Current meaning: Disabled / false

Source: line 2139 of epochOutbreak_SandboxVars.lua

SaucedCarts

SaucedCarts.EnableMod

documented

Current value: true

What it does: Enable or disable the SaucedCarts mod.

Current meaning: Enabled / true

Source: line 2143 of epochOutbreak_SandboxVars.lua

SaucedCarts.EnableCorpseStorage

documented

Current value: false

What it does: EXPERIMENTAL — off by default. Allows loading and unloading corpses to/from carts via grapple + right-click 'Load into Cart'. Includes vanilla-faithful rot accounting (corpses age in the cart, despawn at the sandbox HoursForCorpseRemoval threshold). Still being tested in MP — opt in if you want to try it; expect rough edges.

Current meaning: Disabled / false

Source: line 2145 of epochOutbreak_SandboxVars.lua

SaucedCarts.ProtectFromWorldCleanup

documented

Current value: false

What it does: Only matters on servers that run world cleanup in keep-list mode (ItemRemovalListBlacklistToggle enabled), where every item type not on the WorldItemRemovalList is deleted at chunk load — including carts left on the ground with all their cargo. When this option is enabled, SaucedCarts adds its cart types to that list in memory at every boot so cleanup can never delete a cart. Off by default because it changes how your cleanup list behaves; nothing is ever written to your config files.

Current meaning: Disabled / false

Source: line 2147 of epochOutbreak_SandboxVars.lua

SaucedCarts.SpawnRate

documented

Current value: 100

What it does: How often carts spawn in the world. 100 = default, 0 = no spawns, 200 = double spawns.

Limits/defaults: Min: 0 Max: 500 Default: 100

Source: line 2149 of epochOutbreak_SandboxVars.lua

SaucedCarts.CapacityMultiplier

documented

Current value: 100

What it does: Multiplier for cart capacity. 100 = default, 50 = half capacity, 200 = double capacity.

Limits/defaults: Min: 25 Max: 400 Default: 100

Source: line 2151 of epochOutbreak_SandboxVars.lua

SaucedCarts.DurabilityMultiplier

documented

Current value: 100

What it does: Multiplier for cart durability. 100 = default, 50 = breaks faster, 200 = lasts longer.

Limits/defaults: Min: 25 Max: 400 Default: 100

Source: line 2153 of epochOutbreak_SandboxVars.lua

SaucedCarts.MaxCartsPerBuilding

documented

Current value: 1

What it does: Maximum number of carts that can spawn in a single building. 1 = default, 5 = max.

Limits/defaults: Min: 1 Max: 5 Default: 1

Source: line 2155 of epochOutbreak_SandboxVars.lua

SaucedCarts.WeightReduction

documented

Current value: 95

What it does: Percentage of item weight reduced when stored in carts. 95 = items weigh 5% of normal (default), 100 = items weigh nothing, 0 = no reduction.

Limits/defaults: Min: 0 Max: 99 Default: 95

Source: line 2157 of epochOutbreak_SandboxVars.lua

SaucedCarts.SpeedPenaltyMultiplier

documented

Current value: 100

What it does: Movement speed penalty while pushing a cart. 100 = default (slightly slower run), 0 = no penalty, 500 = five times the penalty. High values make pushers too slow to sprint, which also disables the stand-on-and-ride sprint animation.

Limits/defaults: Min: 0 Max: 500 Default: 100

Source: line 2159 of epochOutbreak_SandboxVars.lua

SaucedCarts.RepairAmountMultiplier

documented

Current value: 100

What it does: How much condition is restored per repair. 100 = default, 200 = double repair, 50 = half repair.

Limits/defaults: Min: 25 Max: 400 Default: 100

Source: line 2161 of epochOutbreak_SandboxVars.lua

SaucedCarts.RepairTimeMultiplier

documented

Current value: 100

What it does: How long repairs take. 100 = default, 50 = faster repairs, 200 = slower repairs.

Limits/defaults: Min: 25 Max: 400 Default: 100

Source: line 2163 of epochOutbreak_SandboxVars.lua

SaucedCarts.MaintenanceSkillBonus

documented

Current value: true

What it does: When enabled, Maintenance skill improves repair effectiveness and speed, and awards XP.

Current meaning: Enabled / true

Source: line 2165 of epochOutbreak_SandboxVars.lua

SaucedCarts.EnableDebugLogs

documented

Current value: false

What it does: Enable detailed debug logging. Disable for better performance when playing with PZ debug mode on.

Current meaning: Disabled / false

Source: line 2167 of epochOutbreak_SandboxVars.lua

SaucedCarts.StrictShopOnly

documented

Current value: false

What it does: When enabled, carts only spawn in buildings PZ flags as shops (BuildingDef.isShop). Reduces surprise spawns at the cost of some legitimate spawn locations. Combined with the always-on residential/outdoor filter.

Current meaning: Disabled / false

Source: line 2169 of epochOutbreak_SandboxVars.lua

SaucedCarts.OutdoorSpawnDensity

documented

Current value: 3

What it does: How often carts spawn outdoors in vehicle zones — store parking lots, residential driveways, and trailer-park parking (the same map zones that spawn cars), like an abandoned 'escaped cart'. Off = indoors only. Scales with Spawn Rate.

Current meaning: 3 → Medium

Choices: 1 = Off; 2 = Low; 3 = Medium; 4 = High

Limits/defaults: Default = Medium

Source: line 2175 of epochOutbreak_SandboxVars.lua

SaucedCarts.LoadedCartSpawns

documented

Current value: 1

What it does: EXPERIMENTAL — off by default. How often a spawned cart comes pre-loaded with loot that fits where it spawned — groceries outside homes and lots, materials/tools in warehouses and stores, and (very rarely) a survivor's cache of weapons and ammo. Most carts stay empty, so a loaded one is a find. Still being tested — opt in if you want to try it; expect rough edges. Off = always empty (default).

Current meaning: 1 → Off

Choices: 1 = Off; 2 = Rare; 3 = Some; 4 = Common

Limits/defaults: Default = Off

Source: line 2181 of epochOutbreak_SandboxVars.lua

SOTO

SOTO.AddFitXPWhileRun

documented

Current value: true

What it does: Player can earn additional Fitness XP once per game minute while running.

Current meaning: Enabled / true

Source: line 2185 of epochOutbreak_SandboxVars.lua

SOTO.AgilityTraitsObtainable

documented

Current value: true

What it does: Possibility to obtain XP boosts while leveling agility skills. For example, player can obtain Sneaky trait to increase their XP gain for Sneaking skill.

Current meaning: Enabled / true

Source: line 2188 of epochOutbreak_SandboxVars.lua

SOTO.CombatTraitsObtainable

documented

Current value: true

What it does: Possibility to obtain XP boosts while leveling combat skills. For example, player can obtain Baseball Player trait to increase their XP gain for Long Blunt skill.

Current meaning: Enabled / true

Source: line 2191 of epochOutbreak_SandboxVars.lua

SOTO.SurvTraitsObtainable

documented

Current value: false

What it does: Possibility to obtain XP boosts while leveling survivalist skills. For example, player can obtain Forager trait to increase their XP gain for Foraging skill.

Current meaning: Disabled / false

Source: line 2194 of epochOutbreak_SandboxVars.lua

SOTO.CraftTraitsObtainable

documented

Current value: false

What it does: Possibility to obtain XP boosts while leveling crafting skills. For example, player can obtain Culinary trait to increase their XP gain for Cooking skill.

Current meaning: Disabled / false

Source: line 2197 of epochOutbreak_SandboxVars.lua

SOTO.FirearmTraitsObtainable

documented

Current value: true

What it does: Possibility to obtain XP boosts while leveling firearm skills. For example, player can obtain Shooter trait to increase their XP gain for Aiming skill.

Current meaning: Enabled / true

Source: line 2200 of epochOutbreak_SandboxVars.lua

SOTO.CowardlyRemovable

inferred

Current value: true

What it does: Controls the cowardly removable setting.

Current meaning: Enabled / true

Source: line 2201 of epochOutbreak_SandboxVars.lua

SOTO.CowardlyHoursToRemoveMin

documented

Current value: 168

What it does: Should be lower than Max. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 168

Source: line 2203 of epochOutbreak_SandboxVars.lua

SOTO.CowardlyHoursToRemoveMax

documented

Current value: 336

What it does: Should be higher than Min. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 336

Source: line 2205 of epochOutbreak_SandboxVars.lua

SOTO.CowardlyZombiesKilledToRemoveMin

documented

Current value: 1250

What it does: Should be lower than Max.

Limits/defaults: Min: 1 Max: 100000 Default: 1250

Source: line 2207 of epochOutbreak_SandboxVars.lua

SOTO.CowardlyZombiesKilledToRemoveMax

documented

Current value: 2500

What it does: Should be higher than Min.

Limits/defaults: Min: 1 Max: 100000 Default: 2500

Source: line 2209 of epochOutbreak_SandboxVars.lua

SOTO.BraveEarnable

inferred

Current value: true

What it does: Controls the brave earnable setting.

Current meaning: Enabled / true

Source: line 2210 of epochOutbreak_SandboxVars.lua

SOTO.BraveHoursToEarnMin

documented

Current value: 504

What it does: Should be lower than Max. 1 day = 24 x1.2 when starting with Cowardly trait.

Limits/defaults: Min: 1 Max: 100000 Default: 504

Source: line 2213 of epochOutbreak_SandboxVars.lua

SOTO.BraveHoursToEarnMax

documented

Current value: 840

What it does: Should be higher than Min. 1 day = 24 x1.2 when starting with Cowardly trait.

Limits/defaults: Min: 1 Max: 100000 Default: 840

Source: line 2216 of epochOutbreak_SandboxVars.lua

SOTO.BraveZombiesKilledToEarnMin

documented

Current value: 3000

What it does: Should be lower than Max. x1.2 when starting with Cowardly trait.

Limits/defaults: Min: 1 Max: 100000 Default: 3000

Source: line 2219 of epochOutbreak_SandboxVars.lua

SOTO.BraveZombiesKilledToEarnMax

documented

Current value: 4500

What it does: Should be higher than Min. x1.2 when starting with Cowardly trait.

Limits/defaults: Min: 1 Max: 100000 Default: 4500

Source: line 2222 of epochOutbreak_SandboxVars.lua

SOTO.DesensitizedEarnable

inferred

Current value: true

What it does: Controls the desensitized earnable setting.

Current meaning: Enabled / true

Source: line 2223 of epochOutbreak_SandboxVars.lua

SOTO.DesensitizedHoursToEarnMin

documented

Current value: 1176

What it does: Should be lower than Max. 1 day = 24 x1.2 when starting with Cowardly trait. x0.8 when starting with Brave trait.

Limits/defaults: Min: 1 Max: 100000 Default: 1176

Source: line 2227 of epochOutbreak_SandboxVars.lua

SOTO.DesensitizedHoursToEarnMax

documented

Current value: 1512

What it does: Should be higher than Min. 1 day = 24 x1.2 when starting with Cowardly trait. x0.8 when starting with Brave trait.

Limits/defaults: Min: 1 Max: 100000 Default: 1512

Source: line 2231 of epochOutbreak_SandboxVars.lua

SOTO.DesensitizedZombiesKilledToEarnMin

documented

Current value: 6000

What it does: Should be lower than Max. x1.2 when starting with Cowardly trait. x0.8 when starting with Brave trait.

Limits/defaults: Min: 1 Max: 100000 Default: 6000

Source: line 2235 of epochOutbreak_SandboxVars.lua

SOTO.DesensitizedZombiesKilledToEarnMax

documented

Current value: 9000

What it does: Should be higher than Min. x1.2 when starting with Cowardly trait. x0.8 when starting with Brave trait.

Limits/defaults: Min: 1 Max: 100000 Default: 9000

Source: line 2239 of epochOutbreak_SandboxVars.lua

SOTO.PacifistRemovable

inferred

Current value: true

What it does: Controls the pacifist removable setting.

Current meaning: Enabled / true

Source: line 2240 of epochOutbreak_SandboxVars.lua

SOTO.PacifistHoursToRemoveMin

documented

Current value: 672

What it does: Should be lower than Max. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 672

Source: line 2242 of epochOutbreak_SandboxVars.lua

SOTO.PacifistHoursToRemoveMax

documented

Current value: 1008

What it does: Should be higher than Min. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 1008

Source: line 2244 of epochOutbreak_SandboxVars.lua

SOTO.PacifistZombiesKilledToRemoveMin

documented

Current value: 1500

What it does: Should be lower than Max.

Limits/defaults: Min: 1 Max: 100000 Default: 1500

Source: line 2246 of epochOutbreak_SandboxVars.lua

SOTO.PacifistZombiesKilledToRemoveMax

documented

Current value: 2500

What it does: Should be higher than Min.

Limits/defaults: Min: 1 Max: 100000 Default: 2500

Source: line 2248 of epochOutbreak_SandboxVars.lua

SOTO.PacifistSkillLvlToRemove

documented

Current value: 7

What it does: Any weapon skill but Maintenance and Reloading.

Limits/defaults: Min: 0 Max: 10 Default: 7

Source: line 2250 of epochOutbreak_SandboxVars.lua

SOTO.SmokerRemovable

inferred

Current value: true

What it does: Controls the smoker removable setting.

Current meaning: Enabled / true

Source: line 2251 of epochOutbreak_SandboxVars.lua

SOTO.SmokerHoursToRemoveMin

documented

Current value: 672

What it does: Should be lower than Max. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 672

Source: line 2253 of epochOutbreak_SandboxVars.lua

SOTO.SmokerHoursToRemoveMax

documented

Current value: 768

What it does: Should be higher than Min. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 768

Source: line 2255 of epochOutbreak_SandboxVars.lua

SOTO.AlcoholicRemovable

inferred

Current value: true

What it does: Controls the alcoholic removable setting.

Current meaning: Enabled / true

Source: line 2256 of epochOutbreak_SandboxVars.lua

SOTO.AlcoholicHoursToRemoveMin

documented

Current value: 1032

What it does: Should be lower than Max. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 1032

Source: line 2258 of epochOutbreak_SandboxVars.lua

SOTO.AlcoholicHoursToRemoveMax

documented

Current value: 1128

What it does: Should be higher than Min. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 1128

Source: line 2260 of epochOutbreak_SandboxVars.lua

SOTO.SundayDriverRemovable

inferred

Current value: true

What it does: Controls the sunday driver removable setting.

Current meaning: Enabled / true

Source: line 2261 of epochOutbreak_SandboxVars.lua

SOTO.SundayDriverHoursToRemoveMin

documented

Current value: 60

What it does: Should be lower than Max. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 60

Source: line 2263 of epochOutbreak_SandboxVars.lua

SOTO.SundayDriverHoursToRemoveMax

documented

Current value: 80

What it does: Should be higher than Min. 1 day = 24

Limits/defaults: Min: 1 Max: 100000 Default: 80

Source: line 2265 of epochOutbreak_SandboxVars.lua

SOTO.AllThumbsRemovable

inferred

Current value: true

What it does: Controls the all thumbs removable setting.

Current meaning: Enabled / true

Source: line 2266 of epochOutbreak_SandboxVars.lua

SOTO.AllThumbsValueToRemove

documented

Current value: 37500

What it does: (transferring time)

Limits/defaults: Min: 1 Max: 100000 Default: 37500

Source: line 2268 of epochOutbreak_SandboxVars.lua

SOTO.DisorganizedRemovable

inferred

Current value: true

What it does: Controls the disorganized removable setting.

Current meaning: Enabled / true

Source: line 2269 of epochOutbreak_SandboxVars.lua

SOTO.DisorganizedValueToRemove

documented

Current value: 37500

What it does: (transferring weight)

Limits/defaults: Min: 1 Max: 100000 Default: 37500

Source: line 2271 of epochOutbreak_SandboxVars.lua

SOTO.GracefulEarnable

inferred

Current value: true

What it does: Controls the graceful earnable setting.

Current meaning: Enabled / true

Source: line 2272 of epochOutbreak_SandboxVars.lua

SOTO.ClumsyRemovable

inferred

Current value: true

What it does: Controls the clumsy removable setting.

Current meaning: Enabled / true

Source: line 2273 of epochOutbreak_SandboxVars.lua

SOTO.InconspicuousEarnable

inferred

Current value: true

What it does: Controls the inconspicuous earnable setting.

Current meaning: Enabled / true

Source: line 2274 of epochOutbreak_SandboxVars.lua

SOTO.ConspicuousRemovable

inferred

Current value: true

What it does: Controls the conspicuous removable setting.

Current meaning: Enabled / true

Source: line 2275 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal

SkillRecoveryJournal.RecoveryPercentage

documented

Current value: 85

What it does: The amount of experience recovered from reading bound journals. This value is defaulted to if other options are set to -1.

Limits/defaults: Min: 1 Max: 100 Default: 100

Source: line 2280 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.TranscribeSpeed

documented

Current value: 10.0

What it does: A multiplier on the speed of transcribing journals.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 2282 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.ReadTimeSpeed

documented

Current value: 10.0

What it does: A multiplier on the speed of reading bound journals.

Limits/defaults: Min: 0.00 Max: 1000.00 Default: 1.00

Source: line 2284 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.IlliterateSpeedMultiplier

documented

Current value: 0.0

What it does: Set to 0 to prevent illiterate people from reading.

Limits/defaults: Min: 0.00 Max: 1.00 Default: 0.00

Source: line 2286 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverProfessionAndTraitsBonuses

inferred

Current value: false

What it does: Controls the recover profession and traits bonuses setting.

Current meaning: Disabled / false

Source: line 2287 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.TranscribeTVXP

documented

Current value: true

What it does: Toggling this on will allow people to transcribe XP earned from watching TV/VHS. Note: This means players can carry over watched XP between characters cumulatively.

Current meaning: Enabled / true

Source: line 2289 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverPassiveSkills

documented

Current value: -1

What it does: Recovery percentage for passive skills (Fitness + Strength). Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: 0

Source: line 2292 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverPhysicalCategorySkills

documented

Current value: -1

What it does: Recovery percentage for physical skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2295 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverCombatSkills

documented

Current value: -1

What it does: Recovery percentage for melee combat skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2298 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverFirearmSkills

documented

Current value: -1

What it does: Recovery percentage for firearm combat skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2301 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverCraftingSkills

documented

Current value: -1

What it does: Recovery percentage for crafting skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2304 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverSurvivalistSkills

documented

Current value: -1

What it does: Recovery percentage for survivalist skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2307 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverFarmingCategorySkills

documented

Current value: -1

What it does: Recovery percentage for farming skills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: -1

Source: line 2310 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.KillsTrack

documented

Current value: 0

What it does: Recovery percentage for Zombie and Survivor Kills. Set this to -1 to use the General Skill Recovery Percentage.

Limits/defaults: Min: -1 Max: 100 Default: 0

Source: line 2313 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoverRecipes

documented

Current value: true

What it does: Toggle off to prevent journals from recovering/transcribing recipes.

Current meaning: Enabled / true

Source: line 2315 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.RecoveryJournalUsed

documented

Current value: false

What it does: Normally you can reread the journal as many times as you like - with this toggled on each individual XP point can only be recovered once. You can still add onto the journal, but each point can only be recovered once on each journal. Note: the tooltip for the journal will now display a fraction for unused points.

Current meaning: Disabled / false

Source: line 2317 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.SecurityFeatures

documented

Current value: 1

What it does: Whether journals check against username, steamID, both, or none. Warning: Disabling this entirely would mean people can share journals.

Current meaning: 1 → Prevent Username/SteamID Mismatch

Choices: 1 = Prevent Username/SteamID Mismatch; 2 = Only Prevent SteamID Mismatch; 3 = Don't Prevent Mismatches

Limits/defaults: Default = Prevent Username/SteamID Mismatch

Source: line 2322 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.CraftRecipeNeedLearn

documented

Current value: false

What it does: If set to true, crafting the journal requires learning the recipe. Currently there is no way to learn it, making the recipe uncraftable.

Current meaning: Disabled / false

Source: line 2324 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.CraftRecipe

documented

Current value: (blank)

What it does: Leaving this blank will use the default recipe. Syntax follows vanilla/standard recipe inputs/ingredients. These are fed directly into a recipe script's input{}. Example: item 1 [Base.Notebook;Base.Journal;Base.Diary1;Base.Diary2;Base.Notepad] flags[Prop2] mode:destroy, item 1 tags[base:glue] flags[Prop1], item 3 [Base.LeatherStrips;Base.LeatherStripsDirty] mode:destroy, item 1 tags[base:thread;base:twine;base:heavythread],

Source: line 2326 of epochOutbreak_SandboxVars.lua

SkillRecoveryJournal.ModDataTrack

documented

Current value: (blank)

What it does: USE WITH CAUTION. Example syntax: ModDataKey1|ModDataKey2 Transcription will store a copy of the corresponding table from the player's mod data. This can create significant issues if the data is large. If you're not sure what any of this means, ignore it, and leave blank.

Source: line 2328 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions

SuperBulldozerOptions.SpawnRate

documented

Current value: 0.1

What it does: Controls how often Super Bulldozers spawn in the world. 0 = No spawns, 1.0 = Default, 10.0 = Maximum. Higher values increase spawn chance.

Limits/defaults: Min: 0.10 Max: 99.00 Default: 3.00

Source: line 2332 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowStandardMode

documented

Current value: true

What it does: Allow the bulldozer to use Standard Mode with normal loot drops.

Current meaning: Enabled / true

Source: line 2334 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowStandardNoLootMode

documented

Current value: true

What it does: Allow the bulldozer to use the no-loot version of Standard Mode.

Current meaning: Enabled / true

Source: line 2336 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowGravelMode

documented

Current value: true

What it does: Allow the bulldozer to replace cleared ground with gravel.

Current meaning: Enabled / true

Source: line 2338 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowExtremeMode

documented

Current value: true

What it does: Allow the bulldozer to use the most destructive terrain-clearing mode.

Current meaning: Enabled / true

Source: line 2340 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowFoliageMode

documented

Current value: true

What it does: Allow the bulldozer to clear only foliage, trees, and similar natural obstacles.

Current meaning: Enabled / true

Source: line 2342 of epochOutbreak_SandboxVars.lua

SuperBulldozerOptions.AllowZombieOnlyMode

documented

Current value: true

What it does: Allow the bulldozer to kill zombies without damaging the environment.

Current meaning: Enabled / true

Source: line 2344 of epochOutbreak_SandboxVars.lua

TOC

TOC.CicatrizationSpeed

inferred

Current value: 1

What it does: Controls the cicatrization speed setting.

Limits/defaults: Min: 1 Max: 10 Default: 1

Source: line 2348 of epochOutbreak_SandboxVars.lua

TOC.WoundDirtynessMultiplier

inferred

Current value: 1

What it does: Controls the wound dirtyness multiplier setting.

Limits/defaults: Min: 0 Max: 5 Default: 1

Source: line 2350 of epochOutbreak_SandboxVars.lua

TOC.SurgeonAbilityImportance

inferred

Current value: 2

What it does: Controls the surgeon ability importance setting.

Limits/defaults: Min: 1 Max: 3 Default: 2

Source: line 2352 of epochOutbreak_SandboxVars.lua

UsefulBarrels

UsefulBarrels.DebugMode

documented

Current value: false

What it does: Enables additional information for debugging purposes.

Current meaning: Disabled / false

Source: line 2356 of epochOutbreak_SandboxVars.lua

UsefulBarrels.BarrelCapacity

documented

Current value: 400

What it does: Maximum barrel capacity. Applied only for new barrels, previously used is unaffected.

Limits/defaults: Min: 1 Max: 9999 Default: 400

Source: line 2359 of epochOutbreak_SandboxVars.lua

UsefulBarrels.RequirePipeWrench

documented

Current value: true

What it does: A Pipe Wrench is required for barrel uncapping.

Current meaning: Enabled / true

Source: line 2361 of epochOutbreak_SandboxVars.lua

UsefulBarrels.RequireHoseForTake

documented

Current value: true

What it does: A Rubber Hose is required to take Gas from barrel.

Current meaning: Enabled / true

Source: line 2363 of epochOutbreak_SandboxVars.lua

UsefulBarrels.RequireFunnelForFill

documented

Current value: false

What it does: A Funnel is required to add Gas to barrel.

Current meaning: Disabled / false

Source: line 2365 of epochOutbreak_SandboxVars.lua

UsefulBarrels.FunnelSpeedUpFillModifier

documented

Current value: 1.25

What it does: Speed up canisters filling by modifier if there is a Funnel nearby. Example: value 1.25 means 25% bonus or 1.25 times faster operation. Set to 1 to disable speed bonus. Does not work if 'Require Funnel' disabled.

Limits/defaults: Min: 1.00 Max: 2.00 Default: 1.25

Source: line 2370 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowIndustrial

documented

Current value: true

What it does: Acid, Alcohol, Blood, Gasoline, Dye...

Current meaning: Enabled / true

Source: line 2372 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowFuel

documented

Current value: true

What it does: Gasoline

Current meaning: Enabled / true

Source: line 2374 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowHazardous

documented

Current value: true

What it does: Acid, Bleach, Cleaning Liquid...

Current meaning: Enabled / true

Source: line 2376 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowWater

documented

Current value: true

What it does: Seltzer Water, Water, Tainted Water

Current meaning: Enabled / true

Source: line 2378 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowAlcoholic

documented

Current value: false

What it does: Alcohol, Beer, Wine...

Current meaning: Disabled / false

Source: line 2380 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowBeverage

documented

Current value: false

What it does: Blood, Beer, Coffee, Milk, Honey, Soda...

Current meaning: Disabled / false

Source: line 2382 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowMedical

documented

Current value: false

What it does: Alcohol

Current meaning: Disabled / false

Source: line 2384 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowColors

documented

Current value: false

What it does: Dye, Hair Dye, Wine

Current meaning: Disabled / false

Source: line 2386 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowDyes

documented

Current value: false

What it does: Dye

Current meaning: Disabled / false

Source: line 2388 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowHairDyes

documented

Current value: false

What it does: Hair Dye

Current meaning: Disabled / false

Source: line 2390 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowPaint

documented

Current value: false

What it does: No any fluids as for B42.4

Current meaning: Disabled / false

Source: line 2392 of epochOutbreak_SandboxVars.lua

UsefulBarrels.AllowPoisons

documented

Current value: false

What it does: Potent Poison

Current meaning: Disabled / false

Source: line 2394 of epochOutbreak_SandboxVars.lua

UsefulBarrels.EnableGeneratorRefuel

inferred

Current value: true

What it does: Turns generator refuel on or off.

Current meaning: Enabled / true

Source: line 2395 of epochOutbreak_SandboxVars.lua

UsefulBarrels.GeneratorRefuelRequiresHose

inferred

Current value: true

What it does: Controls the generator refuel requires hose setting.

Current meaning: Enabled / true

Source: line 2396 of epochOutbreak_SandboxVars.lua

UsefulBarrels.EnableCarRefuel

inferred

Current value: true

What it does: Turns car refuel on or off.

Current meaning: Enabled / true

Source: line 2397 of epochOutbreak_SandboxVars.lua

UsefulBarrels.CarRefuelRequiresHose

inferred

Current value: true

What it does: Controls the car refuel requires hose setting.

Current meaning: Enabled / true

Source: line 2398 of epochOutbreak_SandboxVars.lua

UsefulBarrels.EnableFillBarrelFromVehicles

inferred

Current value: true

What it does: Turns fill barrel from vehicles on or off.

Current meaning: Enabled / true

Source: line 2399 of epochOutbreak_SandboxVars.lua

UsefulBarrels.FillBarrelFromVehiclesRequiresHose

inferred

Current value: true

What it does: Controls the fill barrel from vehicles requires hose setting.

Current meaning: Enabled / true

Source: line 2400 of epochOutbreak_SandboxVars.lua

UsefulBarrels.InitialFluid

inferred

Current value: true

What it does: Controls the initial fluid setting.

Current meaning: Enabled / true

Source: line 2401 of epochOutbreak_SandboxVars.lua

UsefulBarrels.InitialFluidPool

documented

Current value: "Acid Water TaintedWater Petrol Petrol Bleach PotentPoison"

What it does: Whitespace separated list of fluids that can spawn in barrels.

Source: line 2403 of epochOutbreak_SandboxVars.lua

UsefulBarrels.InitialFluidMaxAmount

documented

Current value: 54

What it does: Max amount of initial fluid. Won't be greater than the barrel capacity.

Limits/defaults: Min: 0 Max: 9999 Default: 54

Source: line 2406 of epochOutbreak_SandboxVars.lua

UsefulBarrels.InitialFluidSpawnChance

documented

Current value: 25.0

What it does: Spawn chance of initial fluid.

Limits/defaults: Min: 0.00 Max: 100.00 Default: 25.00

Source: line 2408 of epochOutbreak_SandboxVars.lua

UsefulBarrels.RequireWeldingMask

inferred

Current value: true

What it does: Controls the require welding mask setting.

Current meaning: Enabled / true

Source: line 2409 of epochOutbreak_SandboxVars.lua

UsefulBarrels.RequireBlowTorch

inferred

Current value: true

What it does: Controls the require blow torch setting.

Current meaning: Enabled / true

Source: line 2410 of epochOutbreak_SandboxVars.lua

Plumbing

Plumbing.PumpFilterUsage

documented

Current value: 0.007

What it does: The percentage of the water pump filter that is consumed every 1 game minute.

Limits/defaults: Min: 0.00 Max: 0.10 Default: 0.01

Source: line 2414 of epochOutbreak_SandboxVars.lua

Plumbing.PumpEfficiencyLoss

documented

Current value: 0.0012

What it does: The percentage of the efficiency that a water pump loses every 1 game minute.

Limits/defaults: Min: 0.00 Max: 0.01 Default: 0.00

Source: line 2416 of epochOutbreak_SandboxVars.lua

Plumbing.PumpMaxWater

documented

Current value: 12

What it does: The amount of units of water that a 100% efficient pump delivers every 1 game minute.

Limits/defaults: Min: 6 Max: 96 Default: 12

Source: line 2418 of epochOutbreak_SandboxVars.lua

3. Spawn regions

The file adds selectable regions and points each one to a spawnpoints.lua. The actual coordinates are not present in the supplied file.

Muldraugh, KY

Spawnpoint file: media/maps/Muldraugh, KY/spawnpoints.lua

Meaning: Adds this as a selectable spawn region and loads its coordinates from the referenced file.

Source: line 3 of epochOutbreak_spawnregions(1).lua

Riverside, KY

Spawnpoint file: media/maps/Riverside, KY/spawnpoints.lua

Meaning: Adds this as a selectable spawn region and loads its coordinates from the referenced file.

Source: line 4 of epochOutbreak_spawnregions(1).lua

Rosewood, KY

Spawnpoint file: media/maps/Rosewood, KY/spawnpoints.lua

Meaning: Adds this as a selectable spawn region and loads its coordinates from the referenced file.

Source: line 5 of epochOutbreak_spawnregions(1).lua

West Point, KY

Spawnpoint file: media/maps/West Point, KY/spawnpoints.lua

Meaning: Adds this as a selectable spawn region and loads its coordinates from the referenced file.

Source: line 6 of epochOutbreak_spawnregions(1).lua

This Is Your Life

Spawnpoint file: media/maps/This Is Your Life/spawnpoints.lua

Meaning: Adds this as a selectable spawn region and loads its coordinates from the referenced file.

Source: line 7 of epochOutbreak_spawnregions(1).lua